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Search results

  1. S

    User-defined weight on an object

    Sometimes as a user needs to be able to change the weight of an object. For example there are enchanted items that weight less than normal. The easiest fix for this that I came up with was to create an "edge" as follows: Uniqueness: No Description: This is used to customize the weight of any...
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    Good and Evil Axis

    I made up a derived trait to simulate the Good / Evil axis that is used for settings such as Mass Effect, Fallout, and Star Wars. The concept of good and evil has been used in several campaign settings. It is especially appropriate for a game set in the universe of Fallout, Mass Effect or Star...
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    Negative Attributes

    I have never liked how Savage Worlds has handled the possibility for a race to cause a character to have a penalty to an attribute. My solution is that in most cases there are two options, -1 or -2. Each increase will have it stay at a d4, but mitigate the penalty by -1. Additionally, I use...
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    Add Source

    Can someone show me the instructions so that I can have my gaming group use the "Add Source" in the Hero Lab updates menu? This way they can see easily when our group's user files have been updated. Also, if it possible, please break it down into easy-to-follow steps so that others can see this...
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    Arcane Background and Power Mod to Share

    In my house rules, I use a somewhat different version of several of the Arcane Backgrounds. I have there be a single Arcane Background edge, and what it does is it opens up the Faction Menu, calling it "Arcane Background". There are two main reasons that I do this: 1) I can have multiple...
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    Windows 10

    I decided to give Windows 10 a try. While Hero Lab works, I should point out that it will complain and give you some errors when you first load up a data file. That is okay. Just close the program and run it again and it will work. I guess the compiler is having some trouble. Most of the time...
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    Character Creation and XP

    It annoys me when you are creating a character that starts out with experience points. An example is when you enter a value for the Starting XP in the Configure Your Hero menu. Another example is the edge from Deadlands called Veteran o' the Weird West. This annoys me because it effectively...
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    Changing some house rules after the fact

    Sometimes I find that I will implement a house rule earlier in the campaign and later change my mind after seeing its effect in play. I don't really want to change the existing character but I don't want that rule to be in effect for future characters. For example, in a campaign hat I am...
  9. S

    Dice Higher Than d12

    A couple of years ago I got a d14, d16, d18, d22, and d24 from a Kickstarter. I had once made a post where I wondered about how to make them work in Hero Lab. The reply was that they cannot, or rather that it would require several changes. That is still true. At least, there are a few places...
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    Comparison of User Choice

    There are a few methods to get a string for the value pf the User Selection choice in an edge. For example, if you want the name it is powerName = field[usrChosen1].chosen.field[name].text If you want the id of a Power, it is powerID = field[usrChosen1].chosen.tagids[Power.?] But what I...
  11. S

    Any Power, even at Novice

    I want to share a house rule that I came up with. Even if you do not want to use the rule, some of the techniques that I have used in order to make it work could be beneficial for other projects. I wanted to make it so that any power can be available even as a Novice character. However, I also...
  12. S

    Sissies Shouldn't Fight

    In my house rules I decided to take the same penalty that Ranged Weapons have for low strength and implement them to further penalize melee weapons. I share it here with others that might also be interested in making low strength penalize the Fighting roll. Traits 4000 ~ Find minimum Strength...
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    Autoadd to merge?

    I have gotten the autoadd to work easily enough, but how do I have it merge with an existing item? For example, an autoadd to give 20 arrows, but you already have some arrows (of the same id). For now I just have two instances of arrows on the character and they are not merged. Is merging a...
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    Deadlands Reloaded Fixes

    I have been going through the data file for Deadlands Reloaded, making it match better with my house rules. I am still going through the edges at this point, but I have some fixes. Snakeoil Salesman's eval script should be this, as it is a Professional Edge ~profesional bonuses do not...
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    Workaround for Multiple Arcane Backgrounds

    I was successful in coming up with a way to handle multiple Arcane Backgrounds. I created an empty Arcane Background in the editor. It is from the tab called "Arcane Backgrnd". The new generic background which I called "Powers Only", has the "Add Once" selected, and 0 for the number of...
  16. S

    Auto-Add an Archetype

    Is there a way to make an archetype always be added to a particular class? For example, if you are in a world where Witches always use Wisdom instead of INT for their spells it would require an archetype. Likewise, if Fighters are to get good Reflex saves as well.
  17. S

    Knowledge skills

    A recent menu array thread got me thinking about how best to handle the Knowledge skills. Truth be told, it is annoying to have to type in the name each time you want one. Added to that, some players cannot spell correctly. :/ If it were possible -- OK, it definitely is possible, but the real...
  18. S

    M&M 3rd ed. Some skills cost more than others.

    I have seen people use house rules where some skills cost more than other skills. A house rule that I have seen over at the Ronin Army (the new forum for Green Ronin that replaces the Atomic Think Tank) is that all skills cost 1/3, but Close Combat and Ranged Combat still cost 1/2. Getting it...
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    M&M 3rd ed. Feature Requests

    There are some features that are available in other game systems that are supported by Hero Lab, but they are not available in Mutants and Masterminds. Base Movement Rate There is no value for the Base Movement rate value. This is often ignored, and for this reason it was probably considered...
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    Changing Item Prices

    Sometimes there are items that I just don't like their price. Sure, what I can do is set my own price when buying or selling it, but I would rather make it so that Hero Lab knows my "corrected" price when I load it up. So it would be done in a mechanic (as Pathfinder does not have a...
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