• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Search results

  1. T

    Thing field display based on gizmo helper field?

    Ok, I'm wondering if this is possible. 1) I have a gizmo helper, AmmoHelper, to help with the gizmo (ammo) for a weapon. <component id="AmmoHelp" name="Ammo Helper"> <!-- Gear cost --> <field id="WeaponBaseCost" name="Weapon Base Cost" minvalue="0"...
  2. T

    Quickadd and Domain/Choices?

    Howdy! Can anyone fill me in on how quickadd works? Is its function/key just the thingid of a pick? I am trying to do something with SW and Savage Rifts to implement the First Cooy process so that if an intelligent construct has multiple of the same pick, then it is only displayed once on the...
  3. T

    Conditional Bootstrap on a Modification?

    Ok, here's the situation I need some help with. 1) I have a vehicle that can be in one of two forms (Mode.A and Mode.B) which are separate vehicles. 2) I have a vehicle Modification that bootstraps a weapon to the vehicle but only if it's Mode.B. I can get the Mode.A/B tag with perform...
  4. T

    Savage Rifts (SWADE)

    Creating a new thread to specifically cover the SWADE version of the files. There have been some (I hope) improvements in the way some things are handled and aside from the issues present in the core I think I have the TLPG working. I definitely would be interested for folks to help me make...
  5. T

    Power not normally available?

    Howdy! I'm stumbling on this for the new Savage Rifts: New Powers Edge is a piece of cake, however the other I'm currently at a loss. How would I build a expression to determine a power which I can use as a base to delete the corresponding PowerDeny.xxx tag from the hero? Thoughts? Thanks! TC
  6. T

    Arcane Background - PowerDeny?

    Howdy! I'm looking at the Mystic for Savage Rifts and coming into an issue which seems to be common for the core SWADE as well. For example, say a hero can select Arcane Protection for AB: Magic, but not for AB: Psionics. As it is, if I give PowerDeny.powArcaneProtect tag to the Psionics...
  7. T

    Deadlands backers?

    Curious... Are there any backers of the Deadlands: Lost Colony or Deadlands: Weird West that would be willing to put a dataset for each through the paces and provide feedback? :)
  8. T

    Best way to handle this prereq?

    Ok, trying to figure out the best way to handle this prereq on an Arcane Background for Lost Colony: I thought about doing an Extend Thing on each power edge in the SWADE core and adding a Helper.BreakerValid tag. Then do a pre-req script where if the hero has a power edge without that tag...
  9. T

    [SWADE] Innate Power?

    Another SR-related thing. :) If I just bootstrap powDetectSWADE then it doesn't show up anywhere. :) What extra do we need to look at for these types of situations?
  10. T

    [SWADE] Power Point Tracker name?

    I really like the SWADE upgrade. :) One thing I'm playing around with is the naming of the Power Points with regards to Savage Rifts. in SR, Arcane Magic uses PPE as the term for the Arcane power points. ISP is the term for Psionic power points. Power Points is actually the term used for...
  11. T

    2 Questions about Initiative stat

    Hi all! I'm playing around with a custom dataset that has a "Mental Initiative" stat. 1) I created this and it appears to be under the Miscellaneous Stats on the Abilities Tab, even though it's not visibe (see Misc Stat.jpg; the gap after Initiative is the MentalInit) :( <thing...
  12. T

    layout styles?

    I'm playing around with a couple of things and would like to be able to allow for taking two backgrounds. It doesn't appear that the current Backgrounds tab or Configurable can handle that, so I'd like to put together my own. However, I have no idea what style to use for the portals. I...
  13. T

    Class-specific Skill Proficiency?

    Is there a way for a class to provide a specific skill proficiency without choosing? If this is the skill proficiency of the class: Skill Proficiency: Medicine; Choose 1 of Insight, Persuasion, or Religion If I add a script to assign the Helper.Proficient tag to skMedicine, then it doesnt show...
  14. T

    Best Practice - Changing existing Edges?

    Team, I wanted to touch base and see how others handle this situation when working on settings. If you have a setting where core edges/hindrances/etc. are identical except for some prerequisites, what’s the best way to code for that. For example, one setting I’m looking at has: Mr. Fix-It...
  15. T

    Default selection for a choosertable?

    All, Is there a best way to set a choosertable (which in this case is on the config form) with a default selection? I thought maybe I could use an autoadd to add the appropriate entry to the actor, but I can't seem to use the portal within the template as a target for the autoadd portal=""...
  16. T

    Change Featured Race to Standard Race?

    Hi all! Is there an easy way to change a race from one category to another? For example, Goblins are normally a Featured Race. For a particular campaign type, I want them to show under Standard Races (such as Human, Dwarf, etc). Is there a way to do something like a...
  17. T

    Output table not varying?

    Howdy! I have a table of weapons where every weapon is coming out with two lines, when the notes portal should be multiline and make each weapon a different height: <!-- zWeapon portal This is a table of all Weapons carried by the actor. Weapons use the same template for both...
  18. T

    [Savage Rifts] Needed or missing?

    Hi all! With this announcement about Savage Rifts and SWADE, I thought I should open a thread about what folks see as needed still and what might be missing? I know proper implementation of the Mystic is a big thing, but what other areas are falling short for the SR dataset?
  19. T

    Racial Properties Tab for SW

    Hi All! In working on various datasets, especially the Savage Rifts data, i noticed that one thing really missing was a tab to display the Racial Abilities or Properties of a race. So, based on my SR tab, I created a generic one to share. Before the update After the Update Human race in...
  20. T

    [Savage Rifts] Changes, Requests?

    What do those using the SR files feel is missing/needed or would like to see going forward?
Back
Top