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Forum: HL - D&D 5th Edition SRD May 5th, 2021, 11:41 AM
Replies: 11
Views: 1,086
Posted By spannclann
No one has a suggestion?

No one has a suggestion?
Forum: HL - D&D 5th Edition SRD April 28th, 2021, 07:12 PM
Replies: 11
Views: 1,086
Posted By spannclann
The issue with my code is that, when that fighter...

The issue with my code is that, when that fighter holds a weapon in either hand, his unarmed 1d10+4 damage is supposed to drop to an unarmed 1d8+4 damage and I do not know how to do that.

I think...
Forum: HL - D&D 5th Edition SRD April 28th, 2021, 04:32 PM
Replies: 11
Views: 1,086
Posted By spannclann
@Fenris447 I have used your code and it is not...

@Fenris447
I have used your code and it is not working. I have a level 10 fighter with Grappler and Tavern Brawler. He should be doing 1d10+4 damage. With your code, he is doing 5 damage.

6686...
Forum: HL - D&D 5th Edition SRD April 23rd, 2021, 01:29 PM
Replies: 11
Views: 1,086
Posted By spannclann
I forgot to mention that I had a second Eval...

I forgot to mention that I had a second Eval script that is as follows:



~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)

~ If we're disabled, do...
Forum: HL - D&D 5th Edition SRD April 23rd, 2021, 11:47 AM
Replies: 11
Views: 1,086
Posted By spannclann
I have tried the code you've proposed. However,...

I have tried the code you've proposed. However, it does not conduct the check and reduces the unarmed damage to literal STR modifier damage.

As the character gains levels, their unarmed damage...
Forum: HL - D&D 5th Edition SRD April 23rd, 2021, 10:05 AM
Replies: 11
Views: 1,086
Posted By spannclann
Need help with Code fix

Okay, my code checks to see if the Actor is unarmed and, if so, then checks their level to apply something. My issue is, that when the Actor is armed, this check should not be done.

For Example....
Forum: HL - D&D 5th Edition SRD April 23rd, 2021, 06:04 AM
Replies: 0
Views: 571
Posted By spannclann
Where Did I Save It?

About 3 years ago I fixed the Fisticufs and Pugilist Variants to accurately reflect the unarmed fighting damage. Now, it seems wonky and i see the versions I made on the character, but i can't seem...
Forum: HL - D&D 5th Edition SRD November 19th, 2020, 03:12 PM
Replies: 1
Views: 1,337
Posted By spannclann
If anyone is curious, I did figure it out. The...

If anyone is curious, I did figure it out. The code is:

if (hero.tagcount[Classes.?] >= 12) then
field[wDamExtra].text = " plus 2d4"
endif
Forum: HL - D&D 5th Edition SRD November 19th, 2020, 11:55 AM
Replies: 1
Views: 1,337
Posted By spannclann
Weapon extra damage

I am trying to make magical weapons that get an extra damage dice at certain levels. I am assuming that i should probably bootstrap this but maybe eval scripts would be better. Anyone know how I can...
Forum: HL - D&D 5th Edition SRD November 19th, 2020, 11:47 AM
Replies: 2
Views: 1,334
Posted By spannclann
You are a genius Sir! My conditional works fine...

You are a genius Sir! My conditional works fine and your example is perfect.
Forum: HL - D&D 5th Edition SRD November 19th, 2020, 09:04 AM
Replies: 2
Views: 1,334
Posted By spannclann
Bootstrapping Spells to an Item

I am needing to bootstrap spells to an Item. I know I need to

1. Go to the bootstraps tab
2. Click to add another bootstrap
3. Choose the spell I want

What I need help with is the Conditions...
Forum: HL - D&D 5th Edition SRD November 19th, 2020, 07:42 AM
Replies: 13
Views: 1,878
Posted By spannclann
Yes, I did notice that late last night when...

Yes, I did notice that late last night when something wasnt showing up the wai I wanted.
Forum: HL - D&D 5th Edition SRD November 18th, 2020, 07:41 AM
Replies: 13
Views: 1,878
Posted By spannclann
Does this only affect the program when "In-Play"?...

Does this only affect the program when "In-Play"? If so, I am not concerned with that. I am just wanting the weapon and its abilities to show up properly on the character sheet when printed.
Forum: HL - D&D 5th Edition SRD November 18th, 2020, 07:32 AM
Replies: 13
Views: 1,878
Posted By spannclann
The child reference was from some other eval...

The child reference was from some other eval script I found. I am not that proficient in coding lol. I will try it how you suggest and see if it works.

***Yes, taking out the child does work.
Forum: HL - D&D 5th Edition SRD November 18th, 2020, 07:16 AM
Replies: 13
Views: 1,878
Posted By spannclann
Eureka! This is what I needed to conditionally...

Eureka! This is what I needed to conditionally add a bonus to the weapon......

if (hero.tagcount[Classes.?] >= 5) then
hero.child[iRIPGSDB].field[BonEnhance].value += 1
endif
...
Forum: HL - D&D 5th Edition SRD November 18th, 2020, 06:59 AM
Replies: 13
Views: 1,878
Posted By spannclann
I am not sure what I am doing wrong with my eval...

I am not sure what I am doing wrong with my eval script. I have it checking if it is equipped and for attunement. Then I go into my If statement to see if the character is 5th level or above. I save...
Forum: HL - D&D 5th Edition SRD November 17th, 2020, 09:36 AM
Replies: 13
Views: 1,878
Posted By spannclann
Okay. I am going through various Magic items to...

Okay. I am going through various Magic items to check out their eval scripts right now. Any suggestions on what Magic Items I can check out to look at the bootstraps?
Forum: HL - D&D 5th Edition SRD November 17th, 2020, 09:02 AM
Replies: 13
Views: 1,878
Posted By spannclann
I used your “If hero.tagcount[Class.?] >= 5” eval...

I used your “If hero.tagcount[Class.?] >= 5” eval script and I get an error saying Class is not defined. I changed Class to Fighter and got the same message that Fighter was not defined.

I changed...
Forum: HL - D&D 5th Edition SRD November 17th, 2020, 08:47 AM
Replies: 13
Views: 1,878
Posted By spannclann
Some levels will add a bonus to the weapon some...

Some levels will add a bonus to the weapon
some levels will add a bonus to an ability score
some levels will add the use of a spell
some levels will add a bonus to AC
some levels will add a bonus...
Forum: HL - D&D 5th Edition SRD November 17th, 2020, 05:49 AM
Replies: 13
Views: 1,878
Posted By spannclann
So, after digging in a bit, is there a way to do...

So, after digging in a bit, is there a way to do what I am wanting by bootstrapping the weapons and associating tags with it?
Forum: HL - D&D 5th Edition SRD November 16th, 2020, 06:41 PM
Replies: 13
Views: 1,878
Posted By spannclann
Increasingly Magical Weapons

I am looking to create Weapons that "Level Up" when the Characters do. What I am thinking is that I need eval scripts that check the Heroes level and adds something such as:

at level 5 adds a +1...
Forum: HL - D&D 5th Edition SRD November 16th, 2020, 02:02 PM
Replies: 3
Views: 1,350
Posted By spannclann
It does not show the asterisk by Armor Class

It does not show the asterisk by Armor Class
Forum: HL - D&D 5th Edition SRD November 16th, 2020, 09:53 AM
Replies: 3
Views: 1,350
Posted By spannclann
I guess I should have specified what I wanted...

I guess I should have specified what I wanted exactly. However, I was looking the situational text and an asterisk by armor class. I will give this a shot and see what happens.
Forum: HL - D&D 5th Edition SRD November 16th, 2020, 06:13 AM
Replies: 2
Views: 1,303
Posted By spannclann
Thanks! Tha'ts what I was missing.

Thanks! Tha'ts what I was missing.
Forum: HL - D&D 5th Edition SRD November 16th, 2020, 06:12 AM
Replies: 4
Views: 1,802
Posted By spannclann
Got it!

Got it!
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