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Search results

  1. B

    Armor Hit Point adjustment

    I'm trying to develop an adjustment that shows the Hit point total of a selected armor. I've managed to create this Final Phase 10000 ~ If we're not enabled, get out now doneif (field[pIsOn].value = 0) ~ Lets multiply our armor bonus by 10 which should give us our HP total...
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    Domain pre-requisite

    I have a class special that requires a specific Diety and certain Domains as a pre-req. The #hasdeity[XXXXX]<>0 macro works spiffingly well however It would appear that Domain pre-requisites are an anomaly. I tried #hasdomain[cdEvil] <> 0 but received a right side expression parsing error...
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    Changing the Summary text on a special ability?

    I'm attempting to append / change the summary text of the vampires blood drain ability. I've successfully managed to alter the description contained in the main text body utilising this code. First 1000 ~ change the Vampire Blood Drain text to our other benefit perform...
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    Special / Class ability (Strength) pre-requisite

    I have a conundrum, I'm entering some feats that require a Class / Special ability to be a higher version than base i.e. Sneak attack +2D6 or Channel Energy + 3D6. I've scripted the prerequisites to check for the sneak / channel ability but can't figure out how to check for the strength of...
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    Not a Bug but worth considering?

    Apologies for the long post but..... I recently entered a unique creature into the editor that was a standard Bestiary variant with the addition of the "Natural Invisibility" special. After generating the portfolio I noticed the stealth skill didn't reflect the DC situational modifier from...
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    Reduce Armor check via script enigma!

    I have a trait that reduces the armor check penalty by 1 to a minimum check penalty of 0. I thought just copying a part of the Mithral script would work but I get these errors Pre levels 2500 doneif (container.parent.field[arArmorChk].value <> 0) ~Reduce our Armor check penalty by 1...
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    Pick a Spell increse it's Caster Level Trait bonus

    Pick a Spell increase it's Caster Level Trait bonus Stumped on this one, need a chooser to target the spell list and then apply a Trait bonus to the CL of that spell only. Pick one spell. This spell's effects manifest at +1 caster level.I've set the "select from" field to Spell levels 1-9 Then...
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    Trait bonus to Channel Energy DC help

    I'm trying to increase the DC of the Channel Energy ability. It's a trait bonus so I thought this script at post levels 10000 ~ Add +1 Trait Bonus to our Channel Energy DC #situational[hero.child[xChannel],"+1 trait bonus to the save DC of Channel #applybonus[BonTrait, hero.child[abDC], 1...
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    Adjusting the Swallow Whole calculated AC and HP.

    Okay i'm creating a Construct which has the Swallow Whole ability. This construct has a bonus to it's stomach HP equal to its construct size bonus hit points. Refer to PFRPG Bestiary page 307 but for my particular construct its large so it gets 30 HP. Hero lab calculates the correct standard...
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    Adjust intelligent item power sense range.

    I'm attempting to adjust intelligent item sense Darkvision range to 60' instead of the 30' it seems to default to. I've tried entering a Value of 60 in the bootstrap field but it errors out on the compile. Any pointers?
  11. B

    NPC Creation AVG Hit Points!

    Just a small enquiry. Can we get a tick box / option on the add class levels or HD screen to just use Average Hit Points. I know it's in the Configure hero options screen but dang, I keep forgetting to reset my options, due to player usage, until after I've added the levels to a new NPC. Just...
  12. B

    Import a stat block from text? Possible??

    As Hero lab can Export to statblock text already, I thought i'd ask the question.:rolleyes: Can we get an Import statblock from text option next, I know the Import *.HL file is awesome for loads of data but the Stat block format is a standard in modules.:) For example, if I've spent hours...
  13. B

    Update on Monk and equipment.

    Don't know if Lone Wolf Devs keep a constant check on the Paizo blog / forums so I thought I'd paste this link to a Monk FAQ erratum. It has an update to Flurry of blows, Ki pool, and amulet of mighty fists.
  14. B

    Hidden until identified custom item description and bonuses!!

    I'm trying to create an item that has a dual function when identified. Effectively Caster Level 1 version : Able to cast a spell, but applies a bonus whilst equipped to a skill. But it's a hidden bonus Caster Level 10 version : Still grants the spell use but should now show the "hidden" bonus...
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    Missing or bugged?

    I was creating a character for an upcoming game, and I needed a set of bone weapons and armor. I created the custom stuff successfully but I can't find the fragile quality anywhere in the editor. Is it missing, text only situational or a bug?:confused: From the PRD Fragile : Fragile weapons...
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    PFRPG Community created modules Datasets

    I've been tidying my directories and I stumbled upon these modules which contain either / and / or POR and User files. Module list :- Academy of Secrets Carrion Crown Carrion Hill City of Golden Death Council of Thieves Crown of the Kobold King Crypt of the Everflame Curse of the Crimson...
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    Die roller generated an odd value

    Wacky dice roller total. A player in my game used the HL dice roller to roll 1(D20-2) and ended with a score of 4294967295. Settings used:- Roll 1d20. Accumulate totals. Add to each die -2. Odd :/
  18. B

    Still unable to apply a limited selection of domain spells!

    This question is located at THIS forum post too however I'm re-bumping it as I'm curious if it's not possible to implement at the moment! Advodazas possess areas of concern as deities do, but on a far smaller scale. Each advodaza chooses one cleric domain and gains the domain spells (up to...
  19. B

    Applying a modifier to a specific attribute skills

    The title asks the question! I'm aware of the skillover tag to assign a different attribute linked to a skill but is there a code to assign a penalty to all skills that utilise a certain attribute? For example apply a -4 penalty to all Charisma based skills. Or would I have to code each...
  20. B

    Swap natural armor to deflection how?

    From the tome of horrors Incorporeal Form (Su) A shadow rat can, as a standard action, assume an incorporeal form for up to 1 hour per day. In this form, the shadow rat loses its natural AC bonus but gains a +2 deflection bonus to AC. While in this form, the shadow rat is AC 16 (+2 deflection...
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