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Search results

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    Spell-Like Ability levels

    So when I'm going through a stat block for a monster and having to enter a spell-like ability I always come across the question of "What level should I use?" Well the level goes: So I made used the database from the d20PFSRD site to create a list of the spells and their appropriate levels for...
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    Override SpecType

    Is there a tag for overriding the SpecType of an ability when it's bootstrapped or is it just running a tag replace?
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    Adding class abilities via template

    I've got a template that grants a Domain (and the powers) and spells as a spell-like abilities. I was looking at Animal Ally since it's something that grants a class ability from something that's not a class. I set up a configurable and I was hoping that setting cfgLevel to tHitDice would count...
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    Adding Animated Object animal companion

    I have a feat that grants an Animated Object as an animal companion, I'm obviously going to need to make the animated objects as animal companions, and I'm following the Animal Ally feat as an example. I see that feat boostraps a configurable, the configurable sets cfgLevel and bootstraps the...
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    Increasing all forms of movement

    I've got a template that doubles all forms of movement and I'm trying to see if there's a better way of doing it. my current code is: Pre-levels 10000 hero.child[Speed].field[tSpeed].value *= 2 var speed as number foreach pick in hero from Ability where "thingid.xSwim | thingid.xBurrow |...
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    Setting the hit points of a minion

    I've got an archetype that gains "spirits". I was going to create the spirit race and bootstrap it to the archetype using the Hero.FixRace tag. Is there a way to set it's hit points based on the masters? Each spirit should have 1/4 the max hit points of it's master much like a familiar gets half...
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    Question about Gunslinger Deeds

    So there are some deeds that are disabled upon having 0 grit available. I've made copies of some but they don't seem to have anything special on them to cause it to happen. Is it something that's under the hood that I'm not seeing or is it just a script that assigns SpcDisable when trkGrit has 0...
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    Adding Domain spells to a spontaneous caster

    I have an archetype that adds a domain to the summoner and he gets the spells on his list of spells known, is there a way to add this? I think I could add them to his spell list easy enough, but I'm not sure on spells known since they seem to be bootstrapped to the character and domains use...
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    Trouble with Channel Energy

    I've got a class that gains channel energy, so I start by copying the clerics channel energy ability and changing the SpecSource tag listed to my classes helper cHelpDCh, and start by assigning it just that (there are other changes to come) so adding it at first level should give me channel...
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    Having some trouble with tagvalue

    I'm working on a racial special that states: If the base creature has a caster level for any of its abilities, decrease that caster level by half, the creature also loses access to its highest level of spell-like abilities and and not use any of them more than 1/day. So what I'm trying to do...
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    Disabling Breath Weapons

    I've running script on a template that gets rid of some natural attacks and breath weapons (and any other mouth based specials) and I made a large foreach loop to get through the ~40 breath weapons in the editor. The problem is it seems my loop is crashing Hero Lab so I'm looking for suggestions...
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    Disable/Remove Natural Weapons

    Working on a template that removes any head based weapons (bite, gore, headbutt, breathweapon) and replaces it with tentacle attacks. I started with this var tentacles as number var tentstr as string foreach pick in hero from BaseNatWep where "thingid.wBite|thingid.wGore|thingid.wHeadButt"...
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    Calculating DR based on CR for template

    I need to calculate the DR on a creature based on the final CR from a template, which is calculated around Final/11000, problem is the DR abilities call CalcValue at Final/10000 is there a way for me to do this? Thanks, Andrew
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    Darkvision not adding up

    I've got an oracle revelation that grants low-light vision, if they already have it, it adds darkvision, then at 7th level they either get darkvision or their or they gain +30 to their darkvision, then at 14th they get another +30. I set this up liek another ability that gets darkvision or...
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    Detecting Duplicate Selection

    I've got a Custom Ability for an Oracle that grants them a spell like ability from the wizard/sorcerer list. Great I copy Major Magic from the Rogue. But then the next thing is that you can take it multiple times but can't take it for the same spell twice. I say great, it's like spell focus so...
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    Odd Happenings with xIndex

    I've got a class special that gives a bonus on will saves vs fear, I wrote it up as such Post Levels 10000 field[abValue].value = field[xIndex].value * 3 field[listname].text = signed(field[abValue].value) & " " & field[thingname].text ~ If we're not shown, just get out now doneif...
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    Odd Happenings with xIndex

    Ignore this, it was a double post on accident.
  18. A

    Favored Enemy candidate expression

    Trying to figure out a candidate expression to list favored enemies for usrChosen1 Previously Mathias and Frumple discussed it for a foreach loop and used "FavTaken.? & !Helper.Seconday" but using those tags only gets me the list of classes, any ideas on this? The only way I get it to work is...
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    Exotic Weapon Proficiency - All - Class Special

    I have a class that at 8th level gains Proficiency with all exotic weapons. I found a post where frumple and Shadow were discussing it for a race, but the script did not work on the class. I'm at a loss here as dissecting the EWP feat seems to not help much except for showing that it uses the...
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    Deleting Class Skills

    I've got an oracle curse that gives a -5 penalty to some skills and removes it as a class skill. so I started with Post-Levels 10000 ~if we're not shown, just get out now doneif (tagis[Helper.ShowSpec] = 0) doneif (hero.tagis[Hero.NoNegCurse] <> 0) foreach pick in...
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