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Search results

  1. S

    Fate: Languages

    Is there a way to select which languages are to be used in a campaign? Something similar to the way skills are selected.
  2. S

    SR 5th ed. Couple of ideas

    It would be nice to have an adjustment related to the Fame quality. Something you can turn on and off to modify your social limit and social skills based on your level of Fame. Also it would be nice to have a modification for Magical Foci to allow for the Imbue Item rituals effects. Have one...
  3. S

    Skills using different attributes

    Is there a way to change what attribute a skill uses? I've not found anything in adjustments. Both Gunnery and Stealth use Logic or Intuition when doing remote control or rigging. Which means for AIs that have Pilot Origin this is important to be able to do this.
  4. S

    SR 5th ed. Sensor Array for vehicles & Drones

    How do you add a Sensor Array to Vehicles & Drones? I've seen it in armor but can't find it for vehicles & drones. pg 445 in the core book So we should be able to add sensor arrays to vehicles.
  5. S

    Mods on integrated mods

    Is there a way to add a mod to an integrated mod. There are a lot of weapons in Gun He(a)ven 3 that have Imaging Scopes with mods. Can't seem to figure out a way to have them automatically installed. Using "Tags" on the Image Scope make it think the mods are installed, but they don't show up...
  6. S

    Dicepool modifier

    Bullets and Bandages has a quality that gives a negative dicepool modifier to all tests. Is there a place to put this modifier or would it be required to foreach through all the skills, and other tests and modify them individually?
  7. S

    Weapon Mods showing up in Ranged and Melee weapon lists

    I've made some weapon mods that are themselves weapons. Everything works except for one small wrinkle. They show up in the Add New... window. Is there a way to make it so they don't show up on those screens but still show up in the mods/accessories screens as well as being shadowed to the...
  8. S

    quality rating within a script

    Within a script how can I tell what rating has been selected by the user?
  9. S

    Integral Mod for armor

    How do you make new Integral Mods for amour? Trying to figure out how to make some of the new armor in Run and Gun and I'm thinking it would be quicker if some of the properties were there instead of having to duplicate existing gear.
  10. S

    Wireless in scripts

    Is there a way to tell if wireless is active/inactive within a script?
  11. S

    Custom Spirit

    I'm trying to enter in a custom Spirit and have most of it working. What doesn't seem to want to work are custom critter powers. I copied Accident and used that as the base and edited it. The new power won't show up in the available list for the spirit on the bootstrap button. Is there maybe...
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