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Search: Posts Made By: toddp
Forum: HL - Pathfinder Roleplaying Game December 27th, 2013, 04:06 PM
Replies: 9
Views: 5,843
Posted By toddp
Not sure if anyone posted a solution, but here is...

Not sure if anyone posted a solution, but here is my answer.

I was in the same situation as drakahn99, Hero Lab always works, works great, but now only would let me run one instance at a time. ...
Forum: Army Builder February 28th, 2006, 05:56 PM
Replies: 2
Views: 2,745
Posted By toddp
Great advice as always, Rob. Best regards, ...

Great advice as always, Rob.

Best regards,

Todd
Forum: Army Builder February 26th, 2006, 07:31 AM
Replies: 2
Views: 2,745
Posted By toddp
Advice on variable unit cost

I'm working with a game system with variable unit costs. There are two distinct ways to create an army:

1. create a card deck, which modifies the basic values of the units
2. use an existing...
Forum: Army Builder January 31st, 2006, 10:00 PM
Replies: 6
Views: 3,461
Posted By toddp
I found a workaround, but I'm not too happy with...

I found a workaround, but I'm not too happy with the results.

1. Make the minimum and maximum different numbers.
2. Use the start value to be the desired value
3. Hide the option using by...
Forum: Army Builder January 31st, 2006, 09:51 PM
Replies: 6
Views: 3,461
Posted By toddp
There is an easy way to reproduce this effect. ...

There is an easy way to reproduce this effect. In the example files, edit the unit.dat file in ABCreator.
1. Open the unit steeljaw.
2. In the option vu_electro, set a min and max constraint to...
Forum: Army Builder January 31st, 2006, 09:38 PM
Replies: 6
Views: 3,461
Posted By toddp
Latest experiment. I changed the Nature of my...

Latest experiment. I changed the Nature of my option to "include".
The link is not added as long as minimum equals maximum. If minimum and maximum are different, the link is added.

Is this...
Forum: Army Builder January 30th, 2006, 09:00 PM
Replies: 6
Views: 3,461
Posted By toddp
Sorry, I mis-typed. I added the test to the Eval...

Sorry, I mis-typed. I added the test to the Eval script within the option, so I know that the option is actually being processed and that selection is returning 1.

What I don't understand is why...
Forum: Army Builder January 30th, 2006, 07:33 AM
Replies: 6
Views: 3,461
Posted By toddp
option does not create child link

I suspect that I am doing something wrong -- that's usually the case! :)

I have an option that adds an item when the option is selected. When I change the minimum and maximum range to 1, the...
Forum: Army Builder January 30th, 2006, 07:17 AM
Replies: 4
Views: 3,599
Posted By toddp
I forgot to thank you for your help, Rob. Your...

I forgot to thank you for your help, Rob. Your input is always appreciated.
Forum: Army Builder January 13th, 2006, 10:48 PM
Replies: 4
Views: 3,599
Posted By toddp
Thank you for your reply. I thought of this...

Thank you for your reply.

I thought of this as well. If I have 23 races, then I simply have to code 23 links that display the minimum and maximum. When I code, I can unroll my loop of 3...
Forum: Army Builder January 13th, 2006, 02:23 PM
Replies: 5
Views: 4,028
Posted By toddp
You read the tutorial. That is great. I...

You read the tutorial. That is great.

I would highly recommend that you copy the minimal directory and use that as your basic starting point. This is the quickest way to get started. You will...
Forum: Army Builder January 10th, 2006, 07:35 PM
Replies: 4
Views: 3,599
Posted By toddp
Setting a variable initial option value

I am working on deck construction and variable unit cost system. My latest challenge is how to set the minimum option value when a specific race is selected.

Here's the structure:

1. The card...
Forum: Army Builder January 10th, 2006, 07:09 PM
Replies: 3
Views: 3,469
Posted By toddp
As one newbie to another, I can recommend the...

As one newbie to another, I can recommend the example data files. There is the rather complex one, example. I started with the minimal data file when I started the Warmaster Ancients data file.
...
Forum: Army Builder January 10th, 2006, 07:04 PM
Replies: 10
Views: 7,904
Posted By toddp
Thank you for the considered reply. I understand...

Thank you for the considered reply. I understand these decisions are difficult to make.

Best regards,

Todd
Forum: Army Builder January 10th, 2006, 06:59 PM
Replies: 4
Views: 3,355
Posted By toddp
Excellent reply. Thank you. I've implemented...

Excellent reply. Thank you. I've implemented many of the suggestions already using global stats associated with the card deck.

In answer to your question regarding deck construction, it is...
Forum: Army Builder January 4th, 2006, 10:19 AM
Replies: 4
Views: 3,355
Posted By toddp
sure. First the user selects a set of cards...

sure.

First the user selects a set of cards that define the army:

2 Infantry Move, 2 Melee, 2 Cavalry Move, 1 Difficult Terrain, 10 Milling About, 1 Uncontrolled Charge

Total of 18 cards. ...
Forum: Army Builder December 31st, 2005, 07:13 AM
Replies: 4
Views: 3,355
Posted By toddp
Advice Request: Variable Unit Cost

I have a new AB 3.1 project that is stretching my abilities as an author. I think AB 3.1 has all of the features I require, but could use some advice as to the structure of the data files.

The...
Forum: Army Builder December 30th, 2005, 08:34 AM
Replies: 10
Views: 7,904
Posted By toddp
Suggestion: Include AB2.0 data file support

I have witnessed several discussions regarding the cost of upgrading AB 2.0 to 3.1. Most of the discussions revolve around a single point purchase price and yearly fee. To me, this is a non-issue,...
Forum: Army Builder December 22nd, 2005, 07:31 PM
Replies: 5
Views: 3,804
Posted By toddp
Received an email response from W.L. Support. I...

Received an email response from W.L. Support. I messed up. The "cost is single" selection on the option from the unit link or from the option itself works correctly. My mistake.

Regards,
...
Forum: Army Builder December 20th, 2005, 11:25 AM
Replies: 5
Views: 3,804
Posted By toddp
I found a way around this for me. I...

I found a way around this for me.

I changed the command chariot to an item. The calculation is performed corrected using the "Cost is Single?/yes" option on the link for the option.
Forum: Army Builder December 20th, 2005, 08:03 AM
Replies: 5
Views: 3,804
Posted By toddp
Forgot, I cannot upload .ab files. Sorry about...

Forgot, I cannot upload .ab files. Sorry about that. I sent a separte email to support.wolflair.com.

Let me know what I can do to help.

Regards,

Todd
Forum: Army Builder December 20th, 2005, 07:54 AM
Replies: 5
Views: 3,804
Posted By toddp
I am seeing a similar problem in my development...

I am seeing a similar problem in my development of the Warmaster Ancients rules.

Select the Egyptian Army List.
Add a Leader, 80 pts.
Select Command Chariot Option, 10 pts.

At this point...
Forum: Army Builder December 10th, 2005, 02:06 PM
Replies: 11
Views: 5,750
Posted By toddp
Forgot to add one other important item. This...

Forgot to add one other important item.

This makes the output for minimums and maximums the same without a lot of maintenance. I have to maintain only a handful of rules but automatically get the...
Forum: Army Builder December 10th, 2005, 02:04 PM
Replies: 11
Views: 5,750
Posted By toddp
Thank you all very much for your help. I wanted...

Thank you all very much for your help. I wanted to respond with the method that appears to work the best (at least for me).

1. Add id tag to all of my units, results in unitid.xxx generated for...
Forum: Army Builder December 6th, 2005, 08:14 PM
Replies: 11
Views: 5,750
Posted By toddp
I've been playing with this for a bit now. I...

I've been playing with this for a bit now. I realized that General was a bad example. The issue is with most units in the ruleset have specific maximums depending upon the race.

In some ways, I...
Showing results 1 to 25 of 28

 
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