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Search: Posts Made By: Arkadious
Forum: HL - Pathfinder Roleplaying Game August 7th, 2022, 02:23 AM
Replies: 11
Views: 2,972
Posted By Arkadious
That code works great. I made a couple of tiny...

That code works great. I made a couple of tiny changes for what I wanted but yeah, thanks heaps! :) It's kinda frustrating how close it looked like I was to solving this myself and just not knowing...
Forum: HL - Pathfinder Roleplaying Game August 6th, 2022, 04:04 PM
Replies: 11
Views: 2,972
Posted By Arkadious
I think your way of deleting tags, inserting some...

I think your way of deleting tags, inserting some temporary tags before wealth calculations, and then reinserting the correct tags afterwards is probably the best method.

I don't have much...
Forum: HL - Pathfinder Roleplaying Game August 2nd, 2022, 12:29 AM
Replies: 11
Views: 2,972
Posted By Arkadious
I think I might've found a lead involving the...

I think I might've found a lead involving the gear item gMoney, but if I try to find gMoney in the editor, while I can find the id using a search item function I can't actually find an entry for it....
Forum: HL - Pathfinder Roleplaying Game July 31st, 2022, 12:39 AM
Replies: 11
Views: 2,972
Posted By Arkadious
I'm able to alter some numbers that are used for...

I'm able to alter some numbers that are used for levels using these bits of code:


field[cLevelAdj].value += -2
herofield[tPlanLvl].value += -2
herofield[tLastLevel].value +=...
Forum: HL - Pathfinder Roleplaying Game July 30th, 2022, 05:59 PM
Replies: 11
Views: 2,972
Posted By Arkadious
I can see that the Wealth by Level mechanic...

I can see that the Wealth by Level mechanic (mechWealth) references some arrays that have been labeled as such:


mechGrGear
mechGrLim
mechGrMagi
mechGrNPC
mechGrPC
mechGrProt
mechGrWeap
Forum: HL - Pathfinder Roleplaying Game July 30th, 2022, 04:02 PM
Replies: 11
Views: 2,972
Posted By Arkadious
I've attached the file I'm working on (the one...

I've attached the file I'm working on (the one that goes in ProgramData).
Forum: HL - Pathfinder Roleplaying Game July 30th, 2022, 02:03 PM
Replies: 11
Views: 2,972
Posted By Arkadious
Suggested Wealth for Level [Help]

Does anyone know the name / priority of the script that calculates the player's level and determines how much wealth the player should have for it?

From what I can tell without finding it, the...
Forum: HL - Pathfinder Roleplaying Game July 27th, 2022, 09:19 PM
Replies: 1,821
Views: 948,690
Posted By Arkadious
I've managed to get the Gestalt addon to play...

I've managed to get the Gestalt addon to play nicely with characters greater than Lvl 20 - to a degree.

The important part that did it was commenting out a couple of lines of code from one of the...
Forum: HL - Pathfinder Roleplaying Game May 15th, 2022, 08:59 PM
Replies: 1,821
Views: 948,690
Posted By Arkadious
I've found a bug when it comes to creating...

I've found a bug when it comes to creating characters above 20th level using Gestalt.

You can create a character up to level 20 using two classes in Gestalt, and that works fine.

However, the...
Forum: HL - Pathfinder Roleplaying Game September 8th, 2021, 05:24 PM
Replies: 0
Views: 1,977
Posted By Arkadious
Non-existent sortset referenced

Background info: I'm trying to fix an issue with the Fused Summoner where it doesn't give the correct base attack bonus for wearing the Eidolon. I haven't even altered the code for cSumFusEid Id yet,...
Forum: HL - Pathfinder Roleplaying Game August 30th, 2021, 12:00 AM
Replies: 8
Views: 4,118
Posted By Arkadious
I've done it! I've actually fixed it! 1....

I've done it! I've actually fixed it!

1. Gave Handwraps a 1d3 damage dice
2. "Size Doesn't Matter?" is still enabled for both Unarmed strikes and Handwraps
3. Gave Handwraps GroupId IsWeapon and...
Forum: HL - Pathfinder Roleplaying Game August 29th, 2021, 10:40 PM
Replies: 8
Views: 4,118
Posted By Arkadious
I think the issue comes from the Handwraps...

I think the issue comes from the Handwraps pulling the size information from Unarmed strike and then having the size category for the damage dice increased by a size category.

By default,...
Forum: HL - Pathfinder Roleplaying Game July 27th, 2021, 04:16 PM
Replies: 8
Views: 4,118
Posted By Arkadious
Fixed the issue originally, but now I cannot...

Fixed the issue originally, but now I cannot remember how I solved it fully as the post above was only a part of the solution. Reinstalled some stuff on my computer and accidentally deleted the fix I...
Forum: HL - Pathfinder Roleplaying Game May 25th, 2021, 09:49 PM
Replies: 8
Views: 4,118
Posted By Arkadious
Managed to solve the issue by setting Stonefist...

Managed to solve the issue by setting Stonefist Gloves to post-level, and setting the Priority Level to 10001
Forum: HL - Pathfinder Roleplaying Game May 25th, 2021, 09:12 PM
Replies: 8
Views: 4,118
Posted By Arkadious
Stonefists are set to pre-level Handwraps are...

Stonefists are set to pre-level
Handwraps are set to post-level

Both are at Priority 10000
Forum: HL - Pathfinder Roleplaying Game May 23rd, 2021, 11:22 PM
Replies: 8
Views: 4,118
Posted By Arkadious
Changing Handwraps damage dice without changing player/weapon size.

Hello,

I'm trying to change the damage dice of handwraps to have the damage dice of a large creature.

Currently, Stonefist gloves increases the damage dice on a medium creature's Unarmed Strike...
Forum: HL - Pathfinder Roleplaying Game April 3rd, 2021, 03:11 PM
Replies: 0
Views: 1,449
Posted By Arkadious
Question: Custom weapons that only deal damage of a specific type

I'm trying to make a custom magic weapon changes all damage dealt to untyped damage, similar to how a merciful weapon changes the damage dealt to non-lethal damage.

How would I go about doing...
Forum: HL - Pathfinder Roleplaying Game March 28th, 2021, 08:44 PM
Replies: 0
Views: 1,426
Posted By Arkadious
Problems with Double Descriptive Text

Has anyone else experienced issues when making new abilties or replacing existing ones, where if you use either the Replace Thing Id field, or use the Append Reference Information option, the...
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