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Search results

  1. R

    Feature Request for Tactical Console

    Tactical Console: Would like to be able to specify when a player rolls a glitch or critical glitch on initiative for times when the GM calls for players to roll dice, not just when the computer rolls these things. I'd also like to have a set of conditions, similar to pathfinder, for when a...
  2. R

    Deathwatch

    I am attempting to use the authoring kit to work out the Deathwatch game mechanics. So far I have the attributes and am working on skills. I will work on this in my spare time and see how far I can get the code.
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    3.5 Reprints!!!! JUSTICE!!!!!

    http://www.wizards.com/DnD/Article.aspx?x=dnd%2F4news%2F20120625 There is justice in the world, we complained, they finally listened!!! September 18th we can buy them again!!!!
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    Bonus Spell Feat

    I am looking at converting an old Feat from 3.5, this feat treats a spellcaster's primary ability score as 2 higher than it is for the purpose of determining bonus spells per day, how would I implement this in a Script?
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    Help with a feat

    I am trying to add the Education feat from the Forgotten Realms Setting into the editor for a campaign I am running. I am struggling a bit with the eval script that lets the user pick two knowledge skills and apply a +1 bonus to them. Phase pre-levels, priority 10000 ~Add +1 bonus to two...
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    [Feature Request] Additional Powers

    It would be nice if the personal tab allowed you to add additional powers to characters. Being able to add additional daily or encounter powers would be a nice feature to have for campaign customization.
  7. R

    Outbreak Undead

    So I decided to start coding up this zombie apocalypse system before doing the AD&D 2e because its a small system that won't take long to get the basic stuff working.
  8. R

    [Feature Request] Random Treasure Generator

    This might seem a bit of a stretch, but I figured I would put it out there anyway. I know we have the dice roller built into hero lab, but would it be possible to add a random treasure generator, based on elements like party level, xp progression, whether we want more coins or gems and art...
  9. R

    Process for creating a custom ability in the editor

    What is the process for creating a custom ability in hero lab? Say I had to pick between two pieces of armor at character creation as a racial special ability, how would I start coding this?
  10. R

    [Feature Request]

    Not sure if its possible, but if so I was wondering if there is way to put a check box in the character config box to disable the core rulebook deities?
  11. R

    Thank You to the Wolf

    To all the Employees of Lone Wolf Development, Thank you for the work you put into the datafiles and Hero Lab. I know how hard it is to write code having done it for many years myself. I just wanted to extend my personal thanks for everything you have done to make my job of running various...
  12. R

    [Feature Request] Ammunition Tracking for In-play tab

    I know this might be a little much to ask for but I would like to be able to track ammunition expenditures via the In Play tab similar to the way its done in shadowrun. You guys did a hell of a good job on the Shadowrun datafile.
  13. R

    Runner's Black Book

    Not sure if its on the Wolf's to do list just yet, but I am starting to input things from the Runner's Black Book into the editor. It may take me a while since there is no pdf of the book available.
  14. R

    New Templates as a feature request for the editor

    Just wondering how to get a new template option for the editor. My group uses all of the WoD line of books. I would like to be able to put Hunters into hero lab, along with compacts, conspiracies, etc, werewolves, and Innocents. Is it possible to add a Template feature to the editor for me to...
  15. R

    Prestige Class Feature

    I am trying to get a prestige class into hero lab and failing at it. It is supposed to apply a bonus/penalty to social skills based on odd levels the character has in the class. I put the class into hero lab and it keeps giving me this error: HELP PLEASE? I have been at this code for two...
  16. R

    Prestige Classes

    Ok I have most of the Athasian goodies coded for pathfinder now, Just have prestige classes and spells left. I was wondering how to go about the prestige classes in this thing? Any ideas would be most welcome. Also is it possible to have a pre-req for a prestige class based on an Archetype?
  17. R

    Material Cost and Multiplier

    I am inputting some dark sun materials, some of them depend on the base cost of the item multiplied by a factor. The Dasl is one such item, it costs 10 times the normal amount of the weapon. how do I get hero lab to do this? I am guessing I need an eval script for it?
  18. R

    Adding a New Tab to Pathfinder

    I was wondering how I could go about getting hero lab to add a new tab. To finish out my dark sun endeavors I am going to need to add Psionics into Hero Lab and I'd like to be able to have a Psionics tab pop up like it does for spells for the classes that have access to Psionic powers.
  19. R

    Archetype help please?

    I am working on an archetype for the Cleric class, and I want to know how to go about replacing the cleric's favored weapon with a choice of two martial weapons instead that the player picks. Preferably like a drop down menu with the class special I am adding. Any help I can get would be...
  20. R

    adding Feats for Dark Sun, need a pre-req to verify ability score requirement

    Some of the feats I am inputting into Hero Lab require ability scores be at a certain level or higher, like Con 13+ or Wis 13+ to be taken. How do I get hero lab to check this?
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