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Search results

  1. D

    Fill table with picks in gizmos

    This is probably something with a simple and easy answer, but I'm trying to figure out how to provide a list of Skill "Specialties" on the bottom of the Skills tab. When I added them directly to the hero, it was an easy thing, adding a table that iterated over the "Specialty" compset. Now, those...
  2. D

    Adding multiples of an element

    Potentially silly question... if, for an Advance, I want the user to be able to select three skills, do I replicate the entirety of the advBoost entry for each choice? Or is there a way to essentially reuse the code, but apply to different fields?
  3. D

    Trying to Puzzle out Advances

    In Planet Mercenary, the system I'm working on, there are essentially two advances. Either you gain a point in three distinct skills (two of which you're supposed to have used in the course of the scenario, but of course that's not really part of the program logic), or you buy a skill specialty...
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    Split a bootstrap into multiple entries?

    So, I'm working on a more flexible way to set up the skill bonuses and penalties for the various backgrounds. This is what I've wound up with so far: thing_miscellanous.dat (The names aren't great, I know, but fRPlusSk gives the person who picked that background a set of choices from which they...
  5. D

    Armor and Weapon Qualities - Tags or Things?

    I have a number of "Qualities" that can apply to weapons and armor. They're basically your usual "Does extra damage to this type of armor" or "Needs to be reloaded if you roll double 1s" with a name, the effects, and a cost (for when you're doing custom items). I know that I can do these as a...
  6. D

    How to override an Eval for exceptions

    So, I have an eval rule for calculating health that works for all but two races, adding a base value to their Endurance skill rank. Those two races, one uses a different formula based on the same variables, and the other works entirely different. The last case, A.I. characters, is a future...
  7. D

    Is it possible to set up common inputthing templates for multiple editorthings?

    This is one of those nice-to-have things because I'm doing a lot of fiddling to find the best approach, but currently I basically have the same code for editable fields for the Race, Background, and Command Package tabs because all three allow for addition of a set of choices for a bonus...
  8. D

    Do I actually need a Gizmo? - Skill Specialties

    Still working on Planet Mercenary. I'm back to the Skill Specializations. Almost every skill has a series of Specializations that can be bootstrapped, bought by the user at creation, or bought during advancement. There's some overlap in specializations (Beam can be applied to six of the gun...
  9. D

    "Invalid use of a reserved word" in a script

    This is the code I'm using: It's giving me an error of I've tried replacing "empty" with a check for the length of the string, but to little avail. Are these not the correct keywords for that function? If I comment out the "if" statement and the "endif", it works. I suppose that, if all else...
  10. D

    Cycling through tags locally on a thing

    This seems like something bush leagues that I should have picked up on already, but I'm having difficulties. I have a bootstrapped thing, an fPlusSk1 that might have one or more SkillBonus tags where I want to add 1 to those skills as an innate bonus. I want to go through each of the...
  11. D

    Planet Mercenary

    Working on the Planet Mercenary system. It's a relatively simple one, so it seemed like a decent one for me to strike out on. Unfortunately, I do seem to do a lot of striking out... it's a slow learning process. Because all of the cool kids seem to be doing it, the parameters of the system...
  12. D

    tag vs autotag vs bootstrap

    So, in my data files for Planet Mercenary, I currently have two different ways to augment skills and specialties, as lifted from the 4E files, and one way to add a specialty, which I think I lifted from the Savage Worlds tutorial. They all seem to add the items differently, which seems to impact...
  13. D

    Listing items in order bootstrapped

    So, this may be a gimme thing, but I'm implementing the optional bits in the Planet Mercenary background and Command Packages where a given Command Package might have "+2 to Inspire or Entertain". I copied the code from 4E and how they allow races to apply a bonus to one ability for another, but...
  14. D

    Providing branching options from a Choosetable

    So, I have a Choosetable in place to allow a user to select backgrounds or command packages, as follows: The thing is, I currently only have one branch of the options in place. How do I best set it up so that when a player chooses a Command Package or a Background, they can select between the...
  15. D

    How to set up a separate character for shared by the others

    As per this topic, I'm working on the Planet Mercenary files. One of the aspects of the system is that resources are handled on a Company basis. How do I set up a character (presumably the Lead) for the portfolio with a different set of attributes? And how do I set buys from subordinate...
  16. D

    Tags for racial bonuses

    So, between the section in the wiki on Editor support and the examples in the 4E project, I get the impression that the best way to set up a racial bonus for skills is to set up tags. What's the best way to handle this and allow for a larger range of values? In 4E, it's a straight +2, but for...
  17. D

    How to autosize a list

    I'm sure I'm missing something simple here. I have about 30 skills in 4 categories. I want to display those separately on the Skills tab, and have their height set to display all of the items on the list. Here are two of the portals: Each displays about 5 items. If I add scrollable, I can view...
  18. D

    Adding a resource to the Portfolio that applies for all heroes?

    So, I'm trying to implement Planet Mercenary. Every character is a commander of a fire-team, so I'd like to be able have each player have those fire-team members (1-3) as "minions" of a sort. A character also belongs to a Company, which is shared among multiple players, which has resources...
  19. D

    Planet Mercenary

    I recently picked up the Planet Mercenary books through their KickStarter and it's exciting enough that I bought a copy of the Authoring Kit to see if I could implement their (fairly simple) character creation system. Hoo boy... I was not expecting half of the wiki documentation to be redlinks...
  20. D

    M&M 2nd ed. Agile Lockpicking Feat

    In a game I'm going to be GMing, a player suggested that their character might have a feat allowing them to use their Dexterity bonus for Disable Device instead of Intelligence. I told them it would be fine, then started checking sheets via Hero Lab and realized I wasn't certain how to build...
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