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Forum: Hero Lab Discussion January 14th, 2023, 11:22 AM
Replies: 57
Views: 21,833
Posted By javadragon
Upgraded to 13.1 today and no issues

I just upgraded to 13.1 on my 14” MBP and had no issues using Hero Lab. Was able to open a character and level them 3 levels without an issue.
Forum: Hero Lab Discussion June 19th, 2021, 06:49 PM
Replies: 57
Views: 21,833
Posted By javadragon
I am also running Hero Lab (desktop version) on...

I am also running Hero Lab (desktop version) on Big Sur on a non-M1 MacBook Pro. It just runs with some major lag every so often. That is why I was also saying a simple recompile might do the trick.
Forum: Hero Lab Discussion June 13th, 2021, 06:11 PM
Replies: 57
Views: 21,833
Posted By javadragon
Hero Lab on Mac Needs Update for New OS

I have noticed that we have not had an update to Hero Lab for Mac for over a year. In that time a few major OS upgrades have happened. With no updates for Hero Lab, the application itself has started...
Forum: Hero Lab Discussion June 14th, 2014, 08:20 AM
Replies: 2
Views: 2,454
Posted By javadragon
Thank you kindly Mathias.

Thank you kindly Mathias.
Forum: Hero Lab Discussion June 14th, 2014, 06:05 AM
Replies: 2
Views: 2,454
Posted By javadragon
Unable to use '<' in procedure?

I was attempting to write a procedure utilizing the less than symbol for comparison. I kept getting this error when loading the data files:

File: MyTestFile.user (line 39) - Encountered unknown...
Forum: Hero Lab Discussion June 12th, 2014, 06:11 PM
Replies: 9
Views: 4,304
Posted By javadragon
Nevermind, I think just declaring the variable in...

Nevermind, I think just declaring the variable in the procedure (as well as before calling it) allows the value to be set. I thought the double declaration would be an error, but I guess not.
Forum: Hero Lab Discussion June 12th, 2014, 04:56 PM
Replies: 9
Views: 4,304
Posted By javadragon
Another sub question to this, as I cannot find...

Another sub question to this, as I cannot find this on the page. Can/how do I pass values or variables to a procedure?

I see that for SizeChange I do this:

sizemod = -1
call SizeChange


I...
Forum: Hero Lab Discussion June 11th, 2014, 06:17 PM
Replies: 9
Views: 4,304
Posted By javadragon
ShadowChemosh, I am intrigued by your work. ...

ShadowChemosh,

I am intrigued by your work.

I was working on code to know what level of Beast Shape you were casting to automatically add the abilities to the animal automatically. This way...
Forum: Hero Lab Discussion June 11th, 2014, 04:29 AM
Replies: 9
Views: 4,304
Posted By javadragon
Is there a way to make a function call?

I am working with alientude's beast/plant/elemental shape files. There are some things that I want to edit/add to his files to make it more complete. The big thing that I want to add to each...
Forum: HL - Savage Worlds June 1st, 2014, 06:58 AM
Replies: 8
Views: 3,226
Posted By javadragon
As I suspected, when I tried using the setlinkage...

As I suspected, when I tried using the setlinkage code, skill points were refunded to me when I gained the edge.

In my example, I had an Agility of d6 and a Smarts of d8. During hero creation, I...
Forum: HL - Savage Worlds May 31st, 2014, 04:40 PM
Replies: 8
Views: 3,088
Posted By javadragon
Thank you very much for the assistance with this.

Thank you very much for the assistance with this.
Forum: HL - Savage Worlds May 30th, 2014, 03:37 AM
Replies: 8
Views: 3,226
Posted By javadragon
Thank you for the replies. What I wound up...

Thank you for the replies.

What I wound up doing in mine was to create new Skills called "Fighting (Smarts)" and "Fighting (Strength)" which were linked to the appropriate Attributes. I then kept...
Forum: HL - Savage Worlds May 5th, 2014, 03:44 AM
Replies: 1
Views: 2,691
Posted By javadragon
Berserk edge and wounds

In the description of the Berserk edge, it states that "the warrior ignores all wound modifiers while berserk". However, if I check Berserk in the In-Play tab and then give myself a wound (or have a...
Forum: HL - Savage Worlds April 13th, 2014, 03:17 PM
Replies: 8
Views: 3,226
Posted By javadragon
Linking Fighting/Shooting skills to a different Attribute

I tried to search the forums for this answer, but I have not found a thread that matches what I am trying to do. So, if there already is a post that you are aware of for this, please link it here.
...
Forum: HL - Savage Worlds March 28th, 2014, 03:18 AM
Replies: 8
Views: 3,088
Posted By javadragon
Yes, that is exactly what I want it to do if...

Yes, that is exactly what I want it to do if there is a dash in the ROF. Please show me.
Forum: HL - Savage Worlds March 23rd, 2014, 06:40 PM
Replies: 8
Views: 3,088
Posted By javadragon
For other user's reference, here is what my...

For other user's reference, here is what my completed code looks like:

var rof as number
foreach pick in hero from WeapRange
~ if this is a bow weapon
if (eachpick.tagis[Weapon.Bow] <>...
Forum: HL - Savage Worlds March 23rd, 2014, 05:30 PM
Replies: 8
Views: 3,088
Posted By javadragon
After some searching on type conversion, I came...

After some searching on type conversion, I came up with this which seems to work:


var rof as number
foreach pick in hero from WeapRange
~ TODO: need to look at weapon name for the word...
Forum: HL - Savage Worlds March 23rd, 2014, 05:21 PM
Replies: 8
Views: 3,088
Posted By javadragon
That or is my only option appending text to this...

That or is my only option appending text to this field to say "+1"? If this is the case, will:


eachpick.field[wpFireRate].text = eachpick.field[wpFireRate].text & " (+1)"
Forum: HL - Savage Worlds March 23rd, 2014, 05:01 PM
Replies: 8
Views: 3,088
Posted By javadragon
Hero Lab Editor: Increase Rate of Fire

I am attempting to create a custom data file for a home brewed fantasy campaign setting for Savage Worlds. I am attempting to create a new edge called Fast Shot that will increase the ROF of the...
Forum: HL - Savage Worlds March 21st, 2014, 08:09 PM
Replies: 3
Views: 2,527
Posted By javadragon
Thank you very much Mathias. That worked...

Thank you very much Mathias. That worked perfectly. I never noticed those before in the New (Copy) list. The only thing that I have to figure out is why the Copy does not like the dashes before...
Forum: HL - Savage Worlds March 20th, 2014, 07:01 PM
Replies: 3
Views: 2,527
Posted By javadragon
New Edge Type Header in Add Edge Window

I see when I create an edge that I am able to choose "- New Tag -" for the "Type of Edge". I fill in the tag unique, name and abbreviation and all seems good. My custom data files saves and I am...
Forum: HL - Pathfinder Roleplaying Game September 12th, 2012, 06:53 AM
Replies: 590
Views: 144,830
Posted By javadragon
Tracked resources does not color in blocks on PDF output

I could not find if this was covered somewhere else or not, but my issue is with printing to the standard character sheet output. If this was covered somewhere else, please direct me to this thread....
Forum: Hero Lab Discussion February 26th, 2012, 03:17 PM
Replies: 192
Views: 59,079
Posted By javadragon
Mac Bug: Too many feat error text remained even after deleting a feat

I am using Pathfinder and added one too many feats to a character. At this point the "No more Feats can be added." text was replaced by the red error text. However, when I deleted the extra feat,...
Forum: Hero Lab Discussion February 24th, 2012, 05:20 PM
Replies: 192
Views: 59,079
Posted By javadragon
Beta Bug: Mouse over windows stay in foreground after command-tab to switch apps

If you mouse over a question mark icon to display the details for an item and then, while that window is still up, command-tabbing to different application will keep that detail window floating over...
Forum: Hero Lab Discussion January 23rd, 2012, 04:53 AM
Replies: 192
Views: 59,079
Posted By javadragon
I am also noticing that when I click on the icon...

I am also noticing that when I click on the icon to move my gear (to another container and not another hero), that it does not have a check mark by its current location like it did in windows. I...
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