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Search results

  1. M

    Hit Point Generation Method

    I'd like to make a new option for calculating HP to add to the current "Average HP per Level" and "Max HP per Level." It seems that many of the games in which I play use Max HP at first level and then Max -2 at each subsequent level. Up 'till now I've been using the Max/Level option and putting...
  2. M

    50 Fathoms Update

    After the last 50 Fathoms update, the notification that there is a Savage Worlds update won't clear - I still get the exclamation point . . .
  3. M

    Turn off Auto-Update for Modern Path

    At some point I put the Modern Path data files into my copy of HL, mainly out of curiosity. As I've no plans to use Modern Path for my games I'd like to take it off now, and thought I'd been thorough in my efforts to do so. But I still get the message that there are updates available for it. Is...
  4. M

    Help! Can't Access Custom Files!

    (Never Mind - Found It) Help! Can't Access Custom Files! For some reason HL has suddenly become unable to access four of my .user files - so when I went to open characters to update the two games I run online and four of the five games I play in online, I get a whole slew of errors and much of...
  5. M

    Automatic Update Bug

    I started up HL and had a notice that there's a Solomon Kane setting update for Savage Worlds. I click the Exclamation Point, the update mechanism does it's thing, but the exclamation point doesn't go away. Every time I start it I have the option to download and install the update I've already...
  6. M

    Intelligent Item Languages

    Is there a way to substitute the default language for intelligent items? I need to make a sword that speaks only Draconic.
  7. M

    Help With New Exotic Weapon, Please

    I'm making an exotic weapon that grants shield bonuses like the Two-Weapon Defense feat when it's equipped. Adding the bonuses was easy - I just grabbed the relevant portions of the eval-script from the feat. What I can't figure out is how to make those bonuses apply only when the weapon is...
  8. M

    Need Help with Racial Ability Modifier

    I'm working on creating a custom race. I'm trying to set it up so that the player can choose between adding +2 to either STR or CON, and I can't quite figure it out. I've looked at the half-elf and human to see how the choice for ability score to modify is set up, and at the Gnome Obsessive...
  9. M

    Hey, What Happened to My .user Files?

    I just installed the latest update and now I get a LOT of errors, all of which seem to be generated by my custom .user files. In the 'Blue Screen' phase (loading the program, but not a specific portfolio) I get the following: The data files could not be loaded due to errors. Hero Lab will now...
  10. M

    Is Anyone Monitoring the 4E Forum?

    There have been lots of discussions started in the 4E forum - folks with questions about how to make HL apply legitimate 4E things (feats, background benefits, item benefits) to characters. But there are only three LoneWolf posts in the 4E Forum that I could find - two from February to let us...
  11. M

    Feat & Item Bugs?

    The feat 'Acolyte of Divine Secrets' doesn't seem to be granting training in the Religion skill. The magic item 'Iouns Revelation' doesn't appear to be granting the +2 skill bonus. NOTE: This is the first time I've used HL for 4E, so I may be missing a step or something . . .
  12. M

    Help with Fighter Weapon Training, Please

    I'm trying to make a Gestalt Inquisitor/Fighter. I've got it almost completely finished, but one hang up is giving me fits. I can't seem to get the Fighter's Weapon Training to work correctly. I made my own versions of each of the Weapon Groups, set them to Secondary Abilities and assigned them...
  13. M

    Help With Modifying 'Obsessive' Trait, Please!

    We've started a PbP Living World using the Pathfinder rules, and I'm trying to set up a .user file to incorporate our special character creation rules. The first thing I'm tackling: We've changed the skills the player can choose from to be modified by the Gnome's "Obsessive" trait. The new...
  14. M

    Gestalts via Archetypes

    Gestalt Characters via Archetypes I'm working on making some Gestalt classes for my upcoming PF campaign, and have run into some problems. Thought I'd start a thread for ongoing discussion of these (I'm making four new Gestalts, so there are likely to be lots of issues arising). First issue...
  15. M

    Armor Class Adjustments

    Is there a way to make temporary (or permanent) adjustment to the touch AC? If not, is there a way this functionality could be added to the adjustments tab?
  16. M

    Gestalt Rules Help, Please!

    I'm running a game using Gestalt rules. The easiest way I've been able to come up with to use HeroLab to facilitate this is to make new classes for my players, combining the two classes they wish to use for their Gestalt. This has gone without a hitch so far - I've made a Bard/Rogue combination...
  17. M

    Custom Tiefling

    I've been giving some thought to the Tiefling variants from the Council of Thieves AP, specifically the alternate abilities for the original Tiefling Darkness ability. It seems to me like the way to do this would be to create the specials, then set the class up with a 'Select From . . .' box...
  18. M

    Help with Cantrip Creation

    I used the editor to make a new 0 level sorcerer/wizard spell. Copied another spell, got all the stats set correctly, etc. Made sure the source is allowed by the 'Configure Character' screen. But the spell doesn't show up in the Wizard's spellbook (as it should, since it's 0 level). And since...
  19. M

    Help with Racial Special

    I'm creating a race that adds 10' to base movement when lightly encumbered and not carrying anything in it's hands (the race drops to all fours to gain this extra 10'). I've got most of it working via translating the Barbarian's Fast Movement from a Class to a Racial, and I was able to figure...
  20. M

    Nightmare Steed

    I've got a character who rides a Nightmare, but can't figure out how to get the beast classified as a mount so it shows up in that tab. Help, please? Also, it would be good if I could add class levels to it if possible.
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