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Search results

  1. E

    Two Classes, Same Unique ID

    I have been spending an exorbitant amount of time coding in the Ultimate Gladiator Class from TPK Games. I am about 20 hours in, and I took a break to help TobyFox, get the D&D conversion stuff ready and thus dloaded his Dark Sun files Now I have two Gladiator Classes with the same unique ID...
  2. E

    Another loss

    One of the custom abilities I am creating doubles the weapon's base damage die on the first round of combat so a shortsword does 2d6, a longsword 2d8, and a great sword 4d6. I am completely at a loss. I can find the tag for this under wMain and the Fields connected with it are wDamage...
  3. E

    Does this look right?

    Just looking at a line of code ~ Count the number of times manually added field[abValue].value = field[abValue].value + hero.tagcount[HasAbility.cGldIgPain] where abValue is the number of times that cGldIgPain has been taken my question is, is this expression correct or am I...
  4. E

    A little more help

    I am writing a pre-req script, this is what I have; var allowed as number var taken as number allowed = 1 var classcheck as string var levels as number classcheck = "Gladiator" I want to change the "allowed = 1" to "allowed = CON Modifier" but...
  5. E

    5th grader! More questions

    Well if someone could point me in the right direction, I am trying to code ~ If there is something in your offhand, get out now I can't find any examples of this script to base what i need but I believe it has to do with the Hero.OffHand tag, I just don't know what I am doing with it to tell...
  6. E

    Creating an ability that adds a feat

    No clue where to start. It is a Custom Special ability that can be taken multiple times. What it does is; allows the character to pick a bonus combat feat that he meets the prereqs for. I took a look at some other bonus feats abilities from other classes, but they confused me
  7. E

    At another loss

    I am trying to disable a class ability unless you are wearing a buckler. I can figure out how to get it to disable if not wearing a shield, but not specifically a buckler. if (hero.tagis[Hero.EquipShld] <> 1) then perform assign[Helper.SpcDisable] done endif...
  8. E

    I get by with a little help

    Well my 4th grader ability has ran into a snag. I have an ability that tracks uses per day based on level creating an abValue string for uses per day. Basically 1 + 1/5 class levels. That isn't a problem. What is a problem is, I want to add the ability to Tracked resources to track uses per...
  9. E

    Add skill points

    Does anyone know if there is a class ability or feat that just adds skill points I want to take a look at it's mechanics?
  10. E

    Already need help

    Well the first special ability is a complicated one in the Ultimate Gladiator class. Basically it grants a +1 dodge to AC if you are using a shield AND fighting defensively or using the total defense action. The ability can be taken multiple times at levels 1, 5, 9, 13, and 17 it's effects...
  11. E

    About to Embark on an Adventure

    Hi guys, just letting people know that I am about to start figuring out how to input the Ultimate Gladiator from TPK Games. This is an Alternate Fighter Class that really sells me on the feel of real Roman style Gladiators (and Gladiatrix'). Why am I telling you this, well a couple of reasons...
  12. E

    Ultimate Wilderness

    Do we have any idea when Ultimate Wilderness will be available for HL?:p
  13. E

    Help with coding an Item power

    I am trying to figure out code to create an Item power that allows an additional attack with the full attack option, like speed, but only applies when the weapon is wielded in two hands Any help would be appreciated!
  14. E

    Help with currency

    I am running a campaign that takes place in a Steampunk wild west and I would like the program to use a dollar currency system with dollars (default = 1 gp), quarters, dimes, and pennies. The values are obvious, but I don't know where or what to edit to make this work, any help will be followed...
  15. E

    Beauty is in the Eye of ...

    I am wondering if anyone in the Community has done a conversion/adaptation of WotC's Beholder for PF in HeroLab. I am not looking for WotC's IP, exactly, I am just looking for a similar race done up in HL to give me a starting point for my own adaptation, any help is greatly appreciated. And...
  16. E

    Adventurer's Guide for Pathfinder

    I am currently inputting this into RW and I was wondering if anyone else was considering it or has started it and would like to collaborate? I have finished the first 3 chapters, but if someone else is doing it too, maybe we could work together? Anyone?
  17. E

    Maybe it's because I'm an Idiot

    I can't seem to figure out what the advanced race guide does for HL? I purchased it, activated it, and the race builder, and nothing seems to change, I can't figure it out. I didn't even see any new races. SO now one by one, line up and tell me I'm an idiot, and explain it to me, but use...
  18. E

    Changing Attribute for a Skill, as a Trait

    Hoping someone can quickly point me at an example of an ability that changes the relevant ability score for a skill that could be ported over as a Trait, if it is not one already. Specifically, I am trying to create a trait called Idiot Savant, which requires that you have an Intelligence of 9...
  19. E

    Feeling lost

    Maybe I'm just tired, but I can't wrap my head around this. I want to add a wondrous item (amulet of mighty fists) that also adds keen (impact) and speed to unarmed strikes. And frankly I am lost Please help Erin
  20. E

    A little help?

    Is it possible to script a change as a variant class that transforms divine spellcasting into arcane spellcasting? Basically, I want to take a Paladin and trade their divine paladin spells for arcane wizard spells.
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