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Search results

  1. R

    Pulling tags from a selection and pushing them to a bootstrap.

    I'm trying to pull tags from one of the bootstraps of a thing selected by the user and add them to the equivalent pick bootstrapped to my hero. I've been using the following code: foreach bootstrap in field[usrChosen1].chosen where "thingid.wClaw" perform eachthing.pulltags[wMain.?]...
  2. R

    Read-only error from Item Selection list

    I need an Item Selection list that shows only certain creature types. I had been using an array, but I need to be able to assign a tag to whichever option the user chooses. I tried using an expression like: (component.BaseType & (Type.tpAberr | Type.tpAnimal | Type.tpDragon | etc., etc.)) And...
  3. R

    Conditional bootstraps and .chosen

    Is there any way to utilize a "field[usrChosen1].chosen" expression in a bootstrap condition? I'm trying to set up a number of conditional bootstraps contingent on user choice from a menu. As an aside, is there liable to be a limit on the number of bootstraps a single class ability can handle?
  4. R

    "Its effects do not stack. Each time it applies to a different creature type."

    "Its effects do not stack. Each time it applies to a different creature type." I have a non-unique custom ability (cEnsCoSpe), where the user has to pick a different creature type each time they select it. They choose from appropriate creature types, which are worked out and displayed in an...
  5. R

    Two abilities that deselect each other.

    I have two class special abilities: cEnsEnsp and cEnsSpForm. cEnsEnsp has an array with a checkbox (field: usrIsCheck). cEnsSpForm has a normal activation checkbox (field: abilActive). Everytime a user selects one of these abilities, I want it to deselect the other. In other words, if...
  6. R

    Claws or better claws?

    I have a custom ability that either gives the hero a pair of claw attacks OR increases the damage of the hero's claw attacks by one step if the hero already has claws. I have wClaw bootstrapped at First/600 with the following condition: (fieldval:abValue2 <> 1) And I have the following...
  7. R

    Making a custom class ability rechooseable.

    The class I'm working on has chooseable custom abilities (like magus arcana, rogue talents, etc.). I'm trying to make one of those chooseable multiple times (no real limit necessary). I tried looking at the Spell Blending magus arcana to figure out how this is done, and I couldn't find anything...
  8. R

    Complicated foreach statement/variable interaction.

    The class I'm working on has an ability that allows it to use two polymorph effects simultaneously, taking the better of each physical ability score modification, summing the natural armour bonuses of both, and taking the size category of either. Many of the questions I've been asking over the...
  9. R

    Variables that work across different picks.

    Variables aren't accessible across different picks, right? Is there a special type of variable that is accessible, or a way to make variables accessible in this way? The only thing I can think to do currently is use the abValue fields as effective variables.
  10. R

    Adding new rows to an array.

    If I want to create an ability that has an array-based menu with options that get more numerous as the character levels up, where should I start? Is there an ability people know about that does this already that I could use as a template? I tried starting with an array that contained a row 0...
  11. R

    How do I create a tag like Hero.Raging?

    I have an ability similar in complexity to wild shape, broken out into different sub-abilities. Each of those sub-abilities has in-play activation, but sometimes I want to write if-then statements that only care IF any one of them is activated, and not which one it is. I know I can just add up...
  12. R

    Changing a class ability's "in-play" name without changing its "special" name.

    Changing a class ability's "in-play" name without changing its "special" name. Is this possible? I know livename affects both, but is there some internal component to livename that I could use to change only the name of the ability as it's shown in the "in-play" tab and not also in the special...
  13. R

    Removing the plus sign from a class ability incrementer.

    Can it be done? If so, how? I have a class ability with the incrementer form of activation. The minimum activation is set to 1, so the user's choice will always be positive. The thing they're selecting isn't additive, it's a base number, so I think it would be less confusing for their choices to...
  14. R

    Showing duration of an ability in the form of a dice roll.

    I have a class ability with a duration of 2d4 rounds. If I set abDuration to "2d4" and "Round" it outputs as "20000 rounds", presumably because abDuration is a numeric value-based field, not a text-based one. How do I trick it or otherwise circumvent it? I don't want to fudge it because of the...
  15. R

    Class ability that changes the creature's type.

    I'm programming a very strange class into Hero Lab. It has an ability that permanently changes the hero's type to undead and gives it a custom subtype. It's important that I make the class ability responsible for this change and not the class because there are archetypes that replace this...
  16. R

    Getting an error trying to implement a custom metamagic feat.

    I'm working on a custom metamagic feat. I feel pretty confident about the coding because it's pretty closely based on Reach Spell, anyway. It appears to be working when I apply the feat to a spell, but it gives me an in-program error that reads "Live state of gizmo 'CustSpell' is being tested...
  17. R

    Amateur needs help with custom spell list and breaking a game rule.

    I'm not much of a programmer, but I'm good with syntax and I'm pretty good at reverse engineering things. To that end, I've added a fair amount of custom material to Hero Lab and have had good success with it, but I'm working on an alternate class and I'm stuck on two issues. 1) The class has...
  18. R

    Magic item that adds a specific language to hero

    I'm trying to add a custom magic item that grants its wearer the ability to speak, write, and understand a specific language (chosen by its creator). There's already an item like this: the gold nodule ioun stone. As far as I can tell, however, that item's script isn't functional. It gives the...
  19. R

    Selecting which side of a double weapon to attack with

    I have a character who uses a kusarigama. At least for the time being, he does not have Two-Weapon Fighting and will not be fighting as though using two weapons. Is there a way to select which part of the weapon he attacks with when treating it as a normal two-handed weapon? I'd obviously much...
  20. R

    Shadow Dancer's Shadow Companion

    I noticed the other day that this class feature hasn't been fully programmed into Hero Lab. Any ETA on when it might be? Or has anyone done a custom job they'd share? I know the hireling workaround, but it would be great to have this class fully functional.
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