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Search results

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    Creating a new wizard school: Bonus Spells

    I'm working on coding a new wizard specialty school. Most of it is simple, but the one point of difficulty I'm having is in the bonus spell slots and defining the spell list ... as in I have no idea how it works. Looking at the preexisting spell schools in the Custom Ability tab haven't...
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    A sorcerer bloodline adding tertiary abilities

    Is it possible, as the title says, to have a sorcerer bloodline (a custom ability) add tertiary abilities to the class? Basically, the bloodline I'm coding has several choices of abilities that I'm needing to be modular (able to be added on to with subsequent files/supplements). The simplest...
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    Adding simple templates to an animal companion

    I am working on an antipaladin archetype for a home game that has a fiendish boon variation more like a traditional paladin bonded mount. It adds an animal companion with the intention to follow the same structure as the paladin, adding the entropic simple template at 11th level and then SR at...
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    Limiting a cavalier's mount choices with an Archetype

    Hey folks! I'm working on coding a cavalier archetype that alters their mount choices at 1st level. I noticed the Horselord archetype does something similar but I honestly was confounded by the scripting involved. Probably my lack of understanding or simply having a fuzzy head about it but...
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    Alternate Racial Traits and 'Counts as Race'

    I'm designing a new race that is a half-breed between two other races. Much like half-orcs/elves in standard Pathfinder they 'count as' both other races and allowed to take alternate racial traits they qualify for, etc. The problem is that Hero Lab is allowing players it pick ANY alternate...
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    Height and weight forumlas altered by alternate racial traits

    Hey there! I am coding alternate racial traits for a race that alter their random height and weight bases and formulas. I tracked down the tags and fields connected to the height and weight and have some success in altering some of those factors, namely the tags HeightDice, HeightSize, and...
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    Coding an ability that references tSpeedMod

    I am scripting an ability for a monk archetype that allows the monk to gain a Burrow speed equal to his full land speed when activated. I can get everything to work as needed, except that it always uses the Monk's base land speed instead of his full adjusted speed. Here's the code I've been...
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    Feats that modify combat states

    I have scripted one or two feats that modify combat states and haven't had any real difficulties so far. However, I have found a situation I am having problems trying to code. The feat is written as increasing the base speed of the character by 10 feet when taking the Charge, Run, or Withdraw...
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    Exclusive Alternate Racial Traits

    I am working on coding alternate racial traits for a custom race. The race can only choose one of these racial traits (or none at all), but unlike most races (where exclusivity is caused by replacing racial traits), this race can only take one ART regardless of substitutions. I can't think of...
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    Mutagen ability adjustments

    I apologize if I missed something while looking for an answer in the editor, but how are the ability bonuses from the various mutagen types calculated or stored in the editor? Looking at the abilities and the mutagen items, all I can find is several calls, but no place yet where the actual...
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    Altering weapon classes via script

    I am in the middle of coding a class ability that is supposed to allow this gunslinger archetype to use two two-handed firearms as per conventional two-handed fighting with the Two-Weapon Fighting feat under certain circumstances. Essentially, it would make the main hand gun the equivalent of a...
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    Problem with ClsAllowSpell

    I am working on another archetype. This time it's a druid archetype that subs out Summon Nature's Ally for Summon Monster. I was originally intending to use ClsAllowSpell to add the spells to the spell list, but I can't seem to make that function. From my searches, it seems that ClsAllowSpell...
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    Problems with Evolution pre-requisites

    I am trying to code some new evolutions for eidolons that have pre-requisites linked to the summoner. In these particular cases, most of them are linked either to a race or an alternate racial trait, with one linked to the presence of Flight speed. I seem to be having problems grasping how to...
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    Alchemist bombs and bonus levels

    I have been trying to code an ability that adds 1 effective level for purposes of determining alchemist bomb damage. I first took a look at the Master Chymist prestige class which is supposed to stack with Alchemist levels for bomb damage, but that prestige class doesn't work in that fashion in...
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    Using a Sorcerer Bloodline to select an ability

    I have been coding some custom files for a Pathfinder game and am running into one snag. One of our home-brewed sorcerer bloodlines has a bloodline power to gain a racial ability from one of three other related races. I have attempted to have these abilities selected via the usual drop down...
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    Sean reynold's Step System and Pathfinder

    How difficult would it be to create a data package that works with the pre-existing Pathfinder data, but incorporates Sean K. Reynolds Step System of level advancement? Included is a link for those who don't know what I am referring to...
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    How to: Clockwork (Construct)

    So I wanted to add the clockwork template to something but the validation warnings indicated I had to set it as a Construct. No problem, except I cannot seem to figure out what tab that is under or how to do it, any help appreciated.
  18. S

    Free Skill Ranks

    Some PCs are undergoing a specific regimen of training at the end of which (if they make it) are going to be awarded some skills, which will be in class for them as well as a free rank in each. How can I do this in Herolab?
  19. S

    Half-Dragon Template

    I am trying to make a half-dragon that is a half-primal dragon (Crystal) from Bestiary 2 the template only supports the base Chromatic/Metallic dragon types. How can I get Hero-Lab to allow me to use the template with a Crystal dragon? I would just use the closets approximation, but Crystal...
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    Add a 3rd Trait

    So running an adventure path and wish to give each PC a free campaign trait to tie them to the source material (for three traits total, instead of two) ho can I accomplish this simply in herolab?
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