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Search: Posts Made By: LooseCannon
Forum: HL - Shadowrun February 20th, 2012, 04:56 AM
Replies: 61
Views: 22,223
Posted By LooseCannon
Request for Standardized Vehicle layout

This isn't a bug per-se but it's a UI/continuity issue.

The added military/police vehicles and drones from Arsenal data set do not show the "stat block" at the top. The only way to see the vehicle...
Forum: HL - Shadowrun August 28th, 2011, 09:34 AM
Replies: 84
Views: 29,962
Posted By LooseCannon
You can also do this manually if you like. Hit...

You can also do this manually if you like. Hit the "Tags" button, Click to add another tag, then in "Group Id" type "Mode". In "Tag Id" enter the type you'd like:

Single = Single Shot
SemiAuto =...
Forum: HL - Shadowrun August 28th, 2011, 06:14 AM
Replies: 144
Views: 50,463
Posted By LooseCannon
Multiple Created Item Test in the Editor

Please consider an option that will run, and validate, all the newly created items when using the Editor Tool. I like to create a bunch of weapons or qualities all at once, and it is somewhat...
Forum: HL - Shadowrun August 28th, 2011, 05:58 AM
Replies: 84
Views: 29,962
Posted By LooseCannon
Incorrect Starting Nuyen Dice Roller

Background:
The starting nuyen calculator doesn't work properly. It fails to account for bonus values from lifestyle/leftover nuyen.

Steps to Recreate:
1.) Create a new portfolio.
2.) Add a...
Forum: HL - Shadowrun August 17th, 2011, 07:17 PM
Replies: 84
Views: 29,962
Posted By LooseCannon
Minor Issue with Cyberimplant weapons

Background:
Selecting offhand on a cyber limb and adding weapons, the added weapons' dice pool calculations are as if they are main hand. You cannot select "Off" on the Weapons tab for these weapons...
Forum: HL - Shadowrun August 17th, 2011, 06:46 PM
Replies: 84
Views: 29,962
Posted By LooseCannon
Incorrect Calculation of Dice Pool Values for Skills Driven off Cyberlimbs

Background:
The calculation of dice pools for Active skills that are modified by cyber limbs appears incorrect.

Steps to Recreate:
1.) Added a Obvious Lower Arm cyberlimb. Modified Agility, Body...
Forum: HL - Shadowrun August 17th, 2011, 01:50 PM
Replies: 2
Views: 3,393
Posted By LooseCannon
Added additional details to the recreation steps...

Added additional details to the recreation steps section.
Forum: HL - Shadowrun August 17th, 2011, 01:45 PM
Replies: 2
Views: 3,393
Posted By LooseCannon
Creating new weapon specializations

Background:
When creating a new melee weapon, selection of the "generic" skill Clubs or Blades (the ones without a more specific follow-on descriptor) will not show the associated dice pool values...
Forum: HL - Shadowrun August 16th, 2011, 12:48 AM
Replies: 144
Views: 50,463
Posted By LooseCannon
4.) Please consider adding a recoil compensation...

4.) Please consider adding a recoil compensation setting to the firearms listing. Some weapons have "efficient design" RC, and selecting a gizmo or other option will presumably only cause issues once...
Forum: HL - Shadowrun August 16th, 2011, 12:36 AM
Replies: 10
Views: 7,782
Posted By LooseCannon
Looking for help on a script for In Debt.

I'm not a coder, so the scripting functionality seems a bit arcane to me. Nonetheless, I have a number of characters that make use of the In Debt negative quality. Is there someone in the community...
Forum: HL - Shadowrun August 16th, 2011, 12:24 AM
Replies: 2
Views: 3,400
Posted By LooseCannon
Update

I tried adding a number of gizmos, including the Gas-vent 2 system (which is what I wanted) all to no avail. Nonetheless, the copy function worked like a champ, thanks much for the suggestion.
Forum: HL - Shadowrun August 11th, 2011, 02:13 PM
Replies: 2
Views: 3,400
Posted By LooseCannon
Unable to locate Recoil Compensation setting in Editor

I'm guessing this is a failure of my vision, but I'm not seeing anywhere to adjust the recoil compensation values for added firearms in the editor. I'm looking to add the weapons from Gun...
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