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Search results

  1. E

    Change from Mechanics Reference to Topic

    Is there any way to transfer articles from Mechanics Reference to Story Almanac? I am sorry if this has been asked before Erin:confused:
  2. E

    Well, now I've gone and done it!

    Not really, but I am having problems. I am trying to code a custom weapon, an artifact, so I need to make it's own entry. The weapon, a scythe, is both keen edged and a weapon of speed, so I tried to code them into the weapon using copied code from ikeen and ispeed pre-levels/5000 var result...
  3. E

    Looking for Goblin Conspirators...err...Collaborators

    Hey all, I have been working on a project involving space goblins for about a year and I am looking for someone(s) to help me strip it of WoTC IP and convert it to Pathfinder. I can't offer any payment (unless we get it to a point where it could be sold on the CM) but I would grant co-author...
  4. E

    Coding to add skill ranks

    Hey group! I am trying to code some skills so that adding ranks to one skill automatically adds ranks to another skill; so that, for example, adding 5 ranks to Rituals: Cha will automatically add the same number to Rituals: Con. This is what I came up with, what am I missing? Pre-Attrib...
  5. E

    Here I go again

    OK, I know somebody musta asked this before, but I'll be damned if I can find it. I am trying to build a feat based on Versatile Performer, that does for Crafts what that feat does for Performs. The problem I am running into is in the prereqs. I am trying to set the prerequisite to; Craft...
  6. E

    Adding a bonus to all craft and profession

    I was wondering if anyone can help me with the scripting for this, I know I can do it with #skillbonus[skill_id] += bonus But I was wondering if there was a skill_id for all crafts and all professions? Thanks in advance
  7. E

    Alternate Spell Lists and Added spells

    Is there a way to tell a variant class to pick from a different spell list? For example a ranger variant with druid spell casting. It is easy to tell it to have more spells but it still picks spells from the ranger spell list. Is there a script that I can give it to tell it to pick druid...
  8. E

    Math sucks!!!

    I have a problem with the math on the bonus feats for a class variant. This Variant of the Fighter trades a feats for increased HD, REF and WILL saves. The Juggernaut has d12 HD, Good Attack, Good in All Saves, and Fighter weapons and armor; But instead of gaining a bonus feat at 1st and a...
  9. E

    cTotalLev and Variant Classes

    Bit of a snag. I am doing the Hunter Barbarian from the Unearthed Arcana (Page 58) and trying to add favored enemies to the variant In order to get Favored Enemies total, requires an Eval Script beginning with enemies = field[cTotalLev].value / 5 However, it gives me an error Attempt...
  10. E

    2 weapon fighting and the Madu

    Ok, first if you are unsure what a madu is, google it, I'll wait. (also called a maduvu and a maru for clarity) Ok we clear on the madu? Cool! Now, a madu is a traditionally off-hand weapon, wielded in conjunction with an on hand kukri, scimitar or khopesh. My question is. a madu counts as...
  11. E

    Finding Class ID

    Hey guys, probably a dumb question, but can you tell me where I'd find the class ID for the macro #levelcount[class_id] I can't seem to figure out what the value is for the class special I am creating:confused:
  12. E

    Heartwarder for Silverthorne

    Here ya go mate
  13. E

    Coding Problem...Again

    Hey guys, I am inputting the Heartwarder PrC from Faiths and Pantheons and my brain hiccuped. Prerequisite for the class is Spell Focus (Enchantment), and I am trying to code the Expr-req for it. My brain tells me it should be; childfound[wsEnchant].tagis[Helper.SpellFocus] <> 0 but it's...
  14. E

    An old man tips his hat

    This is a brief shoutout to Sendric and ShadowChemosh, especially, for all the hard work they do here, remember guys, they don't get paid! But beyond that, I want to thank you both for your patience and good humour dealing with this old man's dementia. Tip 'O the Hat to Yas
  15. E

    Stuck Again

    Well here I am stuck again. I am coding a feat that adds your intelligence bonus to Melee damage This is the code I came up with which doesnt work! What am I doing wrong? foreach pick in hero from BaseWep where "wCategory.Melee" eachpick.field[wDamBonus].value +=...
  16. E

    Skill synergy

    Hey, its me again. I am trying to add a new skill that adds a synergy bonus to heal checks, but I am running into a snag. The only way I know to add synergy is to edit the skill it is being assigned to. In otherwords, I have to add; if (#skillranks[kKnowAnat] >= 5) then...
  17. E

    Hero.Epic

    I know this is an old topic, but I am wondering if anyone involved in the d20 data set has any thoughts on addressing this. Checking back I can find issues with this going back at least 4 years! I may be in a minority but I would really like to see Epic character support in Hero Lab. Epic...
  18. E

    Bootstrapping a Feat to a Wondrous Item

    I was wondering if this is even possible? Essentially, there are a few magic items that grant feats, such as Gloves of the Balanced Hands and Bracers of the Blinding Strike. Is there a way to code the item to grant the feat?
  19. E

    Speed Modifiers

    Hey all, I am trying to add items from the Epic Level Handbook, and I was wondering if any one knew of a code that can double movement rate, a la Boots of Swiftness?:confused:
  20. E

    Bonus Ability scores

    I am trying to code an ability (or many abilities) that allows a class to add a bonus to an attribute at certain levels. Similar to the 10th level Animal Lord Ability "Third Totem". I can get the class to add the bonus with hero.child[aCHA].field[aNormMod].value =...
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