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Search results

  1. Z

    Setting Hade.Equipment tag in an Eval Script?

    I seem to be completely stumped by this, even if the answer is somehow completely obvious. I have certain items of equipment that I want to hide from the purchase list if a specific source is taken. In this case I'm working specifically with Evernight where there is a second phase to the game...
  2. Z

    Hiding an Edge?

    Is there a way to hide an Edge? Obviously there are tages for Hide.Trait, Skill, Attribute, Equipment, Tracker, InPlay and Special, but I don't see anything for Edges. I bring it up only because in ETU I'd like to just hide that everyone has the AB: Ritual Magic Edge just to avoid confusion...
  3. Z

    East Texas University Preliminary File

    I have a preliminary release for East Texas university for anyone who would like to use it now. Just PM me to get it. Of note, I have none of the creatures entered yet (although does anyone really use those anyway? It's a lot of work so if nobody really needs it I may just skip doing that...
  4. Z

    Hell on Earth Reloaded updated to v2.8

    Fixed in this version: Fixed Syker starting power points from 20 to 10. Fixed Telekinetic Squeeze to be Seasoned instead of Novice.
  5. Z

    Overlays for Smart Images

    It would be very helpful to not only have pins (and/or icons as are in the works) for images but also to be able to select overlays like you can do with something like Google Earth. This could be very helpful for having not just a singular location, but an area that otherwise acts like a pin...
  6. Z

    Weird Wars: Rome

    Weird Wars: Rome has been reviewed and is almost ready for release. We're just waiting on a few little things from LoneWolf that may take a little while with all of the other stuff going on there right now (I know a LOT of resources are aimed at Realm Works right now). I figured I would mention...
  7. Z

    Consolidated Changes/Enhancements/Requests thread

    Just to help out CC with what we have on his list so far I've gone back through the What changes/enhancements would you like to see? thread to list in one place for us all of the requested features so far that have not already either been added into Hero Lab for us (quite a few already have...
  8. Z

    Weapon Ranges and Melee Damage

    I have a couple of things that have cropped up recently that I'm wondering if anyone else has some ideas on, both from Weird Wars: Rome. The Mighty Throw edge should increase the range increment for thrown weapons. Does anyone know if there is a way to do that? My only thought currently would...
  9. Z

    Weird War II v1.3 released

    Fixed in v1.3 Fixed Full-Auto setting on several weapons per the update at http://www.peginc.com/forum/viewtopic.php?t=42971 Fixed in v1.4 Removed all equipment bootstraps. The problem with the way I had equipment being added was that you couldn't delete any of the gear that was automatically...
  10. Z

    Hell on Earth: Reloaded v2.7 released

    Fixed in v2.7 Fixed Psionics pre-requisite on Overkill and Fortitude Edges.
  11. Z

    Conditional Bootstrap

    Mathias asked that I create a separate thread for this, so here it is. Primarily we've had many requests for handling a conditional bootstrap of things (usually Skills, Edges or Hindrances, but sometimes for items, although that brings up a whole other issue with items that are permanently set...
  12. Z

    GM Directions Request

    The GM Directions is a nice feature but I would really like to not just be able to add them, but to have it available as a selection from the "Change Snippet Type" menu. That way I can just convert those snippets which I currently have has just Text snippets or whatever into GM Directions where...
  13. Z

    Deadlands Noir v3.3 released

    Fixed in v3.3 Fixed Grifter shortname to show "Arcane Grifter" instead of "Arcane Miracles". Fixed Grifter Spellcasting requirement to be a d4 instead of d6.
  14. Z

    Tour of Darkness v1.6 released

    Fixed in v1.6 Added AB: Miracles (and associated Power Edges) for use with NPCs only. Removed LBE boostrap from Branch of Service selections and added a note to those for the player to add it instead. Added Creatures.
  15. Z

    BUG: Brawny w/ Obese

    The Brawny (edgBrawny) edge needs to have a Pre-Req preclude of the Obese (hinObese) Hindrance.
  16. Z

    Extended Character Sheets

    Thanks to a bunch of hints and direct help from Mathias I've put together some .user file versions of a new Character sheet that includes the full description text on pretty much everything instead of just the summary text. Just download the .hl file from...
  17. Z

    Portal position lineheight

    This may be more of a Authoring Kit question than a SW one, but when working with character output sheets in the Portal section looking at position I see a line like: portal[details].lineheight = 1 The description of that declares "limit our portal height to one line of output". That works...
  18. Z

    What is the reference for a description rather than summary?

    I've been trying to work my way through the character sheet output files and I can see something like the following: @text = field[shortname].text & major & "{/b} {size 32}" & field[summary].text What I can't figure out is what I should change "field[summary].text" to in order to give the...
  19. Z

    Handling multiple Edges that bootstrap an non-Unique thing

    Yet another conundrum I can't quite work out how to handle. I have several Legacy "edges" that bootstrap Knowledge (Occult). Thanks to Mathias I now have things working so that Occult is properly added to a Bootstrapped skKnow skill which I am trying to conditionally add, and that's working...
  20. Z

    Assigning a field to a Knowledge skill outside of the Bootstrap?

    Hopefully this will be the last one I need for Weird War Rome (it should be). I'm trying to set-up a conditional bootstrap on a Character Creation Edge where I set up the Thing: as "skKnow" for my knowledge skill; FieldId: domDomain, Value: Occult, Assign; Condition, Setup, 1100, Tag Expression...
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