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Search results

  1. K

    Xill and Dual Longbows

    Xills have the ability to use two longbows simultaneously with their 4 arms. I've coded this to work, but feel it is not the best option. Is there a tag that will make the use of both valid?
  2. K

    Shape Changing

    I've nearly got shapechanging abilities to work in HL, such that you can select the creature you are shapechanging into and it will appropriately adjust the hero. I've still got alot to do, with all the variations, but I'm pretty close with the basic Alternate Form and Change Shape abilities of...
  3. K

    Statblock Error

    Since I've done nothing with the statblock, this error is cropping up that I'm not sure how to deal with. Looking for anyone that has any insight on how I can get rid of this. I've looked through the Greater Resiliency feat (which is what is causing the error) and see not reference to a Value...
  4. K

    Setting Defaults

    Ok, I've noticed that there is one default setting that I would like turned off. I did so, but apparently it only works for all future heroes I create. Is there a way to have this occur game system wide so that it included previously created heroes? I can't seem to figure that out.
  5. K

    What HeroLab has taught me...

    ... is that as I work my way through rules and monsters in the MM, I'm learning more and more how many mistakes there are (without errata to fix it) and I'm just having to wing it on a few things. I've even gone so far as to look back at the 2nd Ed Monstrous Compendium, which was quite thorough...
  6. K

    Forwarding Tags, Fields, Names.

    I'm being lazy today and just don't want to do a search. Could someone tell me the proper scripting commands for forwarding tags, and if I can forward the fields of a thing (assuming it is part of the same kind of thing, i.e. Special forwarded to a new Special, and so forth). Not sure I can...
  7. K

    Lycanthropes

    I'm not sure what is going on, can't seem to figure out what is making it happen, but it appears that lycanthropes are not working as expected. It could be by design, but I can't really tell. I tried making a Natural Werewolf with Fighter levels. When I was done, I noticed that the HP total...
  8. K

    Burrow, Climb, Fly, & Swim

    I've noticed that HL does not take into account the speed reduction on these movement types for armor/encumbrance. So I'm thinking of rewriting them to do so. Not sure about Burrow though, but definitely the other three. What I need to do is ask if there are any things anyone can recall that...
  9. K

    Favored Enemies

    It took some real work, but I finally got a duplicated rangers Favored Enemy ability to work. It was a PITA, and I had to do alot of extra work, but it was worth it. Without going into the specific (and painful) detals, I'll just give the lowdown on how it is done. Make custom abilities for the...
  10. K

    Weapon Finesse Timing

    I'm having a real issue with Weapon Finesse. I have a monster that has Hit Dice I can add to it, and when it has 4 or more Hit Dice, it loses Weapon Finesse in favor of a different feat (an advance in HD also makes its STR better than its DEX). The monster in question is the Monstrous Spider...
  11. K

    Partial Armor Help

    I've got a house rule in my game that if you have platemail, you can wear it as partial armor and it counts just like breastplate. Essentially you wear the breastplate portion only, this was for characters with Endurance that couldn't otherwise sleep in their armor. If that armor is magical, it...
  12. K

    Disappearing Bootstraps

    I've been working on my inputting races into my HL files, when suddenly a thing that has been saving perfectly fine before suddenly is telling me it has an 'invalid unique id'. I check out the line number it is reporting in my file, and there is nothing there to indicate the error that I can...
  13. K

    Tag Helper.RaceSize

    What does this tag do exactly. I found it completely by accident and have no idea what its use is for, though I suspect it has something to do with natural weapon damage. Any enlightenment?
  14. K

    Editor Standardization (per request)

    I will use this thread to place some of my standardized coding for the d20 system for those who are interested in seeing 1) how things can be done for their own games and 2) provide a better understanding of how to code in HL. There may be some things that I do that are a bit unconventional, but...
  15. K

    Natural Weapon Ranged Attacks

    Is there a way to do these without getting errors, seems that as long as I assign a natural weapon the wCategory.RangeThrow it produces errors. The Aranea's web attack, Manticore spikes, etc. all need to be able to do this, but I can't get it to work without the errors. The errors evaporate as...
  16. K

    Feature Request: Spellcaster Fields

    I would love to see spells, special abilities, and class abilities (including custom abilities) have a field for caster level and for difficulty classes. Mostly for spells though, if you want to prioritize. It would be nice to just see these things at a glance without having to look them up or...
  17. K

    Masterwork Weapon Question

    As in, is there a way to identify a weapon as being masterwork so that I can check it in a conditional statement?
  18. K

    Reincarnation & Starting Languages

    Been thinking of a way to do this and can't come up with anything off the top of my head. One of the characters in my game died, an Elven Druid, that got reincarnated as a Dwarf. That character fully becomes a dwarf EXCEPT for starting languages. Dwarven is not gained, and Elven is still the...
  19. K

    3.9 Release Notes?

    Any chance we will learn what bug fixes went in? I've done several workarounds on HL and I want to make sure those bug fixes aren't causing any problems with my files. Thanks!
  20. K

    Feature Request: Auto Tag Size

    Ignore this post, apparently it does what I asked for already. Unfortunately, it isn't recognizing the tags properly, which is annoying. Have to find the timing on when the tags are actually changed. And that's figured out. Silly me.
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