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  1. F

    Natural Attack - Automatic Hit and Different Target

    I'm moving full-steam on finishing MTOF and have run into two snags in my work today: 1. Is it possible to add a new Tag under the Target? As in "One Target" vs "Three Targets" vs "A Medium or Large Creature"? I need to add one that says "One Small or Tiny Creature". Looking at the Male...
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    Replacing Proper Names for Spells

    I've noticed that spells like Leomund's Tiny Hut have the proper names removed in the community pack. That one's now just called "Tiny Hut." However, other things are changed, not just dropping the name; Aganazzar's Scorcher is now Mage's Scorcher. I assume this is part of our efforts to ensure...
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    Sidekicks

    Spoiler: I'm going to be throwing in the Essentials Kit/Dragon of Icespire Peak monsters this week, since I need some of them for a one-shot I'm running Sunday. The process got me thinking about Sidekicks and how we'd integrate them into HL. I'd love input from the community on the following...
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    Ravnica Player Options now available

    Thanks to help from Mergon, dungeonguru, daplunk, and Shadowchemosh, I've finished putting together a first pass at the player options in Guildmaster's Guide to Ravnica. How to get it This is pre-release content. That means that you cant get it just by updating your 5e Community Pack through...
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    Add spells to spell list based on background

    The Ravnica file is coming along, but there's one major nut that I have yet to crack. The backgrounds grant specific cantrips and spells to any caster (Locks included) with that background. These are not free spells; they're simply added to that caster's existing spell list. How do I do it? I...
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    How you can help the Community Pack without any coding

    I get it. The editor and coding in general are not easy to just start doing. I've been playing with it for over a year now and still don't feel like I know what I'm doing half the time. Think about trying it. But that's not what this thread's about. I know I used to sit on these forums...
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    Add 1d4 to chosen Skill and Tool as a racial feature

    I'm trying to implement Tireless Precision, a racial feature from GGTR's Vedalken (unchanged from this UA). You pick proficiency in Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You also pick proficiency in any tool. For both, you get +1d4 on any checks with them...
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    Updating stuff in the SRD

    There's a few things I want to do, but the associated things are housed in the SRD. Update base Human and Elf sources to include the new GGTR source Various race, class, monster, spell updates from the 2018 errata. Includes PHB, MM, and DMG stuff that isn't in the community files for those...
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    Viewing Resistances/Immunities and Melee Weapon Reach in Hero Lab

    Doing a quick sanity check here; am I correct in my findings that you cannot see a monster's damage resistances, immunities, and vulnerabilities from the main Hero Lab windows? I know they're programmed in, as I can see them when I output something's stat block, and that they're visible in the...
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    Custom Spell List on Monsters

    I'm working on adding in the gnolls from the Ultimate Bestiary: Revenge of the Horde for my own use. The three caster gnolls all say they cast Druid spells, but they actually have spells from multiple classes' spell lists. When building the monsters in the editors, I can of course select Druid...
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    Ravnica Progress

    Ravnica Progress (with file!) 4/16 Update: Released! 4/15 Update: Guild Spells are done! Tireless Precision is in, but not 100% elegantly. It and Animal Enhancements need some slight tweaking before I'm totally happy with them. But they're definitely ready for some testing. I also combined...
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    Sources questions

    Question 1 If a thing has multiple sources selected for it, does that mean the thing is available if any of those sources are checked, or do all of the sources have to be checked for it to be available? I assume it's the former, but I want to be sure. Question 2 When adding things like races...
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    Weapon that changes into other weapons

    I recently acquired a magical weapon that can transform into a number of weapons (or a +1 shield). It provides a +1d6 to all damage rolls done with whatever it transforms into, as well as the ability to cast a spell. Currently I have a version based on the +1 weapons, which adds the 1d6 and the...
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    2018 Errata

    The 2018 errata for the MM, DMG, and PHB are all out today. If someone were to volunteer to update the Community files to reflect any relevant changes, how would they go about doing so?
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    Has anyone gotten started with WGtE?

    With the current focus on getting MToF done for the Community Files, I know there hasn't been any official work on the Eberron stuff. But has anyone taken a crack at it on their own? I'm playing an Envoy Warforged starting Wednesday. I could probably bash together a version for my own use, but...
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    Making Light Armor that doesn't receive Dex Bonus to AC

    The magic armor I have doesn't require any armor proficiencies and gives you AC 18, similar to how a set of plate armor would. It doesn't add disadvantage on stealth (that part is easy enough). How do I disable the proficiency requirements and the DEX bonus to AC? If I start with a piece of...
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    Creating weapons, resource, and tracker

    I am in 5e and have a custom dagger I'm trying to program. The dagger consumes and stores up to 6 souls. It can consume 1 soul to cast Speak With Dead and 2 souls to cast Unseen Servant. So far here's what I have: * Create the dagger * Create a custom tracker and boostrap it to the dagger *...
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