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Forum: HL - User Projects May 5th, 2021, 05:15 PM
Replies: 182
Views: 52,696
Posted By TCArknight
A new version should be showing as available....

A new version should be showing as available. (@Farling - I double checked and this should have both the advancement.core and the components.core files. let me know if still not seeing them... )

...
Forum: HL - User Projects May 3rd, 2021, 09:31 AM
Replies: 182
Views: 52,696
Posted By TCArknight
Very odd.... do you have advancement.core and...

Very odd.... do you have advancement.core and components.core? I believe components.core would contain the ones you had listed...
Forum: HL - User Projects April 30th, 2021, 01:59 PM
Replies: 182
Views: 52,696
Posted By TCArknight
Ok, Intrepid and Miranda issues are fixed for...

Ok, Intrepid and Miranda issues are fixed for next release.

Also, looks like Photon Torpedoes still were including the Scale in the Damage calculation when they shouldn't:

I just need to go...
Forum: HL - Savage Worlds April 29th, 2021, 07:30 AM
Replies: 2
Views: 186
Posted By TCArknight
No luck. I get: That line 9 is...

No luck. I get:
That line 9 is eachpick.amendthing[...]

I found a thread I had about amendthing: https://forums.wolflair.com/showthread.php?t=55973&highlight=amendthing

In it, Mathias mentions...
Forum: HL - Savage Worlds April 27th, 2021, 02:58 PM
Replies: 2
Views: 186
Posted By TCArknight
Questions about PowerMods.??? tags

Ok, I'm playing around with this to find the best way to deal with Mega Modifiers for Savage Rifts... :)



I have no problem adding a new PowerMods.? tag as long as I add it before Setup/2000...
Forum: HL - Savage Worlds April 27th, 2021, 01:58 PM
Replies: 535
Views: 120,987
Posted By TCArknight
Thank you sir! :) Appreciate all you do!

Thank you sir! :) Appreciate all you do!
Forum: HL - Savage Worlds April 27th, 2021, 11:00 AM
Replies: 535
Views: 120,987
Posted By TCArknight
I'm not seeing the appenddesc macro in the...

I'm not seeing the appenddesc macro in the definition.def file in either the savage or the savage/source folder...
Forum: HL - Savage Worlds April 26th, 2021, 06:01 PM
Replies: 213
Views: 56,064
Posted By TCArknight
Yea! Looking forward to digging in. :)

Yea! Looking forward to digging in. :)
Forum: HL - User Projects April 22nd, 2021, 10:12 AM
Replies: 182
Views: 52,696
Posted By TCArknight
Thanks! I'll check into these and see what...

Thanks!

I'll check into these and see what can be done.
Forum: HL - User Projects March 29th, 2021, 11:13 AM
Replies: 182
Views: 52,696
Posted By TCArknight
New version 1.10 should be available from the...

New version 1.10 should be available from the update link in the post linked to below. :)
Forum: HL - User Projects March 25th, 2021, 04:33 AM
Replies: 182
Views: 52,696
Posted By TCArknight
I did not realize I hadn't gotten this in there....

I did not realize I hadn't gotten this in there. Working on that now, and should have in the next week or so...
Forum: HL - Authoring Kit February 21st, 2021, 02:29 PM
Replies: 2
Views: 2,980
Posted By TCArknight
@Mathias - Am I correct that this is possible? ...

@Mathias - Am I correct that this is possible?

Main component - Base vehicle
* Gizmo 1 - Vehicle Modes - tags base vehicle with mode to allow for active weapons
* Gizmo 2 - Vehicle Weapons
**...
Forum: HL - Savage Worlds January 13th, 2021, 05:42 AM
Replies: 535
Views: 120,987
Posted By TCArknight
Howdy! Is the free skill supposed to be at...

Howdy!

Is the free skill supposed to be at d6 level? The Helper.CoreSkill tag just ensures that the d4 rank is free. If you need the d6 to be as well, then you need to add this on the property at...
Forum: HL - Savage Worlds January 5th, 2021, 05:32 PM
Replies: 535
Views: 120,987
Posted By TCArknight
I'm actually hoping now that PF1 has arrived on...

I'm actually hoping now that PF1 has arrived on HLO, that SW will get the next bit of love
Forum: HLO - Pathfinder 1st Edition January 5th, 2021, 05:02 PM
Replies: 9
Views: 647
Posted By TCArknight
Will we eventually see the individual pieces of...

Will we eventually see the individual pieces of the bundles available separately? I have several bundles where I might have 4/5th or 3/4ths of the bundle, and I'd prefer not to have to buy the entire...
Forum: Hero Lab Online Discussion January 5th, 2021, 05:00 PM
Replies: 10
Views: 748
Posted By TCArknight
I wholeheartedly agree with this sentiment! ...

I wholeheartedly agree with this sentiment!

I love now being able to pull up HLO on my phone and work on a PF1 character idea no matter where I am. Admittedly, at the moment not being able to have...
Forum: HL - Authoring Kit December 22nd, 2020, 09:18 AM
Replies: 2
Views: 2,980
Posted By TCArknight
Another Gizmo question

Ok, stepping back from the Lifepath and looking elsewhere for inspiration, I see a concept that makes me wonder.

The hero is a pilot of a Mecha. The Mecha has two forms, a Humanoid Robot and a...
Forum: HL - Authoring Kit December 16th, 2020, 06:12 AM
Replies: 27
Views: 2,848
Posted By TCArknight
I found the issue for the checkbox. I needed the...

I found the issue for the checkbox. I needed the field on the Lifepath component, rather than the helper.
Forum: HL - Authoring Kit December 15th, 2020, 08:38 AM
Replies: 27
Views: 2,848
Posted By TCArknight
That worked, thanks. :) Can you think of a...

That worked, thanks. :)

Can you think of a reason that a checkbox wouldn't display on a gizmo form? This is my layout and template, which seems like it should work, but no luck...
<template
...
Forum: HL - Authoring Kit December 14th, 2020, 09:14 AM
Replies: 27
Views: 2,848
Posted By TCArknight
And a different question. :) The Lifepath...

And a different question. :)

The Lifepath Module component has an Index field which looks at a field on the hero to set it's value.
<field
id="lpIndex"
name="Index"
...
Forum: HL - Authoring Kit December 14th, 2020, 08:58 AM
Replies: 27
Views: 2,848
Posted By TCArknight
I can actually see situations for both. I...

I can actually see situations for both.

I like the idea of allowing, but warning if the same one is taken twice (since the Skills are nonunique).
Forum: HL - Authoring Kit December 14th, 2020, 06:25 AM
Replies: 27
Views: 2,848
Posted By TCArknight
That did it! :) Each skill selected on the...

That did it! :)

Each skill selected on the lifepath module forwards a LifepathSkill.xxx identity tag to the module itself.

In some cases, I need to make sure the same skill hasn't been taken...
Forum: HL - Authoring Kit December 13th, 2020, 10:05 AM
Replies: 27
Views: 2,848
Posted By TCArknight
Mathias, I appreciate all the help on this....

Mathias,

I appreciate all the help on this. :)

Is it possible to bootstrap a Resource on the gizmo child that can be used to keep track of the number of selections of that type that are...
Forum: HL - Authoring Kit December 9th, 2020, 02:03 PM
Replies: 27
Views: 2,848
Posted By TCArknight
New question. :) I've gotten the Skill...

New question. :)

I've gotten the Skill selection/improvement process working where if the skill is selected for a module, it improves the version of itself on the hero which has the...
Forum: HL - Authoring Kit December 8th, 2020, 12:34 PM
Replies: 27
Views: 2,848
Posted By TCArknight
Thanks Mathias, I'll dive into this to see what...

Thanks Mathias, I'll dive into this to see what works best and simplest. :)
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