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Forum: HL - Pathfinder Roleplaying Game Today, 02:15 PM
Replies: 18
Views: 2,590
Posted By Farling
The importing of Actors works best if you have...

The importing of Actors works best if you have the "Pathfinder 1e content" module installed in Foundry, so that the configured items can be set properly on the actors.
Forum: Realm Works Discussion Today, 06:50 AM
Replies: 177
Views: 46,869
Posted By Farling
Version 1.22 has some improvements to the PF1...

Version 1.22 has some improvements to the PF1 Actor decoding.

It still isn't perfect, but it is getting closer - and is a lot quicker than manually entering everything into Foundry :)

PF-Traits...
Forum: Realm Works Discussion Yesterday, 02:47 PM
Replies: 3
Views: 176
Posted By Farling
The most recent plans were most likely mentioned...

The most recent plans were most likely mentioned in the thread at https://forums.wolflair.com/showthread.php?t=64732
Forum: Realm Works Discussion Yesterday, 02:39 PM
Replies: 177
Views: 46,869
Posted By Farling
If I could have a copy of the .por file, and the...

If I could have a copy of the .por file, and the name of the game system, I could have a look at what is going wrong.
Forum: Realm Works Discussion Yesterday, 02:38 PM
Replies: 177
Views: 46,869
Posted By Farling
Those two options will work correctly regardless...

Those two options will work correctly regardless of where the journal entries exist. It uses the realm works UUID to match the realm works entry to the correct journal entry in Foundry - so even a...
Forum: HLO - Pathfinder 2nd Edition January 10th, 2022, 02:00 PM
Replies: 31
Views: 6,382
Posted By Farling
The only support for PF1 is from HLC not HLO.

The only support for PF1 is from HLC not HLO.
Forum: Realm Works Discussion January 8th, 2022, 02:09 AM
Replies: 125
Views: 55,440
Posted By Farling
I will update the instructions, but to get...

I will update the instructions, but to get Markdown output you need to select an RWEXPORT file, not an RWOUTPUT file. This means doing a "Full Export" from Realm Works and you will find the file in...
Forum: Realm Works Discussion December 22nd, 2021, 03:42 PM
Replies: 177
Views: 46,869
Posted By Farling
I did a quick test and it is still working...

I did a quick test and it is still working properly.

It doesn't touch the changes that were made in v9 - even the now-three separate plugins are still working properly (and have more downloads...
Forum: HL - Pathfinder Roleplaying Game December 10th, 2021, 02:53 PM
Replies: 18
Views: 2,590
Posted By Farling
On the compendium page of Foundry there is a...

On the compendium page of Foundry there is a button with a label that mentions importing from realm works. Pressing this will open a window from where you can select a file. Select the .por in that...
Forum: Realm Works Discussion November 30th, 2021, 04:15 AM
Replies: 177
Views: 46,869
Posted By Farling
1.19 is available The non-core import...

1.19 is available

The non-core import functions have been moved into separate modules, so you don't need the import module active while running your game.

You will be prompted to install these...
Forum: HL - Pathfinder Roleplaying Game November 30th, 2021, 01:06 AM
Replies: 18
Views: 2,590
Posted By Farling
If a custom magic item is causing the problem,...

If a custom magic item is causing the problem, could you PM me a link to the .por so that I could have a look. I thought that it was importing all items properly.
Forum: HL - Pathfinder Roleplaying Game November 29th, 2021, 04:32 PM
Replies: 18
Views: 2,590
Posted By Farling
I haven't tested importing .por recently, I'll...

I haven't tested importing .por recently, I'll check that it is all still working with the latest version.
Forum: Realm Works Discussion November 29th, 2021, 05:35 AM
Replies: 177
Views: 46,869
Posted By Farling
The REVEALED state handling of scene Notes, and...

The REVEALED state handling of scene Notes, and the "GM Notes" handling will soon be split out into a separate module from the RW importer since it seems like this could be useful for all Foundry...
Forum: Realm Works Discussion November 29th, 2021, 05:33 AM
Replies: 177
Views: 46,869
Posted By Farling
1.18 Update Note Config window to provide...

1.18
Update Note Config window to provide multi-line text entry areas for Note Label and GM Notes.

Update Note Config window to allow revealed state of scene Notes to be changed.

Add two new...
Forum: Realm Works Discussion November 28th, 2021, 02:42 PM
Replies: 177
Views: 46,869
Posted By Farling
Version 1.17 is available Relationship...

Version 1.17 is available

Relationship annotations & Smart image map pins display to players

Change the presentation of annotations for relationships since they can be multi-line (whereas...
Forum: Realm Works Discussion November 27th, 2021, 05:18 AM
Replies: 177
Views: 46,869
Posted By Farling
The crossed-eye icon is displayed if the PIN is...

The crossed-eye icon is displayed if the PIN is not revealed on the smart image. The circle indicates that the pin has been revealed. In both cases, this is separate from whether the linked topic has...
Forum: HLO - Starfinder November 24th, 2021, 02:09 PM
Replies: 41
Views: 9,096
Posted By Farling
But they are just implementing the policy given...

But they are just implementing the policy given in their forum rules, which can be found at http://forums.wolflair.com/showthread.php?t=5528
Forum: Realm Works Discussion November 24th, 2021, 05:11 AM
Replies: 177
Views: 46,869
Posted By Farling
Version 1.16 Some improvements have been...

Version 1.16

Some improvements have been made to imported scene notes:
Updates for scene Notes:
- The title of a map pin is now displayed within ">> title <<" instead of the previous...
Forum: Realm Works Discussion November 23rd, 2021, 03:46 AM
Replies: 177
Views: 46,869
Posted By Farling
Version 1.15.1 Changed the permission...

Version 1.15.1

Changed the permission required for players to see links to LIMITED (previously it was OBSERVER).

Updated the compatibleCoreVersion to 9 so that no warnings are generated on...
Forum: HLO - Starfinder November 22nd, 2021, 03:09 PM
Replies: 41
Views: 9,096
Posted By Farling
I suspect part of the problem is the unique...

I suspect part of the problem is the unique language that needs to be learnt to be able to craft anything in Hero Lab (assuming the HLO uses the same language as HLO). If they were able to switch to...
Forum: Realm Works Discussion November 20th, 2021, 08:24 AM
Replies: 177
Views: 46,869
Posted By Farling
Version 1.15 The first image in each topic...

Version 1.15

The first image in each topic will also be used as the image for the generated journal entry. (as requested my Merion in...
Forum: Realm Works Discussion November 20th, 2021, 07:32 AM
Replies: 177
Views: 46,869
Posted By Farling
I think it is an optimisation that Foundry really...

I think it is an optimisation that Foundry really needs to make internally.

Their current architecture has all the world's contents downloaded to the browser when you first log onto the game -...
Forum: Army Builder November 19th, 2021, 03:08 PM
Replies: 3
Views: 3,930
Posted By Farling
I think Colen left LWD in 2018 (his last post was...

I think Colen left LWD in 2018 (his last post was May 27th, 2018)
Forum: Hero Lab Discussion November 19th, 2021, 03:07 PM
Replies: 3
Views: 2,165
Posted By Farling
Some of the cloud sync services seem to be a bit...

Some of the cloud sync services seem to be a bit too keen to instantly try and copy your file to the cloud, which is what causes the errors.

The reason the lwdtemp file is created in the same...
Forum: Hero Lab Online Discussion November 19th, 2021, 02:54 PM
Replies: 7
Views: 2,487
Posted By Farling
Maybe asking about a PF2 AP in the PF2 forum...

Maybe asking about a PF2 AP in the PF2 forum might get more attention.
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