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Forum: HL - Mutants & Masterminds November 17th, 2017, 01:15 AM
Replies: 11
(M&M 2e) Permanent Powers
Views: 9,686
Posted By Korwin
Was going by your quote:

Was going by your quote:
Forum: HL - Mutants & Masterminds November 15th, 2017, 12:49 PM
Replies: 11
(M&M 2e) Permanent Powers
Views: 9,686
Posted By Korwin
According to HeroLab Transform (Mental) is not...

According to HeroLab Transform (Mental) is not (--> too lazy to search my books ;)) Unless it's continuos and lasting...
Forum: HL - Mutants & Masterminds November 15th, 2017, 11:41 AM
Replies: 11
(M&M 2e) Permanent Powers
Views: 9,686
Posted By Korwin
Hmm, so rules wise there is an difference between...

Hmm, so rules wise there is an difference between Transform (mental) and Transform.

So the workaround is only needed for Transform (mental).
(Or if you want no "undo button" for the Power User.)...
Forum: HL - Mutants & Masterminds November 15th, 2017, 11:01 AM
Replies: 11
(M&M 2e) Permanent Powers
Views: 9,686
Posted By Korwin
The slow fade? Quite a while, I imagine. ;) ...

The slow fade? Quite a while, I imagine. ;)



As I understand it, if the power is not permanent but 'only' continuos. Then objects turn back if the power user dies. No save required.
And the...
Forum: HL - Mutants & Masterminds November 15th, 2017, 10:19 AM
Replies: 11
(M&M 2e) Permanent Powers
Views: 9,686
Posted By Korwin
I can see the argument for my example, but to...

I can see the argument for my example, but to take another example.
Permanent transformation from dirt to castle is not possible, by the book?

If the power user dies, all his build castles will...
Forum: HL - Mutants & Masterminds November 15th, 2017, 09:32 AM
Replies: 11
(M&M 2e) Permanent Powers
Views: 9,686
Posted By Korwin
Permanent Powers

I want to model an permanent memory change power in MM2.
I am pretty shure in the past I could do that,
first upgrade the power with extras to continious then use the flaw to change it into...
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