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Search results

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    New Feature Requests

    Would it be possible to get a built in prereq that tells you if you already have a feat/ability that counts as a specific feat? I know there is one if you gain a feat through a class feature that it'll tell you you already have something that counts as it, but what if you have another feat that...
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    Feat needing 3 selections

    I know that feats have usrCandid fields beyond 2 and don't show, but what should I do for a feat that needs 3 selections? Normally I would bootstrap a helper ability, but they don't seem to have usrCandid fields. I know the Headband of Vast Intellect bootstraps a special wonderous item to select...
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    Creating Gadgets

    In this system I think Gadgets may be the most complex thing to create. So far I've got a component with fields for: Total Story Point Cost, Good Trait Max Points, Bad Trait Max Points, Good Trait Total Points, Bad Trait Total Points, Gadget Type. Gadgets come in 3 types, like Traits...
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    Adding areas of expertise to skills

    The system I'm working on has Areas of Expertise that you can add to a skill if you have 3 or more points in the skill. They add a +2 bonus to that specific bonus, and I was trying to think where I saw that before. Then I remembered Shadowrun does that with specialties. I was wondering how they...
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    Sorting a list

    So I've got my traits mostly done, the last thing I've got left to work on is the sorting, I made a sortset that orders them by Type and then Name, but it lists bad first, how do I go about getting it to list good first? EDIT: And I guess I just needed a little more looking, and this is my code...
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    Setting up a prereq

    I'm trying to setup a universal prereq for my Traits that states if you already have the opposite of the trait, you can't take the new one. So I looked at Savage Worlds and saw the Arcane Backgrounds have a way to preclude spells from the backgrounds. I thought hey this sounds like what I'm...
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    Selector on Trait

    I've got a component called "Traits" (named Trait2 to avoid messing with the Trait that comes in the skeleton file). Traits can be Good/Bad and can be Major/Minor/Special. I've got 5 tags covering this: Trait.gbGood, Trait.gbBad, Trait.mmMajor, Trait.mmMinor, Trait.mmSpecial. Minor Traits...
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    Checking age?

    Is there a field we can check the hero's age for pre-reqs?
  9. A

    AttackOver tag?

    Is there an AttackOver.? tag group that does like the DamageOver.? group except changes the ability score for attack? For example, wanting throw weapons to be based off Strength instead of Dexterity?
  10. A

    Changing weapon itterative attacks

    Weapon I'm working on gains a -2 on each attack beyond the first, is there a way I can have this figure into the attack display?
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    Tracker question

    Is there a tag I can add to a tracker to make it count down from the max instead of count up?
  12. A

    Teenagers from Outerspace

    So I'm still learning the authoring kit but I've decided the best way to learn is to do so I've decided to take on a simple system. Teenagers from Outerspace by R. Talsorian Games. It's a comedy game that basically takes place in an anime high school. (like Urusei Yatsura or Ranma 1/2) There...
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    Getting started with the Authoring Kit

    Hi I'm Andrew, I usually do work for Pathfinder and am learning Shadow Run 5, but I've also decided to take a dive into the Authoring Kit (after having it for about a year) and learn the inner workings of Hero Lab. I've started working my way through the example code converting the skeleton...
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    SR 5th ed. Ares Predator V question

    Is there a reason it's automatically adding 725 worth of accessories making it cost double?
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    Interesting thing coming up with changing weapon damage

    I've got a class ability that alters the damage of a selected weapon like unarmed strike. I've got it all scripted out but for some reason it's showing a different value that what the assigned tag is. For example, no matter what tag is assigned a greatsword changed to 3d4 even when the tag for...
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    Issues with size change

    I'm working on a ability for a racial class that changes it's size. It's based off an ability I've done before (that had worked back when I did it). The ability is as such: My code is currently divided up into a few scripts as such: First/500 var size as string var sizetarget as...
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    Helper item conundrum

    I have a couple of Racial Custom Specials they basically give items to the character. One gives a set of armor (basically the race is made with armored plating and they can't wear armor) and the other gives a dagger. Both of these items must be properly sized for the race (there are Alternate...
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    usrCandid selection based on skill attribute

    Working on an ability that allows you to select an INT or CHA skill and gain a bonus to it. Figured that'd be easy enough, but then I realized that unless the skill has a SkillOver.? tag it doesn't actually tell you what skill it's based on in the tags, only through linkage[skillattr]. Is there...
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    Bootstrap Condition Woes

    I'm working on a race that has some racial ability packages, every package has a primary and secondary ability. The race has 2 Alternate Racial Traits that change the races size to either small or large, in doing so it disables the secondary abilities from the package. For most abilities this...
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    No Str Damage

    I know there is a tag that when applied will not apply strength damage to an attack, but I'm not recalling it, I remember it being something other than setting the wMaxStrBon.0 tag
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