• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Search results

  1. D

    M&M 2nd ed. Open 2E Defects

    55735 Mutants & Masterminds bug report: 2E - Partial Flaws calculated incorrectly on Permanent powers 36670 Mutants & Masterminds bug report: 2E - Custom XML Output doesn\'t include Power Settings 36643 Mutants & Masterminds bug report: 2E - Custom XML Output of Vehicles and Headquarters...
  2. D

    M&M 3rd ed. Open 3E defects

    I know that, a few times, people have commented that it's difficult to know whether a bug has been reported or fixed since the only lists we can see are our own. Here are my open 3E defects: 88233: Custom XML output does not list Features for Headquarters and Vehicles 57376: 3E - Arrays offer...
  3. D

    All editions Opening Up Bug Reporting

    Is there any chance of making access to the bug database open? As it is, I never know whether a given bug is already open and/or being addressed unless I lodged it myself.
  4. D

    M&M 2nd ed. Custom output

    So... I decided to finally get cracking, and I'm partway through an output script for 2E files that does some additional bits like showing the cost of individual powers. There are parts that are more difficult than I thought and parts that were far easier than expected. Right now, I only show...
  5. D

    All editions M&M Bugs reported

    Oof... here's hoping I don't get marked as a spammer in their bug system. I covered the first four pages, checking to see if the fix was in. For the most part, it wasn't. :( Ah, but hopefully, now that we're re-raising them... :D
  6. D

    M&M 2nd ed. Two errors in Favored Opponent (maybe 3)

    First off, the power uses AtkDiffDC, something which I've called out before as potentially problematic due to how it and AtkDiffAtk only have correct values when there's a tradeoff going on. So, in my case, I've got a PL 8 character with a +5 melee attack and a stun gun (DC 17 Fortitude) and 2...
  7. D

    M&M 2nd ed. Extra/Flaw (Range) has a small mistake

    :) Little thing that it took me years to notice, but Extra (Range) has the following text (emphasis mine): A power considered ranged has one of the following durations: Touch, Ranged, or Perception. Each rank increases the duration one step. Same with Flaw (Range).
  8. D

    M&M 2nd ed. Knowback resistance tool-tip shows Defense instead

    Minor thing, but when you mouse over the "Resist Knockback" section, it displays a tool-tip relating to Defense rather than showing the breakdown of Knockback resistance. It would be nice, sometimes, to see the breakdown of where the values are coming from, as seen on other fields.
  9. D

    M&M 2nd ed. Morph inflating PL for NPCs

    I was building the Time Traveler from Villainous Archetypes 2, who has Morph 10. Much to my surprise, she came up as PL 45! Morph correctly does not impact PL for PCs, but it does for NPCs.
  10. D

    M&M 3rd ed. "Naked Extra" Power

    For those attempting to build powers such as the Talent Profile's "Flurry" or "Hurt Anything" powers, I've created a "Naked Extra" power that will allow you to specify either a narrow or broad descriptor and then add extras. Hopefully, it will be of use for some. "Naked Extra" .user file
  11. D

    M&M 2nd ed. Range increment from Improved Range on Special tabs not applying

    Just ran into this one. A character has Blast 5 and the Improved Range feat. The specials tab still shows the range increment as 50, not 125.
  12. D

    M&M 3rd ed. Powers can be lowered to 0 or fewer points...

    This is a pretty ugly one. After someone posted that they added Senses (Low Light Vision) with Check Required 11 as part of a Linked Power in a Device and gotten 10 extra pp for the other Linked Power, I checked it out. Turns out, you can add directly to the character such a power and gain 10...
  13. D

    M&M 3rd ed. Area (Perception) can have more than two ranks

    Bought up in an Atomic Think Tank post, it's still possible to raise the number of ranks of Area (Perception) past 2 (i.e. if you have a Damage 10 power, it costs 10 pp. Adding Area (Perception) bumps it to 20 pp. If said Damage was already Sense-Dependent, Area (Perception) should be able to be...
  14. D

    M&M 2nd ed. Stock characters have wrong portraits

    Not certain how easy this will be to fix, but currently most stock heroes from Instant Superheroes have the wrong portraits coming up. For example, the Powerhouse seems to have the Demon picture. The Costumed Detective has the female aquatic picture. The teleporter and the Cyborg have the "Man...
  15. D

    All editions Feature suggestion - Height/Weight adjustment for size

    I don't know how feasible this would be, but I'd love it if, when you applied the Growth and Shrinking powers, it automatically adjusted the height and weight values (ideally, Density would work the same way). To accommodate unusual size values, I'd say that you modify it when the value changes...
  16. D

    M&M 2nd ed. 1 pp bug on nested Alternate Forms.

    I ran into this when answering a question about nesting sets of multiple powers which I suspect is actually addressing 3E, but I found the bug in 2E. As you can see in the attached picture, the base Alternate Form at 4 ranks costs 20 pp. The nested Alternate Form at Rank 4 costs... 1 pp? I...
  17. D

    M&M 3rd ed. Bug: Constructs can buy Toughness directly

    Not a 3E player, so I can't readily verify this, but apparently, in 3E, constructs can no longer buy Toughness directly, but the program is still allowing it. Relevant discussion
  18. D

    M&M 3rd ed. AEed Strength-Based Damage uses base Enhanced Strength.

    http://www.atomicthinktank.com/viewtopic.php?f=27&t=43808&p=981478#p981470 Basically, this guy apparently has Strength 1 and Enhanced Strength 6 (with a 1 pp feature of some sort for a total of 13 pp). The latter has an AE of Damage 6 (Strength-Based 1, Ranged) and he claims that when he turns...
  19. D

    M&M 3rd ed. Custom XML to CSV Converter

    JDRook asked me to put this together. It's a bit crude, but it's a framework to load in the Custom Output XML files and turn them into a CSV showing Name, PL, PP spent, and the values of the Attributes and Skills. If people want to see other aspects, I'd be happy to help with that.
  20. D

    Missing file in link within Custom Output help

    The Customoutput.html file states "You can find a full DTD for the output.xml file content here." Unfortunately, the file that last link goes to, "hero lab/Docs/kit/kit_dtd.htm#custom" is a bad link for me. I've checked my Docs/kit folder and there are only two HTML files, hp_kit.htm and...
Back
Top