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Posts Made By:
Mathias
Forum:
HL - Authoring Kit
February 6th, 2014, 12:20 PM
Replies:
127
d6 Star Wars
Views:
70,747
Posted By
Mathias
As I mentioned in that post, in Shadowrun, the...
As I mentioned in that post, in Shadowrun, the script that calculates advCost and the script that adds to the trtBonus of the thing being advanced needed to be the same script. Because the...
Forum:
HL - Authoring Kit
February 5th, 2014, 01:29 PM
Replies:
127
d6 Star Wars
Views:
70,747
Posted By
Mathias
Check around post 102 or so of this thread:...
Check around post 102 or so of this thread: http://forums.wolflair.com/showthread.php?t=24027&highlight=advCost&page=10 for an existing discussion of this issue.
Forum:
HL - Authoring Kit
February 5th, 2014, 01:26 PM
Replies:
127
d6 Star Wars
Views:
70,747
Posted By
Mathias
Static fields may not be changed during use -...
Static fields may not be changed during use - they're set by the game system and then never changed again - you want a different advCost in each case, so you need a derived field.
Calculate and...
Forum:
HL - Authoring Kit
February 4th, 2014, 08:07 AM
Replies:
127
d6 Star Wars
Views:
70,747
Posted By
Mathias
Here's the piece of code (in advancement.core)...
Here's the piece of code (in advancement.core) that places the final advance cost on the resource that's storing all the advancement costs:
<!-- Each advancement consumes its cost in...
Forum:
HL - Authoring Kit
November 9th, 2011, 08:41 AM
Replies:
127
d6 Star Wars
Views:
70,747
Posted By
Mathias
I'm guessing that Force skills aren't allowed to...
I'm guessing that Force skills aren't allowed to be taken unless something gives you access to them. If that's the case, I'd recommend using a prereq to keep those who can't use them from taking...
Forum:
HL - Authoring Kit
November 9th, 2011, 07:29 AM
Replies:
127
d6 Star Wars
Views:
70,747
Posted By
Mathias
That sounds like the sort of error you'd get due...
That sounds like the sort of error you'd get due to containereqs or conditions, or some other way of controlling whether something is live or not - it happens when something that's been added...
Forum:
HL - Authoring Kit
October 30th, 2011, 03:36 PM
Replies:
127
d6 Star Wars
Views:
70,747
Posted By
Mathias
If someone doesn't own the authoring kit package,...
If someone doesn't own the authoring kit package, then any game systems created with the authoring kit will run in demo mode for them.
Forum:
HL - Authoring Kit
September 5th, 2011, 02:51 PM
Replies:
127
d6 Star Wars
Views:
70,747
Posted By
Mathias
if (islinkage[Id] <> 0) then ...
if (islinkage[Id] <> 0) then
linkage[Id].
Forum:
HL - Authoring Kit
September 5th, 2011, 02:50 PM
Replies:
127
d6 Star Wars
Views:
70,747
Posted By
Mathias
You'll need to tell me more about what "Template"...
You'll need to tell me more about what "Template" means in this game system. Are they unique, or can there be more than one template on a character? If a template requires a certain race, does that...
Forum:
HL - Authoring Kit
September 5th, 2011, 02:44 PM
Replies:
127
d6 Star Wars
Views:
70,747
Posted By
Mathias
You've seen that the cost of an advancement is...
You've seen that the cost of an advancement is stored in advCost on the Advance component, right. Okay, so you need to change advCost in a script.
This is handled in the same script that's adding...
Forum:
HL - Authoring Kit
September 5th, 2011, 02:19 PM
Replies:
127
d6 Star Wars
Views:
70,747
Posted By
Mathias
Okay, these are damned difficult in Hero Lab,...
Okay, these are damned difficult in Hero Lab, since Hero Lab is set up to re-calculate everything, every time the user changes something on the hero.
What you're going to have to rely on here is...
Forum:
HL - Authoring Kit
August 29th, 2011, 08:32 AM
Replies:
127
d6 Star Wars
Views:
70,747
Posted By
Mathias
Sorry, I'm not familiar with this system, and I...
Sorry, I'm not familiar with this system, and I don't understand what you're trying to accomplish within Hero Lab.
There's nothing special about the linkages and attributes - the linkage itself...
Forum:
HL - Authoring Kit
August 29th, 2011, 08:25 AM
Replies:
127
d6 Star Wars
Views:
70,747
Posted By
Mathias
I was looking so hard for major things wrong that...
I was looking so hard for major things wrong that I missed a minor thing wrong:
if (final > 2) then
Forum:
HL - Authoring Kit
August 24th, 2011, 05:31 PM
Replies:
127
d6 Star Wars
Views:
70,747
Posted By
Mathias
You might try an Id other than "final" - that may...
You might try an Id other than "final" - that may be reserved for something else in the programming language (I have no idea why it would have an error there, and not the first time, though). Also,...
Showing results 1 to 14 of 14
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