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  1. D

    M&M 2nd ed. Next sourcebook to convert?

    :) I just finished up Freedom's Most Wanted and submitted it to Colen. Any requests from the peanut gallery for the next 2E book to write up? My time's a bit more limited due to my new job, but I still work on data files in the evenings while watching movies. Right now, I think there are some...
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    M&M 2nd ed. Odd error in validation

    This is probably a one-time thing, but I figured I'd mention it. I was working on some characters in the Magical Girl Hunters game I'm running and I'd added the Giant Squid from ProdigyDuck's animal builds posted on the YahooGroup. It had two validation errors. First, it used the older version...
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    M&M 2nd ed. Nested APs have been nerfed in 3.8 and 4.2

    I hadn't noticed this until now, but as pointed out by CelticREI on the ATT, you can't nest APs including situations where you add Array or Magic. I know that this was not always the case because I used to have a build involving someone with Weapons Summoning including a grenade launcher with...
  4. D

    Errors in 3.7

    Climbing Kick needs Modifier Multiplier 2. This one is on me. I thought I'd submitted my last update with this fix. Climbing Kick is built as linked Damage+Trip(Touch, Knockback) so any extras that apply to both should count as two. Minor caveat, Up-in-the-Air should cost 1 pp still since it...
  5. D

    No Flaws available on (Saving Throws) Protection

    The description of the power states that it allows adding "Protection feats, extras, and flaws" to saving throws. One can add feats, extras, and drawbacks, but no flaws.
  6. D

    Counters Obscure (all) needs a sense-type box

    The descriptor for the 5-pt version of Counters Obscures is that it ignores all Obscure effects for one sense type. Thus, it needs a custom text box to indicate the sense type.
  7. D

    Aura and Unarmed Strike

    Hmm... this may be one of those odd corner cases, but Aura and Unarmed damage should stack. Technically speaking, this should impact PL caps as well... so if you have a character with a +6 strength bonus and a +6 Aura, they should be capped at a +8 unarmed bonus if they're PL 10. Is this a...
  8. D

    Differentiating Quick Draw

    One rank of Quick Draw gives you either the ability to draw as a free action or to reload as a free action with buying two ranks giving you both. They probably should be separate feats, much like how Distract, Fascinate, and the like work. *wry grin* Of course, now you have the problem of the...
  9. D

    Greater Increment

    Given how the interfaces are built, I suspect this one is a no-starter, but skills in Mutants and Masterminds are often done in 4's for the sake of simplifying the math. Currently, pressing left or right increments or decrements by 1. Is there any chance that we could have something set up where...
  10. D

    Names/scripts for various fields

    I'm trying to set up something for the Attractive feat similar to what Elongation does for the Grappling feat or Morph does for Disguise, displaying both the regular and modified value like +3/+7 to indicate that normally Bluff is +3, but is better against the people I am found attractive by...
  11. D

    Uncontrolled Reincarnation applies flaw to all Regeneration

    For example, if I have 9 ranks of Resurrection and 14 ranks of Recovery Bonus, it should cost 23 pp. Adding Uncontrolled Reincarnation should take me to 9/2+14 pp or 19 pp. Instead, it adds 23 ranks of Uncontrolled Reincarnation and puts me at 23/2 = 12 pp. If you copy the Eval Script from True...
  12. D

    Export: {ref multisave}{macro star}{ref}

    {ref multisave}{macro star}{ref} This shows up in the export at multiple places where there are two potential save values (in particular, things like Disintegration, Climbing Kick, and area attacks). Would it be possible to get something a little better cleaned up in the output than what seems...
  13. D

    Applying feats to caps

    One of the errors most commonly made in builds, both by amateurs and in Green Ronin's, is not accounting for how conditional feats affect caps. Attractive is a particular bugaboo since it adds +4 to two skills, quite likely pushing them over the skill cap (we'll ignore Time of Vengeance with its...
  14. D

    Query on 3.6 update

    ^_^ Any upcoming M&M fixes for this? New datasets, archetypes, rules? Are we going to get more customizable character output options? -- NotToProudToBeg aka Duggan
  15. D

    Application of Limited to Objects

    Currently, there's a custom flaw for Limited to Objects that restricted to Drain. The thing is, the flaw is only applicable to powers that explicitly have the Extra of Affects Objects applied. It would actually be useful on things like Corrosion and Disintegration where normally Flaws apply...
  16. D

    Bug: Fast Print Preview refers to Army Builder

    ^_^ Should be a nice easy fix.
  17. D

    More character sheet stuff

    First, two technical complaints: The BBCode output uses spaces to indent APs and the contents of containers. The primary repository for such output, the ATT, truncates spaces at the beginning of lines If a Variable Power has multiple settings, only their names and not their details get outputted...
  18. D

    Growth with Dispersal adds to Carrying Capacity and Knockback reduction

    Per the description, Growth with Dispersal should not add to carrying capacity or knockback reduction, but it currently does. The code invokes a "Helper.GrowNoAbil". Not certain whether Helpers are anything one can access with the editor.
  19. D

    Trip - Opposed by Ability over-costed

    Currently it's listed as a +1 modifier rather than a +0 one. Also, the latest Pocket UP removed the last line about "The effect can sometimes take advantage of targets with an inferior ability, but at the cost of being less effective against targets with a superior ability score" as per the...
  20. D

    Taser Bug - Strength bonus being added

    As per http://www.atomicthinktank.com/viewtopic.php?f=21&t=35619&p=643551#p643551: Basically, the strength bonus is being added in a number of cases where it ought not to be. The Taser is one, as is Shuriken. Honestly, I can't figure out where the criteria on whether an item is ranged or not...
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