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Search results

  1. F

    Poll - Help me prioritize for Release 3.1

    Now that the forums are back, I can finally post this poll! I'm working diligently on Release 3.1. There's a bunch of new adjustments, including spell adjustments, a frequently requested feature over the years. Also, I'm planning to have all monsters and items from the Eberron book(s), Tasha's...
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    What Spell Adjustments do you want to see?

    With Release 3.0 heading out the door soon, I'm turning my attention to the next release, 3.1, which will include some Spell Adjustments. What are Spell Adjustments? Spell Adjustments are what they sound like; adjustments that you add to your character to impose the conditions of a spell...
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    Hide Zero Ability Score Warnings

    I'm working on getting vehicles like the Ghosts of Saltmarsh ships set up. They all have Intelligence, Wisdom, and Charisma of zero. Hero Lab outputs warnings for each, saying that a "value less than or equal to zero may mean you are dead or unable to act." Any idea how to hide this warning?
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    Disabling Spells

    How would I go about disabling a spell? The new Order of Scribes has a feature that temporarily removes spells from your spellbook for 1d6 long rests. I have everything figured out for how to do this, except for two problems: 1. I have a foreach loop that should look at each spell in the hero...
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    Testing for Proficiency with any Martial Weapon

    There are a few instances in tomorrow's Tasha's Cauldron of Everything where we'd want to test to see if the hero is proficient in any martial weapon. This would need to be tested in an eval script in some instances and as a pre-requisite in others. Obviously testing to see if the Hero is...
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    Mythic Odysseys of Theros Player Options Ready

    The races, subclasses, background, deities (with benefits) and supernatural gifts from Mythic Odysseys of Theros have been programmed. They will be in the next release of the Community Pack. But if you can't wait, go to my branch on our GitHub to find them. Required Files: COM_5ePack - Helper...
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    Foreach ability with same name

    Here's the short of it: I need a way to find all Class Abilities on a Hero that have a given name, like "Divine Strike", and disable them. I know how to disable through tags. It's the finding them part that's hard. In this example, there are multiple versions of Divine Strike, each one...
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    Updated Races in 2020 Errata - How to handle?

    The 2020 Errata has updated things like the Kobold and Orc in Volos to remove their negative stat modifiers. And in the case of the Orc, to replace its “Menacing” Trait with a new one called “Primal Intuition.” I’m probably just going to remove the negative stat bonuses, and let people use...
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    Adding bootstraps based on another thing's Activation Level

    Here's the short of it: the new Theros book adds a Piety score. Deities, Supernatural Gifts, and Artifacts all add more features as your piety score increases. I've programmed Piety as an ability on the In-Play tab, with a chooseable amount of Activation. That means I can key off the actUser...
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    Foreach Save proficiency code not working

    I'm having trouble figuring out what is wrong with my code. This is supposed to add situational text on any saves the Hero is not proficient with, while the referenced ability is active. It shows the situational text on all saveswhen activated, no matter what I do. ~ If we're disabled...
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    Has anyone done the Supernatural Gifts? Blessings, Charms, etc.

    I've seen a few posts from searching of people trying to implement these, but nothing concrete has hit the Community Pack as far as I can tell. Wildemount has a gift, and Theros is expected to have some as well. So I'd like to get at least a framework in place. My instinct is to make an...
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    Explorer's Guide to Wildemount: Subclasses, Subraces, and Spells

    Because I couldn't help myself, I've already programmed in the subclasses, subraces, and spells from the Explorer's Guide to Wildemount. They'll be in the next big release. If you want to use them now, go ahead and pull down: COM_5ePack_EGtW - Classes and Spells.user COM_5ePack_EGtW -...
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    Proficient Weapons in Custom Expression?

    I'm trying to make the Monk Weapons Class Feature Variant and it's giving me some trouble. I'm trying to get a Custom Expression to provide options that meet these criteria: simple or martial weapon not heavy, special, or two-handed the hero must already be proficient in it The best I've come...
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    Removing Primary, Secondary, etc. abilities from a class

    I'm making solid progress on the class feature variants. The absolute biggest issue is the Ranger. The other classes replace one-off class abilities or simply add things, like extra ways to use Bardic Inspiration or swapping the Barbarian's Danger Sense for Survival Instinct. The Ranger, on...
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    Rearranging Action Order in Statblocks

    Does anyone know a way to designate a specific order in which actions will show up in a monster's stat block in Hero Lab? By default, it seems to go Multiattack first, standard weapon attacks next (ordered alphabetically between them), then special ability actions (also ordered alphabetically)...
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    Using an ability uses a Hit Die

    One of the things not yet programmed is the release version of the Aberrant Dragonmark. I have a decent amount of it covered, but my first snag is how it allows you to choose to spend a Hit Die. Here's the details You have a spell you can cast 1/short rest When you cast the spell, you can...
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    What Next?

    Now that we've gotten out a release, I'm curious what everyone is looking for next from the community pack. I have my own things that I'm working on next(anyone running ToD and GoS should be excited). But I want to make sure that the work going in is going to be used. One note: I personally...
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    Preparing for a New Release

    Hey everybody, If the rest of my testing goes well, you might be seeing version 2.3 of the 5e Community Pack very soon. This is a long time coming, and the major new content includes Mordenkainen's Tome of Foes, the player options from Guildmaster's Guide to Ravnica, and the player options from...
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    Eberron: Rising from the Last War races, subraces, and background, are ready!

    I've uploaded the newest files for Eberron: Rising from the Last War. Since these are the same as the release version of Wayfinder's Guide to Eberron, those are the actual files that have been updated. Credit goes to Mergon and Charlie & Niccole Luce for the hard work on WGTE while it was in...
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    Bug? Boostrapped Spell wont Reset on Short Rest

    I'm in the testing stages of the Eberron subraces, but have either found a bug or done something wrong. Code is below, but here's the gist: these free spells are supposed to be used once per and reset on a Short Rest. I can mark them used (changing 0/1 -> 1/1). However, they don't reset to...
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