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Forum: Realm Works Discussion Yesterday, 04:12 AM
Replies: 576
Views: 174,133
Posted By Farling
Release 2.18 is available Images can now be...

Release 2.18 is available

Images can now be embedded in XLSX files.
The data preview window will show only a blank cell for any cells containing images.
The generated RWexport file will have the...
Forum: HL - Call of Cthulhu September 16th, 2021, 07:08 AM
Replies: 0
Views: 100
Posted By Farling
For users of Foundry VTT

My Realm Works Import module for Foundry VTT now supports creation of Actors from Call of Cthulhu portfolios (either stand-alone files, or embedded inside Realm Works files).

It works best if you...
Forum: Realm Works Discussion September 16th, 2021, 07:03 AM
Replies: 84
Views: 16,720
Posted By Farling
0.7.0 adds support for decoding Call of Cthulhu...

0.7.0 adds support for decoding Call of Cthulhu portfolios into Actors.

It works much better if the Foundry compendium and/or Items Directory contain definitions for weapons, skills, books and...
Forum: HLO - Pathfinder 2nd Edition September 8th, 2021, 03:17 AM
Replies: 3
Views: 207
Posted By Farling
If red and green are going to be used, it would...

If red and green are going to be used, it would be really nice to have clearly different shades for the 1-in-20 people who had red-green colour blindness.
Forum: Realm Works Discussion September 4th, 2021, 03:10 PM
Replies: 84
Views: 16,720
Posted By Farling
0.6.1 adds more to PF1 Actor decoding: ...

0.6.1 adds more to PF1 Actor decoding:
Non-weapon attacks now added to COMBAT tab in the "Natural Attacks" section.
Special Attacks (probably from classes & feats) are added to the MISC section of...
Forum: HL - Pathfinder Roleplaying Game September 4th, 2021, 01:41 AM
Replies: 8
Views: 552
Posted By Farling
Hi Aril, check out version 0.6.0 which contains...

Hi Aril, check out version 0.6.0 which contains three improvements for PF1 portfolio decoding:

Attempt to automatically populate the Combat tab of Actors from all the weapons in their inventory....
Forum: Realm Works Discussion September 4th, 2021, 01:40 AM
Replies: 84
Views: 16,720
Posted By Farling
0.6.0 improves the decoding of PF1 actors from HL...

0.6.0 improves the decoding of PF1 actors from HL portfolios

Attempt to automatically populate the Combat tab of Actors from all the weapons in their inventory.
Detect "masterwork" and "+X"...
Forum: HL - Pathfinder Roleplaying Game September 3rd, 2021, 02:45 PM
Replies: 8
Views: 552
Posted By Farling
Oops, I missed your earlier message. If it...

Oops, I missed your earlier message.

If it seems that the process has hung, then press F12 and look in the console of your browser for any warnings or errors which might be reported.
Forum: HL - Pathfinder Roleplaying Game September 3rd, 2021, 02:16 PM
Replies: 8
Views: 552
Posted By Farling
You would be correct. The behaviour of the thing...

You would be correct. The behaviour of the thing is not stored in the .por file, so you would have to also create the thing separately in Foundry VTT with the correct rules.

With Foundry VTT, when...
Forum: Realm Works Discussion September 3rd, 2021, 01:46 PM
Replies: 84
Views: 16,720
Posted By Farling
0.5.5 fixes some issues... Links to the...

0.5.5 fixes some issues...

Links to the parent topic, and links to child topics, will now only contain the public name of the topic and will NOT include all the aliases.

Folders will be created...
Forum: Realm Works Discussion September 2nd, 2021, 07:29 AM
Replies: 84
Views: 16,720
Posted By Farling
0.5.2 fixes issues with Actor processing... ...

0.5.2 fixes issues with Actor processing...

Ensure that ALL portfolios + statblocks in a topic are converted into Actors (instead of just the first one).

Prevent error when filename is missing...
Forum: HLO - Pathfinder 2nd Edition September 2nd, 2021, 12:52 AM
Replies: 21
Views: 1,809
Posted By Farling
And do any other online character generators...

And do any other online character generators release updates on the same day, or within less than a week, of the book being published by the publisher?
Forum: Realm Works Discussion September 1st, 2021, 12:22 AM
Replies: 4
Views: 414
Posted By Farling
That would be me ;-) I haven't used it in...

That would be me ;-)

I haven't used it in anger on Win 11, but it starts up and I'm able to navigate between topics successfully.
Forum: Realm Works Discussion August 31st, 2021, 07:26 AM
Replies: 84
Views: 16,720
Posted By Farling
0.5.1 fixes a bug. Snippets are now placed...

0.5.1 fixes a bug.

Snippets are now placed immediately after the section header when the section has sub-sections. (Previously they were put AFTER all sub-sections, and so appeared to be part of...
Forum: Hero Lab Online Discussion August 30th, 2021, 01:53 PM
Replies: 11
Views: 731
Posted By Farling
If it was based on PF1 then maybe someone would...

If it was based on PF1 then maybe someone would develop it for Classic HL.
Forum: HL - Pathfinder Roleplaying Game August 30th, 2021, 01:50 PM
Replies: 8
Views: 552
Posted By Farling
Yes, you can load the .por files directly. It...

Yes, you can load the .por files directly. It will try to populate everything automatically for PF1, but each sheet would need checking for errors/omissions.

If there are any discrepancies,...
Forum: Realm Works Discussion August 30th, 2021, 01:47 PM
Replies: 84
Views: 16,720
Posted By Farling
Hi Aril, the module will load a .por file...

Hi Aril, the module will load a .por file directly and create an Actor for each sheet in the .por portfolio file. If it is PF1, D&D 5E or Savage Worlds then it will also try to populate as much of...
Forum: HL - Savage Worlds August 23rd, 2021, 12:40 AM
Replies: 0
Views: 310
Posted By Farling
For users of Foundry VTT

Hello Savage World community,

If you use the Foundry VTT, then you might find my "Realm Works Importer" module useful as it will import your HL portfolio file directly (no need to be a user of...
Forum: Realm Works Discussion August 23rd, 2021, 12:38 AM
Replies: 84
Views: 16,720
Posted By Farling
0.5.0 will now set the disposition of the default...

0.5.0 will now set the disposition of the default token of NPC actors to match the allegiance found in the HL portfolio file.

It also adds support for Savage Worlds HL portfolio files. It will...
Forum: Hero Lab Online Discussion August 22nd, 2021, 01:00 PM
Replies: 12
Views: 1,046
Posted By Farling
The import of the XML files from inside .por...

The import of the XML files from inside .por files isn't too complicated - my realm works importer is doing it for 2 (soon to be 3) game systems.

Foundry VTT provides core functionality which...
Forum: Realm Works Discussion August 22nd, 2021, 12:57 PM
Replies: 84
Views: 16,720
Posted By Farling
0.4.1 fixes a bug introduced in 0.4.0 which meant...

0.4.1 fixes a bug introduced in 0.4.0 which meant that the module would fail to initialise if you did not have the D&D 5E game system installed on your Foundry installation.
Forum: Hero Lab Online Discussion August 19th, 2021, 01:58 AM
Replies: 12
Views: 1,046
Posted By Farling
I have been speaking to Kandashi and Anathema on...

I have been speaking to Kandashi and Anathema on the Foundry Discord.

They have both specifically mentioned that HLC is well known for allowing copyright material to be used without purchasing it...
Forum: Hero Lab Online Discussion August 18th, 2021, 04:03 PM
Replies: 12
Views: 1,046
Posted By Farling
Foundry team specifically don't want to allow...

Foundry team specifically don't want to allow import from Hero Lab Classic because of the supposed amount of piracy that is rife with the data sets. It definitely is NOT because the .por is a zip...
Forum: Hero Lab Online Discussion August 18th, 2021, 04:01 PM
Replies: 12
Views: 1,046
Posted By Farling
I haven't got very far in talks with them yet,...

I haven't got very far in talks with them yet, but I thought that the PDF reader module only worked on legal(?) PDF formats. (I have no idea if such a thing exists.)
Forum: Realm Works Discussion August 18th, 2021, 02:16 PM
Replies: 2
Views: 556
Posted By Farling
Apparently (according to FVTT) dndbeyond have...

Apparently (according to FVTT) dndbeyond have better control of the copyright (?).
Showing results 1 to 25 of 500

 
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