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    M&M 2nd ed. Using Tab and Space no longer always works

    I don't know in which edition this stopped working, but I frequently use the keyboard to maneuver around, particularly when doing entry from the books and some of them seem to have stopped working. To give an example, when working on the powers screen, I select a power, say Super-Movement. The...
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    M&M 3rd ed. Error in calculating Burst Area

    Cannot confirm, as I am not near my laptop, but there are reports that increasing the rank of an effect is also increasing the area of the Burst Extra. http://www.atomicthinktank.com/viewtopic.php?f=27&t=43234
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    M&M 2nd ed. Error message in Repair Kit

    The Repair Kit under Equipment adds a boost to the Craft (Mechanical) skill. If a user adds it when they don't have the Craft (Mechanical) skill (which I did by accident), it displays an error message saying that skCrafMech doesn't exist every time you add a piece of equipment. You may want to...
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    M&M3E - How to add a new User tag?

    So, I'm trying to help out with someone wanting a custom Extra for Shrinking in 3E. They've got a post in that forum with no answers as of yet. Looking through the code for Density, it looks like I would be adding a user tag with the Power Extra and checking for it in the Power. The catch is, I...
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    All editions ATT Bug round-up

    Not certain how often you guys get a chance to cruise the Atomic Think Tank these days. :) 2E Silence is miscosted according to UP errata 3E Trip doesn't show up as a close attack option and doesn't show up on the Special tab Lack of Activation Flaw for multiple effects
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    Custom Output C# library

    So, I've been tempted to put together a custom BBCode output out for a while, but I was being lazy about learning how to parse the XML since XSD.exe chokes on it (it's got to do with nested elements, which it does not handle well). I decided to just roll my own and I finished it earlier today...
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    M&M 2nd ed. Super-Speed Rapid Fire errata Core/UP

    This one is a bit tricky. In the core book, Rapid Fire was listed as a Super-Speed power which gave you an Autofire Blast with ranks equal to your Super-Speed rank with an implied Flaw (made explicit in an ORQ) that many small objects need to be onhand and that it's limited to a maximum range of...
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    Marvel Cortex+ License

    I've seen a few people posting about how the new Marvel RPG is supposed to be in Cortex+. Have there been any talks of getting that into the supported systems once Cortex is once more available? (Incidentally, I have no idea how Cortex+ differs from Cortex) On first blush, I thought there might...
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    M&M 2nd ed. Costumed Adventurer Errata

    It's a fairly minor thing, but the flash-bangs in the Costumed Adventurer's utility belt are currently statted as Dazzle 3 (Two senses) for 6 ep, but they should total to 12 ep because vision counts as two senses and because it has a burst area. Change it to Visual + 1 sense and add a Burst area...
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    All editions Custom BBCode Output

    ^_^ This may have been asked before... I did some poking around, but probably not comprehensively. Is there a way to modify the BBCode output without doing an export of XML and running it through a script? I really just want to do a few small things like export carrying capacity and background...
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    M&M 3rd ed. User File - Reduced Action and Reduced Duration

    As was requested in this thread, I have a .user file that allows the options of Allow Reduced Action and Allow Reduced Duration to be turned on, allowed for the Reduced Action Extra and the Reduced Duration Flaw respectively. ^_^ Use and be happy!
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    M&M 2nd ed. Request - Print out Power Settings

    I know it's in the works to allow printing the Library tab. Would it also be possible to have a way to print out Power Settings for a Variable power? Currently, it only exports the "on" one. Turning on multiple settings allows for printing multiple items but a) it raises an error for having...
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    M&M 2nd ed. Regeneration shows save

    I'm pretty sure this has come up before, but currently Personal Regeneration shows up with a DC 10+Regen Ranks save at the end of its description, at least within the BBCode output.
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    M&M 3rd ed. Doubled names on powers without custom name

    Just to forward this on, there's a discussion on the ATT on powers without a custom name getting doubled names. As far as I know, this is not a problem in 2E.
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    M&M 3rd ed. Metric options

    It was brought to my attention that 3E has a metric T&V table. So, I decided to go ahead and put it together. I got ranks -5 to 17 before I got tired of it. The Tags were not changed because it was more trouble than I wanted to get into. Oh, and I couldn't figure out how to change things like...
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    M&M 3rd ed. Speed Modification

    I'm trying to help someone implement Taliesen's Shrinking. I've got everything working except base speed. Is there a variable to modify for that?
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    All editions Sugestion: Timed Stunned/Dazed

    Probably not likely this will go in given the possibility logistics issues, but one of the more annoying things to keep track of in M&M is when Stunned/Dazed from a failed Toughness save ends. It would be lovely if, when you clicked on that Stunned(Dazed) checkbox, it kept track internally on...
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    Removing reach

    This is a question regarding a specific dataset, but I think the answer has to do with general properties when editing. ^_^ I've managed to overreach myself. A fellow in the Warmachine section was complaining about the difficulty of editing the files and I said I thought it should be easy...
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    M&M 2nd ed. Initiative not sorting properly for matched scores

    I can't swear this happened since the last update, but currently in the Tactical Console, tied Initiative scores are being resolved according to order in the portfolio rather than by Dexterity (worth noting that if Dexterity bonus are tied, it's random). :) Hopefully an easy fix.
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    All editions Starting up in Mutants and Masterminds

    ^_^ If you're like me, you probably only use Hero Lab for one fine product. If so, Rob outlined a method here for starting up in a game system. Just append the code for the game system at the end of the shortcut. The code for "Mutants and Masterminds" is "mutants" The code for "M&M 3E" is...
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