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Posts Made By:
Mathias
Forum:
HL - Authoring Kit
September 12th, 2021, 12:45 PM
Replies:
10
Gizmo Help
Views:
7,640
Posted By
Mathias
<editthing compset="Ammunition" ...
<editthing
compset="Ammunition"
name="Ammunition"
group="EquipHelper"
prefix="am"
defchild="grCustAmmo"
description="Armor, vehicles, and simple equipment all have their own tabs for creating...
Forum:
HL - Authoring Kit
September 10th, 2021, 08:02 AM
Replies:
10
Gizmo Help
Views:
7,640
Posted By
Mathias
Yes, they're set on things, not components or...
Yes, they're set on things, not components or compsets. This way, different items can have different entities with different behaviors - for example, in PF2, staves are a special type of weapon, but...
Forum:
HL - Authoring Kit
September 10th, 2021, 07:03 AM
Replies:
10
Gizmo Help
Views:
7,640
Posted By
Mathias
You'll need to add the entity to each <thing>...
You'll need to add the entity to each <thing> that gets that entity. So add it to your first weapon, and then always copy-paste to create new weapons so they all have it.
And I wouldn't call...
Forum:
HL - Authoring Kit
December 8th, 2018, 11:30 AM
Replies:
10
Gizmo Help
Views:
7,640
Posted By
Mathias
Where you've defined the <entity> itself, you set...
Where you've defined the <entity> itself, you set up the bootstraps within the entity. Here's an example from Pathfinder of the entity used in the -Custom/Magic Weapon-:
<entity
...
Forum:
HL - Authoring Kit
January 14th, 2018, 09:22 AM
Replies:
10
Gizmo Help
Views:
7,640
Posted By
Mathias
If this is a thing, you can't use "foreach pick"...
If this is a thing, you can't use "foreach pick" - you can only use a "pick" foreach if you're running on a pick.
Try
foreach bootstrap in entity from GearQual
A gizmo that has not yet been...
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