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Search results

  1. D

    More comprehensive Sample system?

    So, I decided to go back through the walkthrough and document the steps using Github. Parts of the walkthrough didn't match up, in part because, instead of having attributes and skills like "Sample", I had a more complex system with D&D attributes and multiple races. Generating another sample...
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    M&M 3rd ed. Source of "Hide Minions" Extra for Summon?

    So, a player put this Extra on their character, stating that it's in Herolab (which it is) but I can't find any reference to which book it comes from. The text of the Extra: It's not tagged with any Source book, and my scans through the books noted as being included in Herolab, as well as a...
  3. D

    Displaying multiple rows for weapon entries

    So, I'm getting back to my Planet Mercenary ruleset. I got my hands on a copy of the player sheets, as filled out for the Gencon adventures and I found that they notate the weapons a bit differently. The "Sledgehammer" has three forms of attack, so they put it over three rows. My guess is...
  4. D

    Character Sheets and Alignment

    I'm working on my character sheet and I'm running into a minor issue of alignment. I want the fields left-aligned with the name without a border and the others with, but as you can see, all of them are getting a border, and only the value is left-aligned with the other fields centering for some...
  5. D

    How can I change the source and destination of an Edit dynamic table?

    As I have covered before, I have a situation where Skills in my system (Planet Mercenary) can have Specialties added to them under certain circumstances (namely, specialties are particular to a given skill, most specialties are unique and can only be added once, and you can't have more...
  6. D

    Pick up a mix of picks on the hero and on the current item

    Currently, for my Skill component, I have an eval statement like the following: <!-- Display Name without values for use on Skills Tab --> <field id="sklTabName" name="Display Name (Tab)" type="static" maxlength="50" maxfinal="50"> <finalize><![CDATA[ ~Displays name @text =...
  7. D

    Is it possible to use a template multiple times in a character sheet layout?

    I'm building part of the character sheet which shows the Health and then some defense values. I started out with a somewhat crude, but reasonably functional setup where I built everything with individual labels (still working on scaling): It then dawned on me that I could probably use...
  8. D

    Custom Borders

    I decided to take a spike and try to set up a different border style for my character sheets in Planet Mercenary. I would like to make them look like the official character sheet: What I'm currently getting on the character sheet: This is identical to what I was getting when I was using...
  9. D

    How do I make stacks of objects default to "Add New Stack"

    I'm having difficulty figuring out where in the code this is defined, but if you set up an item, such as a piece of gear, with a quantity in a stack, it defaults to choosing to add individual items. I would prefer for the behavior to be merging to the existing stack so that, if a player buys 4...
  10. D

    Chooser Table (menu_things?) that dictates the values of two selections in form

    I'm still wrapping my head around a lot of things. In Planet Mercenary, each player has three fireteam members, basically a squad that follows him and takes orders. Each fireteam member has a role, something like "Specialist" or "Officer-in-Training" and five skills, Combat, Physical, Mental...
  11. D

    Advice for large damage blocks?

    For now, I'm not worrying too much about this because I'm focusing on mechanics, but some of the weapons in Planet Mercenary have multiple forms of damage, resulting in a large block in the table, and I figured I'd poll for opinions. I know from one of the topics (I don't know the URL off of...
  12. D

    Weapon Sorting - By Tag Value or Name?

    I've set my weapons to sort by Type, then Class, then Name: <sortset id="Weapon" name="Weapon By Type and Class and Name"> <sortkey isfield="no" id="WeaponType"/> <sortkey isfield="no" id="WeapClass"/> <sortkey isfield="no" id="_Name_"/> </sortset> The Type and Class are...
  13. D

    Was there a chance in the last update to disallow multiple instances?

    I used to keep a few HeroLab instances open, particularly when moving characters around, or comparing systems. I could invoke them by invoking Hero Lab another time, either directly or through invoking a portfolio file. Recently, I tried to do so, and nothing happens. Was something changed? Is...
  14. D

    Thank you, Mathias

    I just want to add, on the New Years, that I am grateful for Mathias and what he's done to help those in this community, even responding after hours or during holidays, despite other pressing commitments.
  15. D

    Why might "eachpick" be valid for a debug statement but not for a string operation?

    Why might "eachpick" be valid for a debug statement but not for a string operation? var skills as string foreach pick in gizmo from Skill skills &= "!" & eachpick.idString & " & " debug "Add to " & eachpick.idstring nexteach This is code I have within an eval statement. If I comment out...
  16. D

    Setting up a table of editable items

    This is probably one of those "duh" moments, but I'm trying to set up a table with Edit fields (for names of the things) and I can't seem to get the changes made to stick. Here is the portal (other extraneous details edited out for simplicity): <portal id="ftMembers" style="tblNormal">...
  17. D

    Why does my Specialty added via an Advance still cost points?

    I'm trying to use the Savage Worlds tutorial to aid setting up the Planet Mercenary system, but this isn't working correctly for some reason. When I add a Specialty via an Advance, it adds simply enough, but I get charged the cost of adding it. I had thought that that was forestalled with the...
  18. D

    Chooser_table - Need Entity to use candidate field?

    I am replacing a menu_things with a chooser_table to leverage the choice actually being added as a pick (specifically, I want a particular character Background to allow the choice of a Skill Specialty). Previously, I used "candidatefield" on the menu_things to make it easy to build a list of...
  19. D

    Undocumented Features

    The wiki is what it is, and the odds are that it will probably be a while until Lone Wolf can put the resources into expanding it again. I'm sure we've all benefited from Mathias mentioning a feature that doesn't exist in the official documentation, or a situation where the wiki is unclear. I...
  20. D

    Bootstrapping a gizmo pick from the editor

    Another one of those things I just can't seem to wrap my head around despite looking at the examples. A given Race or Command Package can give the player a free skill Specialty. When I had skill Specialties be something that was on the hero itself, rather than a pick on the child entity attached...
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