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Search results

  1. T

    Like 'Favored Enemy'?

    Is there a way to rename Favored Enemy to something like Preferred Target? The Preferred Target ability is Favored enemy in all but name. I've tried various timings on the livename of Favored enemy, but no luck. :( Thoughts? Thanks! Thomas
  2. T

    Hide Special tab entry, leave activation visible?

    I have an ability that should only show on the Special tab when the ability is activated. However, if I remove Helper.ShowSpec then the activation checkbox doesn't show on the In Play tab. Isn't there a Helper.Hide or something like that? Thanks! TC
  3. T

    Buckler proficiency only?

    I've got a class with this: "...proficient with all simple weapons, all light, projectile, and thrown martial weapons, light armor, and with bucklers. Armor does not interfere with the manifestation of powers." I've got everything else working but for getting proficiency with just bucklers. Is...
  4. T

    Configurable ability not costing?

    On my configurable, I have cfgMax2set to 3. I have several Secondary abilities with a cost basis bootstrapped from the Primary ability. The bootstrapped secondary abilities should not add to cfgSpent2 and reduce the pool. They also should not be able to be removed by the user. What fields or...
  5. T

    Issue with non-live pick

    With help, I resolved the issue I had with the bootstrap of Class Abilities based on a Custom Ability. However, when I try to bootstrap the next class ability multiple times at different levels, I get the following error. This is the relevant class info: <thing id="cHelpMrk" name="Marksman"...
  6. T

    Conditional bootstrap not working

    I have a custom ability that provides access to several different class abilities. Combat Style (Finesse) (thingid of cPEMrkFin) provides the Style Technique 2nd level class ability, Skill bonus for a 3rd level class ability, and others at higher levels. As several custom abilities are...
  7. T

    Proficiency in groups other than listed in the editor?

    Howdy! I am working on a class with the following entry: "...proficient with all simple weapons, all light, projectile, and thrown martial weapons, light armor, and with bucklers. Armor does not interfere with the manifestation of powers." I'm drawing a blank as to how best to handle this...
  8. T

    Activate acondition in a script?

    Is there a way to activate a condition, in this case Concealment (pstConceal), with a script? I tried this on a custom ability at Preattributes/1000: if (field[abilActive].value <> 0) then ~Activate Concealment condition perform hero.childfound[pstConceal].assign[Helper.CondActive]...
  9. T

    Incrementally making a Racial Trait replaced?

    I have a racial ability Z which has 3 uses per day. I have Alternate Racial Traits X and Y which remove 1 and 2 uses of Z respectively. I have the script below on X and Y @ Levels/1001 field[abValue].value += 1 ~Subtract uses from trkMax for Burst hero.child[Z].field[trkMax].value -=...
  10. T

    trkMax value assigned when?

    When a trkMax field value is set as 'Assign' on a bootstrap, when does that take place? I've got an Alternate Racial Trait that, instead of replacing another trait all at once, replaces one use at a time and can be taken multiple times. The first time the ART is taken it is usable 1/day and the...
  11. T

    Magical Lineage and reduced Metamagic

    Is there a way to use the ReduMMCost tag to apply to any metamagic added to a spell? Reading this, there doesn't seem to be a ReduMMCost.All type of tag. If I wanted to modify the Magical Lineage trait to reduce the cost of any tags added to it. Would the best way be to pull any tags on the...
  12. T

    Helper.SpcDisable

    I have a racial ability that bootstraps a Spell. I'm also setting the value of the abValue field to 1 in a script on the ability if the Helper.SpcDisable tag is present so that I can do "fieldval:abValue = 0" as a condition on the bootstrap and only have it bootstrap if the Helper.SpcDisable tag...
  13. T

    Cortex Source?

    With the 'retirement' of the Serenity and BSG games by MWP, is there any chance the Cortex datafiles will be opened up for use in the Authoring Kit so we could do our own for Leverage for example?
  14. T

    Natural attack doing no damage?

    I've got a special attack for a creature which is just a Touch. It does no damage, but enables a special ability (Eat Thoughts). I've added the Eat Thoughts using the #extradamage[wOtherMel,"Eat Thoughts",field[name].text] macro, but since I've got the damage set to none in the editor, the extra...
  15. T

    Ability Focus Target?

    OK, I have an Ability added to my race: Unnatural Aura, and it has the DC as Charisma based. I can select it for the Ability Focus feat on the Feats tab, but trying to add Target.raUnnatAur on the race creation tab where the feat is bootstrapped doesn't seem to work as HL declares it an...
  16. T

    Incorporeal Touch?

    I'm working on a Incorporeal Undead, and this is it's attack: Steal Essence is a special I have done, but I don't see an Incorporeal Touch ability for an attack. Do I need to create it or am I just missing something? I don't have the Bestiary source if that makes a difference...
  17. T

    +X to DR or gain DR X/Magic?

    Is there an example of an ability that adds X to existing DR or provides X/<specific> DR? The ability is:
  18. T

    Handling multiple custom abilities?

    All, The Astral Construct Psionics creature is one summoned through a Psionics power. It can rank from level 1-10. Depending on the rank of the Construct, custom abilities can be chosen from 1 of 3 menus. Menu A is lower level abilities, Menu B is mid level, and Menu C is higher level...
  19. T

    Adding specific spell to known list?

    Ok, I'm trying to add a Spell Known programatically. I've added the following code to a Class Special: Final/1000 ~ Add 1 to appropriate spell known level if (root.field[cCastMax].arrayvalue[1] > 0) then root.field[cKnowMax].arrayvalue[1] += 1 perform root.assign[KnowSpell.spAspeFal1]...
  20. T

    Count tag on Animal Companion from Class Ability?

    I've got a Class Ability that adds a custom Animal Companion. Based on the companion chosen, the character adds a specific spell X to their spell known list. I've got the custom companion race adding a Custom.AniSpi<race> tag to the Companion. What kind of condition on the bootstrap do I need...
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