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Forum: HL - Authoring Kit December 14th, 2020, 09:18 AM
Replies: 27
Views: 4,272
Posted By Mathias
For the second of these, check out the...

For the second of these, check out the "orderfield" attribute on components: http://hlkitwiki.wolflair.com/index.php5?title=Component_Element_(Data)

(note that the auto link detection messes up on...
Forum: HL - Authoring Kit December 14th, 2020, 08:27 AM
Replies: 27
Views: 4,272
Posted By Mathias
Why not use a denytag test, if you want to be...

Why not use a denytag test, if you want to be certain that the user doesn't double up skills? Or is this something where you want to allow it, but warn the user if they do it?
Forum: HL - Authoring Kit December 13th, 2020, 10:51 AM
Replies: 27
Views: 4,272
Posted By Mathias
foreach bootstrap is thing-only. You want...

foreach bootstrap is thing-only. You want foreach pick in gizmo if you want to alter the picks once they're on the character.

Although, actually, why use a foreach to find exactly one thing?

...
Forum: HL - Authoring Kit December 9th, 2020, 03:19 PM
Replies: 27
Views: 4,272
Posted By Mathias
This is for something along the lines of...

This is for something along the lines of knowledge skills in PF, where you need to fill in some text or make a choice in a menu? If so, then check out all of the rows dealing with the ismatch...
Forum: HL - Authoring Kit December 8th, 2020, 07:57 AM
Replies: 27
Views: 4,272
Posted By Mathias
Yep - even if they're unique, you'll need to use...

Yep - even if they're unique, you'll need to use useronce uniqueness to make this work - then, yeah, shadow them to the hero, and then you need to set up scripts that can make one copy the main copy,...
Forum: HL - Authoring Kit December 7th, 2020, 02:53 PM
Replies: 27
Views: 4,272
Posted By Mathias
To see that, use the "debug selection tasks" to...

To see that, use the "debug selection tasks" to examine when the very first task is on the lpT2KStreetKid pick is - it'll be after Initialization/10000, and it needs to be at or before that time. A...
Forum: HL - Authoring Kit December 6th, 2020, 03:59 PM
Replies: 27
Views: 4,272
Posted By Mathias
No, tables on the hero, just on a normal tab,...

No, tables on the hero, just on a normal tab, where the user adds each career choice pick. All of those are set up with gizmos, so the user then clicks the button to open the customization form, and...
Forum: HL - Authoring Kit December 6th, 2020, 07:38 AM
Replies: 27
Views: 4,272
Posted By Mathias
Each tour has to be unique, so you'd add one pick...

Each tour has to be unique, so you'd add one pick for each environment option, another pick for each upbringing choice, etc. So the user adds the lifepaths on one tab, and then as they add each one,...
Forum: HL - Authoring Kit December 5th, 2020, 10:41 AM
Replies: 27
Views: 4,272
Posted By Mathias
Using validation errors is my preference for this...

Using validation errors is my preference for this sort of thing. With the lifepaths, I can see someone convincing their GM "but my character had really bad teenage years - he was living on the...
Forum: HL - Authoring Kit December 4th, 2020, 12:21 PM
Replies: 27
Views: 4,272
Posted By Mathias
Hmm - never actually tried to add a chooser to an...

Hmm - never actually tried to add a chooser to an agent table. I'm not sure if it would work, or if you would just need to have dynamic tables, but only allowing one pick per table.
Forum: HL - Authoring Kit December 4th, 2020, 08:14 AM
Replies: 27
Views: 4,272
Posted By Mathias
Agent tables could also be used in place of...

Agent tables could also be used in place of gizmos - that's an alternative to how you can enforce each individual module's rules on what can and can't be taken, separately from the rules on a...
Forum: HL - Authoring Kit December 4th, 2020, 08:12 AM
Replies: 27
Views: 4,272
Posted By Mathias
If you have SR5 and the Run Faster add-on, the...

If you have SR5 and the Run Faster add-on, the "Life Modules System" character creation method that book offers is an example of implementing something much like that in HL. That's implemented with...
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