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Search results

  1. T

    Savage Rifts (SWADE)

    Presenting the v0.9 (beta) version of the SR - SWADE files. :) In addition to the attached file (unzip to get the *.hl file), I have an updates.XML to include it in the Update import process in HL. add...
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    Savage Rifts (SWADE)

    I didn't get an opportunity to go through and prep for a release. I got into a deep dive of what I had done already, and realized I had a lot more than I thought. Currently, I have nearly all of Arcana and Mysticism in, as well as Empire of Humanity. The biggest thing I found I have is the...
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    Savage Worlds Bug Reports

    Tags - vhWalkerSt vhWalkerSt tag needs to begin at d12+1. Savage Rifts have a couple of walkers with d12+3 and I think one at d12+1...
  4. T

    Savage Worlds Bug Reports

    Editor - Walkers The editor tab for Walkers is missing an editor field for the vhHandling field. Easy enough to add it in the fields area, but would be very handy if there was a specific place to enter it. :)
  5. T

    What changes/enhancements would you like to see?

    I just posted something about that. :)
  6. T

    Savage Rifts (SWADE)

    With the launch of the Savage Rifts: Europa (and some free time), I've dived back in to the SR for SWADE files! I've picked up a few tricks here and there so I'm going through what I had and reworking my previous "spagetthetti-ness" of code... So far, here's where things stand after...
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    Savage Worlds Bug Reports

    A small minor display thing - With the Show Running Die source enabled, if you field[trtSpecial].value is non-zero, the Running die display does not include a "d" in front of the value like it does for the normal running die. for example, if field[trtSpecial].value = 10 (say for flight) the...
  8. T

    auto-add to Holder?

    Hello! Is there a way to auto-add a piece of gear (say an item in a medical kit) into a particular gear designated as a thing.holder (the medical kit itself for example)?
  9. T

    Buy/Sell with gizmos?

    Thank you! That’s exactly what was needed.
  10. T

    Buy/Sell with gizmos?

    They look alike for the most part, One difference I see is that the table to choose an attachment (gmAttachment) ass the addpick="GearHelper" because it's using a gizmo. Would, because of this, I need to pull the cost from the attachment to the helper? <code> <portal id="arWeapon"...
  11. T

    Buy/Sell with gizmos?

    Howdy! I think I'm missing something dealing with the transactions with gizmo components. 1) The Gear component has the grCost field and the xactsetup, etc. scripts 2) I have a BaseWeapon component that includes Gear and has a gizmo called LoadDetail 3) If I purchase a weapon, everything on...
  12. T

    Using an array to set attributes?

    I think I have it. :) I removed the eval script from the actor completely and added the Recalc procedure to a :trigger: type and it to only be triggered when the Swap button is triggered. One additional thing I did was make the herofield[acRandomAbils] into full persistence. Now, it swaps with...
  13. T

    Using an array to set attributes?

    It's strange... it doesn't trigger off the hero. When I moved it to a trigger script off the button I have to trigger the swap, then it ran and showed the proper new values but not on the trtFinal values. :( ACTOR: <eval index="6" phase="Traits" priority="1000" ><![CDATA[ Call...
  14. T

    Using an array to set attributes?

    Thank you. I've made some changes based on that. I tried putting the script to call the procedure on the actor at Traits/1000 (trtFinal is at Traits/3000 in this case) but on the hero it never seems to get called. I know there is a change script available for choosers and menus. Is there...
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    Using an array to set attributes?

    Howdy! in the system I'm playing around with there are 10 attributes which can be generated randomly. For Random generation, I am storing the initial/base value in an array on the hero. Each attribute pulls the array value into the BaseValue field. Once those are set, then the values of two...
  16. T

    Top Secret/SI RPG

    @SAbel - Did you ever get this figured out? I think this should work better for the scripts on the Secondary Attributes (movement in this case): var mov as number mov = (#trait[attrREF] + #trait[attrSTR]) / 2 ~ round up with 0 decimal points mov = round(mov,0,1) ~ since this is running on...
  17. T

    Position script and tagis[]?

    I am laying out a set of fixed tables in a layout named "treetab" <layout id="treetab"> <portalref portal="stRow1Col1" taborder="20"/> <position><![CDATA[ var gap as number var colspan as number var cellwidth as number var cellwidth2 as number var...
  18. T

    Creation Scropt and derived field?

    Is there anything special I need to do to have a creation script set the default value of a field with a pick is added? <creation><![CDATA[ var career as string var careerspec as string var speccost as Number var speccount as Number careerspec = tagids[CareerSpec.?]...
  19. T

    Difference between Save and Reload?

    Hello all! I am trying to figure this out and drawing a blank. I have a ruleset where Talents exist on a tree. Each row of the tree has a specific cost (5/10/15/etc). Some talents can be taken multiple times at different costs and so can appear in two (or more) different places on one tree...
  20. T

    Hide the Migic Items tab?

    Hide the Magic Items tab? Hi all! Has anyone worked out what the HideTab entry for the Magic Items tab is? The dataset I'm working on is a modern, non-magical setting and if I can hide that tab, I imagine I don't need to do a preclude on all the magical bits of gear. I've tried HideTab.magic...
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