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Search: Posts Made By: jfrazierjr
Forum: HL - Savage Worlds April 24th, 2017, 11:56 AM
Replies: 17
Views: 6,078
Posted By jfrazierjr
Question, why would you not use a new tag on your...

Question, why would you not use a new tag on your axes and your code to check for that tag? It seems end users who add a new type of axe would be much less intimidated by adding a tag vs messing...
Forum: HL - Savage Worlds April 24th, 2017, 11:16 AM
Replies: 17
Views: 6,078
Posted By jfrazierjr
Ok.. so the way I understand you, the order of...

Ok.. so the way I understand you, the order of operations is:


Load all .users files, perform all replace one at a time(what if multiple files replace the same thing!?!?!?!? If this is the...
Forum: HL - Savage Worlds April 24th, 2017, 10:33 AM
Replies: 17
Views: 6,078
Posted By jfrazierjr
Well.. in theory for the Extend Thing, I would...

Well.. in theory for the Extend Thing, I would expect it to act just like adding a new property/tag/field to an existing thing without having to make a copy of it. Of course, I don't know exactly how...
Forum: HL - Savage Worlds April 24th, 2017, 10:10 AM
Replies: 17
Views: 6,078
Posted By jfrazierjr
Could you not filter for WeaponType.MedAxes and...

Could you not filter for WeaponType.MedAxes and then further filter by names containing "Axe", just like the filtering for specific knowledge skills is done)?

Since you know there are only...
Forum: HL - Savage Worlds April 24th, 2017, 10:02 AM
Replies: 17
Views: 6,078
Posted By jfrazierjr
Ok.. so exactly how does that work? Does...

Ok.. so exactly how does that work?

Does it actually find all references to edgCommand(for example) in all other feats and whatever and physically replaces them in the source? If so, that's a...
Forum: HL - Savage Worlds April 24th, 2017, 08:00 AM
Replies: 17
Views: 6,078
Posted By jfrazierjr
For option 2, as my initial testing shows that...

For option 2, as my initial testing shows that pre-requisites appear to work correctly(in at least the one place I tested them) when you input the original's Replaces Thing Id.

For example, if I...
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