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Search: Posts Made By: Mathias
Forum: HL - Authoring Kit April 2nd, 2013, 07:58 AM
Replies: 6
Views: 13,495
Posted By Mathias
A detail I forgot to note: Note how all my...

A detail I forgot to note:

Note how all my gizmo examples had a helper pick?

That's because of a change that needs to be made to tables within a gizmo.

Normally, you can leave the...
Forum: HL - Authoring Kit April 1st, 2013, 11:50 AM
Replies: 6
Views: 13,495
Posted By Mathias
(#3 Reserved in case I think of anything more I...

(#3 Reserved in case I think of anything more I want to add)
Forum: HL - Authoring Kit April 1st, 2013, 11:50 AM
Replies: 6
Views: 13,495
Posted By Mathias
By default, when the user adds a thing that has...

By default, when the user adds a thing that has an entity added to it, the form will automatically pop up.

You can change this behavior by setting a flag on the main component you are using for...
Forum: HL - Authoring Kit April 1st, 2013, 11:50 AM
Replies: 6
Views: 13,495
Posted By Mathias
Using gizmos along with the purchasing mechanisms...

Using gizmos along with the purchasing mechanisms (if the gizmo represents a piece of gear that you can purchase modifications for, using cash).

If you want the things you add to your gizmo to...
Forum: HL - Authoring Kit April 1st, 2013, 10:23 AM
Replies: 6
Views: 13,495
Posted By Mathias
Now, the visual elements - showing that gizmo to...

Now, the visual elements - showing that gizmo to the end user.

Here's an example from the gear tab in Shadowrun - this is within a <template>, and that template is the picktemplate="" of a...
Forum: HL - Authoring Kit April 1st, 2013, 10:02 AM
Replies: 6
Views: 13,495
Posted By Mathias
The first step in setting up a gizmo is to write...

The first step in setting up a gizmo is to write the <entity>. Here's an example from Shadowrun:

<!-- An entity for the Possession adjustment -->
<entity
id="adjPossess"
form="poCustPoss">...
Forum: HL - Authoring Kit April 1st, 2013, 09:29 AM
Replies: 6
Views: 13,495
Posted By Mathias
Gizmos and how to use them

Every pick in Hero Lab must be within a container (this isn't a container like a backpack - this "container" is purely a programming term) (the mechanism Hero Lab uses to track what items are within...
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