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Search results

  1. E

    Weird...Example doesn't do what it says...

    So I copied and pasted this from the Reference Guide for a racial ability: ~ Add our dexterity bonus to the melee attack bonus hero.child[Attack].field[tAtkMelee].value = hero.child[Attack].field[tAtkMelee].value + hero.child[aDEX].field[aModBonus].value and it does not add to melee attacks...
  2. E

    Scaling Item issue

    Working on a home brewed off the cuff scaling item... I have this attempt at an eval script: if (#totallevelcount[] >= 10) & (field[gIsEquip].value <> 0) then #enhancementbonus[hero.child[Initiative], 2] endif but I keep getting an Invalid use of reserved word in script...
  3. E

    Skill bonuses being persnickety.

    so I have this script here: ~ Naturalist #applybonus[Racial, hero.child[skKnowNat], 2] #applybonus[Racial, hero.child[skProfHerb], 2] #applybonus[Racial, hero.child[skKnowHist], 2] when I add the race I get an error that those three skills aren't presented which...
  4. E

    Removing an ability with Ethnicity

    So I'm setting up an ethnicity that swaps one ability for another (like the alternate race traits) and I want to use a script to remove it...is there a way to do this?
  5. E

    much respect for Shadow and the other Community guys.

    I purchased the Machinesmith class from Louis Porter Jr Design and I'm adding it in - mostly as text right now. This thing is a beast and I'm punching myself trying to figure out the best way to make the things work. And I'm scared to death of trying to script it after i get the text entered...
  6. E

    using a custom race ability to add limbs.

    So this race I'm making, has mutations and it's possible for the character to be born with two extra limbs. so I tried this... hero.field[rNumHands] += 2 but that didn't work.
  7. E

    Trying to get a racial "Rage" ability to play nice.

    I'm looking at the raGRjTRage to add something similar to a race. the issue I'm having is that if the race takes a level of barbarian this should disappear and the barbarian rage rounds should go up 2 rounds a day. So, in the "doneif" section can I have more than one evaluation?
  8. E

    When to replace, when to preclude, when to hide.

    I can barely grasp the differences here, but I would like to understand it better. if I'm right and I replace the rDwarf with my homebrew campaign's dwarf - things that look for rDwarf, racial feats, archetypes, etc. will now look for my rCusDwarf? This is true even if the source of my...
  9. E

    Making an NPC race and not sure how to set Innate Skills

    I have found a 'skInnate' tag but not sure where I add this? I tried copying a monster race that had some but it doesn't show under the race tab. Is this under the hood type stuff and I should just bootstrap it?
  10. E

    hmm Encumbrance modifier not working.

    So I looked at Ant Haul spell and Muleback Cords. I'm using a race ability to set a slightly higher Carrying Capacity. looking at Ant Haul my script is this. ~lifting MORE THINGS! herofield[tEncumLgt].value *= 1.5 herofield[tEncumMed].value *= 1.5...
  11. E

    Bonus to all Craft Skills?

    I didn't see a craft skill all type in the list of skills. is it just, skCraft?
  12. E

    My latest Eval Script issue...

    Because I can brute force but I never seem to grasp the why... I have a Class ability for a channelling class. It's called Convictions, it functions pretty much like Aura of Mercy for Paladins... The Class is Neutral and allows choice between channelling positive or negative energy. So I...
  13. E

    Ethnicity question.

    I think I know the answer but I'm going to ask anyway. I notice that there are two ways of going about setting up an Ethnicity. One is to use a Race Custom and the other Alternate Racial Traits. my cursory glance says that the former is...more difficult. the Dwarf seems easy enough, it's...
  14. E

    Another scripting question

    So I'm making a magic item that offers a spell depending on which of the 4 entities is chosen when the item is worn first. Basically, each entity offers one of the attribute Spells: Bull, Bear, Cat, or Eagle. is there an easy script to have the player choose the entity? Or should I just make...
  15. E

    Hero Lab going to wrong Documents Folder.

    Hey guys. I have 2 Drives, an SSD for my programs and a HDD for data. My documents library is on the HDD but when I installed HL it set up residence in the C: drive. Is there a way to change this? Did I miss that in the setup? Thanks for your help in advance!
  16. E

    Tracker Tab.

    Well now, this is new. So how do I best make use of this? I have a racial special ability, that grants Fast Healing 1 for 1+ CHA Bonus/Rounds per Day. the Tracker Tab was easy enough to figure out but I'm not sure how to link my new tracked item to the racial ability. Is it an eval script?
  17. E

    Making magic armor property wondering if there's a similar item

    Arcane Ward property, character can "cast" a 1st, 2nd, or 3rd level spell on his armor adding the SL used to his Enchantment Bonus for the armor...is there a ring or something that has similar effects for me to figure out how to script it?
  18. E

    Ethnicity: Increase Darkvision

    So I want to set up a dwarf ethnicity that has Darkvision 90ft rather than the normal, not sure how I'd add that. I thought about using a script to add the extra feet but my brain can't grok it now...but I can type :)
  19. E

    Setting up Pantheon Categories?

    I see the check box and a Pan Thing..but creating them doesn't seem to be having any effect, my custom deities are randomly scattered throughout the Pathfinder categories. This makes me sad.
  20. E

    Moderately silly question: skcrafall?

    Is there a tag for all craft skills? I wanted to set a bonus to any craft skill chosen :)
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