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Forum: HL - Savage Worlds June 23rd, 2021, 12:55 AM
Replies: 295
Views: 146,258
Posted By TCArknight
Can alwaysupdate="yes" be added to the portals on...

Can alwaysupdate="yes" be added to the portals on the Basics tab and the Summary Basics tab (tab_basics.dat and the summ_basics.dat) (or at least to the bmStatus and smStatus portals)?

I have a...
Forum: HL - Savage Worlds June 10th, 2021, 11:38 AM
Replies: 295
Views: 146,258
Posted By TCArknight
Would it be possible to get an additional chooser...

Would it be possible to get an additional chooser added to adjustments? I'd like to be able to select a weapon/item (much like current adjWeapon) and apply a Tag to it (where the tag would be...
Forum: HL - Savage Worlds May 30th, 2021, 09:20 AM
Replies: 295
Views: 146,258
Posted By TCArknight
One big change in the latest version (v1.3) of...

One big change in the latest version (v1.3) of the core Savage Pathfinder is to revert to languages as a "have it or not" thing instead of a skill.

So we if this is the way things will be going,...
Forum: HL - Savage Worlds May 30th, 2021, 09:19 AM
Replies: 295
Views: 146,258
Posted By TCArknight
One big change in the latest version (v1.3) of...

One big change in the latest version (v1.3) of the core Savage Pathfinder is to revert to languages as a "have it or not" thing instead of a skill.

So we if this is the way things will be going,...
Forum: HL - Savage Worlds July 24th, 2020, 10:50 AM
Replies: 295
Views: 146,258
Posted By TCArknight
Very true. However, by making ModType.xxx tag...

Very true. However, by making ModType.xxx tag dynamic, it opens up the possibility for those settings that may have use for modifications in general. It would also allow for Firearms accessories such...
Forum: HL - Savage Worlds July 18th, 2020, 09:16 AM
Replies: 295
Views: 146,258
Posted By TCArknight
More Rifts stuff... :) There are some melee...

More Rifts stuff... :)

There are some melee weapons that have multiple dice (2d6, 3d4, etc.) for their damage value. Would it be possible to add a Helper.DieMult# tag and modify the finalize...
Forum: HL - Savage Worlds July 3rd, 2020, 09:29 AM
Replies: 295
Views: 146,258
Posted By TCArknight
Also, possible to increase the ArmorStrReqDie.xxx...

Also, possible to increase the ArmorStrReqDie.xxx up to d12+5? Savage Rifts has some armors that need a d12+1, d12+2 or a d12+4 tag...
Forum: HL - Savage Worlds June 27th, 2020, 12:24 PM
Replies: 295
Views: 146,258
Posted By TCArknight
In addition, could we make the ModType.xxx tag...

In addition, could we make the ModType.xxx tag dynamic?

Right now, if I wanted to make mods for regular armor, I can't. :)
Forum: HL - Savage Worlds June 27th, 2020, 12:22 PM
Replies: 295
Views: 146,258
Posted By TCArknight
You can always add this to your .1st files: ...

You can always add this to your .1st files:

That gives a folder under Adventure Edition to drop your settings...
Forum: HL - Savage Worlds June 13th, 2020, 12:15 PM
Replies: 295
Views: 146,258
Posted By TCArknight
Currently, the arWpnPick template on the armory...

Currently, the arWpnPick template on the armory tab has this bit of code
if (hero.tagis[source.SciFi] + hero.tagis[source.SuperPowr2] <> 0) then
if (tagis[Modificatn.Modificatn] <> 0)...
Forum: HL - Savage Worlds June 7th, 2020, 08:59 AM
Replies: 295
Views: 146,258
Posted By TCArknight
What about adding a CountsAs.? Tag for edges that...

What about adding a CountsAs.? Tag for edges that is used for determining prerequisites?

I think we’re going to see, like in the new Deadlands, versions of say Arcane Backgrounds that are used in...
Forum: HL - Savage Worlds May 25th, 2020, 10:39 AM
Replies: 295
Views: 146,258
Posted By TCArknight
[SWADE] Possible to add a Weapon.UseAthletics tag...

[SWADE] Possible to add a Weapon.UseAthletics tag that pulls the Athletics skill value for determining the attack die instead of Fighting or Shooting?
Forum: HL - Savage Worlds May 23rd, 2020, 07:46 PM
Replies: 295
Views: 146,258
Posted By TCArknight
I know being able to do modifiers as a separate...

I know being able to do modifiers as a separate thing and add them to a power (say like Vehicle Modifications does to a Vehicle) would be fantastic. :) (creating a separate power with specific...
Forum: HL - Savage Worlds May 19th, 2020, 05:09 AM
Replies: 295
Views: 146,258
Posted By TCArknight
Is that a thing for Arcane Powers? It looks like...

Is that a thing for Arcane Powers? It looks like there's just a comment in the description about modifiers...

I do see Power Modifiers for Super Powers, but not for the simple Arcane ones....

I...
Forum: HL - Savage Worlds May 18th, 2020, 09:33 AM
Replies: 295
Views: 146,258
Posted By TCArknight
Had another thought about a useful field - A...

Had another thought about a useful field -

A text field on Powers (powModText perhaps?) to specifically hold the Modifiers for the power. That way could display the modifiers available to a power...
Forum: HL - Savage Worlds May 18th, 2020, 06:34 AM
Replies: 295
Views: 146,258
Posted By TCArknight
It might be useful to have the #appenddesc macro...

It might be useful to have the #appenddesc macro available in SW:
Forum: HL - Savage Worlds May 14th, 2020, 11:22 AM
Replies: 295
Views: 146,258
Posted By TCArknight
I'm taking a look at a couple of SWADE settings...

I'm taking a look at a couple of SWADE settings (Deadlands Lost Colony in particular) and gear in Lost Colony has an Availability Rating.


It would be nice to have something like grAvail field on...
Forum: HL - Savage Worlds May 12th, 2020, 11:27 AM
Replies: 295
Views: 146,258
Posted By TCArknight
I would guess that's probably because different...

I would guess that's probably because different settings may have different core skills. If that's the case, bootstrapping the appropriate skills to the setting mechanic will work best...
Forum: HL - Savage Worlds May 12th, 2020, 05:35 AM
Replies: 295
Views: 146,258
Posted By TCArknight
Regarding the amendthing? It is a brand new...

Regarding the amendthing?

It is a brand new property, so nothing to preclude. I was wanting to use it to append the calculated range of an ability (range of Spirit*4) so was going to have a script...
Forum: HL - Savage Worlds May 11th, 2020, 10:57 AM
Replies: 295
Views: 146,258
Posted By TCArknight
Also, looking at the Savage Worlds SWADE books,...

Also, looking at the Savage Worlds SWADE books, the Centaur has this racial ability:


I don't see any way to do that since it looks like there's just the acLoadMult field on the hero which is a...
Forum: HL - Savage Worlds May 11th, 2020, 10:45 AM
Replies: 295
Views: 146,258
Posted By TCArknight
I did. Still got the same error. ...

I did. Still got the same error.

Render/10000
trustme

field[summary].text &= " This is added text."

and that gets:
Forum: HL - Savage Worlds May 9th, 2020, 09:13 AM
Replies: 295
Views: 146,258
Posted By TCArknight
It would be very useful to be able to adjust the...

It would be very useful to be able to adjust the summary of a Racial Property. Right now because it's a derived field, it can't be adjusted with scripts.

Alternately, allow amendthing to affect...
Forum: HL - Savage Worlds November 21st, 2019, 06:11 AM
Replies: 295
Views: 146,258
Posted By TCArknight
Maybe a CountsAs.? tag for Edges and Hindrances? ...

Maybe a CountsAs.? tag for Edges and Hindrances?

That way you could preclude an existing edge and have a setting-specific version of it which would meet existing Prereqs, etc.
Forum: HL - Savage Worlds October 13th, 2019, 07:07 PM
Replies: 295
Views: 146,258
Posted By TCArknight
Thank you for all you've done with SW!

Thank you for all you've done with SW!
Forum: HL - Savage Worlds July 13th, 2019, 01:27 PM
Replies: 295
Views: 146,258
Posted By TCArknight
It would be very helpful if Cyberware had the...

It would be very helpful if Cyberware had the Domain and UserSelect components as well...

(for example, there needs to be some way in Savage Rifts to specify what weapon is part of the Built-In...
Showing results 1 to 25 of 39

 
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