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Search: Posts Made By: CapedCrusader
Forum: HL - Savage Worlds July 30th, 2023, 12:11 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
1) This should be set up. Let me know if it...

1) This should be set up. Let me know if it isn't.
2) This system has been reworked significantly in the new version. Let me see what I can do.
Forum: HL - Savage Worlds March 9th, 2023, 09:24 AM
Replies: 295
Views: 146,273
Posted By CapedCrusader
On Sci-Fi, I don't know. I'd certainly think so.

On Sci-Fi, I don't know. I'd certainly think so.
Forum: HL - Savage Worlds March 7th, 2023, 11:05 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Well, my original plan was to do the Supers right...

Well, my original plan was to do the Supers right after I finish Pathfinder. Then they went and reused a lot of the Pathfinder stuff for the new Fantasy Companion. So it makes more sense to do the...
Forum: HL - Savage Worlds February 27th, 2023, 07:33 AM
Replies: 295
Views: 146,273
Posted By CapedCrusader
It is. What do you have?

It is. What do you have?
Forum: HL - Savage Worlds October 20th, 2021, 09:06 AM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Oh, yes. The one downside to the Kickstarter...

Oh, yes. The one downside to the Kickstarter model is that there's no way for us to get advance copies of the material, so we have to wait until the book is finalized before we can modify Hero Lab....
Forum: HL - Savage Worlds June 10th, 2021, 11:48 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Those tag additions are not made from the Player...

Those tag additions are not made from the Player level, they are done from the Editor level.

Another option might be the Modifications from the Sci-Fi Companion. You could make a custom...
Forum: HL - Savage Worlds July 23rd, 2020, 10:42 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
OK, two updates here.... On making...

OK, two updates here....

On making ModType.xxx tag dynamic - that's a problem as Regular Armor is not set up to support Modifications. I haven't seen any rules for that. All other gear that uses...
Forum: HL - Savage Worlds June 14th, 2020, 12:57 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
That's a great idea.

That's a great idea.
Forum: HL - Savage Worlds June 7th, 2020, 11:20 AM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Nope. They are already created as separate Arcane...

Nope. They are already created as separate Arcane Backgrounds. With the expansion of the ability to have more than one Arcane Background, they have to exist as separate entities.
Forum: HL - Savage Worlds June 7th, 2020, 05:22 AM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Jobe, I'm not sure what you mean. You get to...

Jobe, I'm not sure what you mean. You get to define what each Language is. There is no default language. It simply rebates the 3 points spent on a Language rated at least d8.
Forum: HL - Savage Worlds May 26th, 2020, 12:47 AM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Use the Weapon.Thrown tag. That will work for...

Use the Weapon.Thrown tag. That will work for Thrown weapons that should use the Athletics Skill. Why would you need it for melee weapons?
Forum: HL - Savage Worlds May 24th, 2020, 04:29 AM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Yeah, I was thinking of those mods. The Powers...

Yeah, I was thinking of those mods. The Powers did not get set up that way because they can change each time the spell is cast. So there is no persistence at all.

And you probably want to create a...
Forum: HL - Savage Worlds May 19th, 2020, 08:43 AM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Let me see what I can come up with.

Let me see what I can come up with.
Forum: HL - Savage Worlds May 18th, 2020, 03:30 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Hmmmmm... That could be assembled with a foreach...

Hmmmmm... That could be assembled with a foreach loop from the name fields of the attached Modifiers...
Forum: HL - Savage Worlds May 14th, 2020, 12:58 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Hmmmm. That's an interesting idea. I certainly...

Hmmmm. That's an interesting idea. I certainly don't see why not...
Forum: HL - Savage Worlds May 12th, 2020, 04:19 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
The difficulty is adding an automatic pick to a...

The difficulty is adding an automatic pick to a hero is problematic. The Core Skills are all tagged, and those tags can be dropped/added to change them for the Setting. So if you could leverage that...
Forum: HL - Savage Worlds May 11th, 2020, 02:59 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Out of curiosity, what are you wanting to change...

Out of curiosity, what are you wanting to change in the Racial Property? Is there a reason you aren't duplicating it for the Setting and precluding the original?
Forum: HL - Savage Worlds May 11th, 2020, 02:52 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Ohhhhh, wait for it. The encumbrance rules...

Ohhhhh, wait for it.

The encumbrance rules got a LOT more complicated LOL.
Forum: HL - Savage Worlds May 9th, 2020, 01:40 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Have you tried the trustme clause? I'm not where...

Have you tried the trustme clause? I'm not where I can test it today or I'd check.
Forum: HL - Savage Worlds October 13th, 2019, 07:05 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
I added CanAdvance to Racial Properties...

I added CanAdvance to Racial Properties...
Forum: HL - Savage Worlds October 13th, 2019, 03:10 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
As far as Domain and user selectability for...

As far as Domain and user selectability for Cyberware, it already exists, really. For selectability, use Equippable. It'll pop up that check box. Look at Skill Chips as an example. And for the domain...
Forum: HL - Savage Worlds June 25th, 2019, 10:24 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
And you can always ask...

And you can always ask...
Forum: HL - Savage Worlds June 25th, 2019, 10:24 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
On the CanAdvance, I dont see why not. I'll look...

On the CanAdvance, I dont see why not. I'll look into it. You can create your own Advance for the Setting, right?
Forum: HL - Savage Worlds June 25th, 2019, 10:23 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Well, if they reference the structures created by...

Well, if they reference the structures created by the SFC, which for starters means all the Modifications that go onto all that gear, it still references the SFC even if it does not use the gear from...
Forum: HL - Savage Worlds November 6th, 2018, 08:16 PM
Replies: 295
Views: 146,273
Posted By CapedCrusader
Ah, totally hidden from selection, then. I should...

Ah, totally hidden from selection, then. I should be able to set something up.
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