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Search: Posts Made By: ctrvl
Forum: HL - Shadowrun May 10th, 2012, 08:58 PM
Replies: 5
Views: 2,243
Posted By ctrvl
I'll add that I'm using a custom cyberware suite...

I'll add that I'm using a custom cyberware suite that adds all of the limbs mentioned above via bootstraps _and_ uses an Eval Script to replace natural stats with 5s. Details:

Phase: Traits...
Forum: HL - Shadowrun May 10th, 2012, 08:52 PM
Replies: 5
Views: 2,243
Posted By ctrvl
Along these same lines, how is HL calculating the...

Along these same lines, how is HL calculating the "Single Limb Actions (Maximum {stat})" field?

I have a character right now with:
- Natural Body, Agi, Str = 5.
- Obvious Cyberlimbs (2x Arms, 2x...
Forum: HL - Shadowrun May 10th, 2012, 06:51 PM
Replies: 3
Views: 1,918
Posted By ctrvl
Thanks Mathias, that's perfect!

Thanks Mathias, that's perfect!
Forum: HL - Shadowrun May 9th, 2012, 11:18 PM
Replies: 3
Views: 1,918
Posted By ctrvl
Fully replace Attribute?

Trying to build an aug that completely replaces a natural Attribute - something like an animal brain. I've tried:

perform #traitaugment[attrInt,=,5,""]
perform #traitaugment[attrLog,=,1,""]
...
Forum: HL - Shadowrun May 7th, 2012, 12:12 AM
Replies: 90
Views: 14,271
Posted By ctrvl
Cost Issues for non-standard Cyberware in Advancement Phase

So I have my character in advancement phase, and attempt to buy Wired Reflexes (1) (Alphaware) for them. Cost is ¥22,000, I have ¥121,000. After clicking "add", I would expect that available cash...
Forum: HL - Shadowrun May 5th, 2012, 05:52 PM
Replies: 5
Views: 2,238
Posted By ctrvl
Actually, never mind, figured it out - thanks! ...

Actually, never mind, figured it out - thanks! Creating the dicepool helper adds it to the skill specialty list and everything gets calc'ed out nicely :)
Forum: HL - Shadowrun May 5th, 2012, 05:33 PM
Replies: 5
Views: 2,238
Posted By ctrvl
Wow, thanks Mathias - that's awesome! Regarding...

Wow, thanks Mathias - that's awesome! Regarding Weapon Categories under the Dicepool Helper; is there any way to modify those so that specialties apply correctly? I tried adding my own in the...
Forum: HL - Shadowrun May 5th, 2012, 03:14 AM
Replies: 5
Views: 2,238
Posted By ctrvl
Thanks Rob, that's a great idea! Following...

Thanks Rob, that's a great idea!

Following your suggestion, I decided to try modifying the Longarms skill instead so that it:

A) bootstraps the Automatics skill, and
B) modifies the Automatics...
Forum: HL - Shadowrun May 4th, 2012, 11:33 PM
Replies: 5
Views: 2,238
Posted By ctrvl
Quickly change skill used for gun types?

Hello all, I have a fair number of custom rules I'm using for my Shadowrun game. One of them is that Longarms and Automatics are rolled into one skill - let's call it Longarms for easy reference. ...
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