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Posts Made By:
ghostman
Forum:
HL - Savage Worlds
February 25th, 2014, 09:47 AM
Replies:
5
Poverty still does not reduce starting funds
Views:
3,614
Posted By
ghostman
Specifically what I am doing, is I am helping...
Specifically what I am doing, is I am helping with the Agents of Oblivion file. Loadout (gear, equipment, spytech, spy devices) is set by a derived trait "Resource Points".
I am setting all the...
Forum:
HL - Savage Worlds
February 24th, 2014, 03:55 PM
Replies:
5
Poverty still does not reduce starting funds
Views:
3,614
Posted By
ghostman
I, too, am trying to customize and use funds.. ...
I, too, am trying to customize and use funds.. All I have found is the Rich edge which multiplies the starting funds - how do I seed that number my self?
Thanks!
Forum:
HL - Savage Worlds
February 13th, 2014, 08:52 AM
Replies:
8
Sticky:
I'll be available as a resource for Savage Worlds
Views:
24,440
Posted By
ghostman
Is there a tutorial thread anywhere that will...
Is there a tutorial thread anywhere that will help me set up a developer environment? I know CapedCrusader showed me how he has multiple setups and usually does new setting file development in a...
Forum:
HL - Savage Worlds
February 12th, 2014, 05:34 PM
Replies:
7
Specific Bonus Language
Views:
3,009
Posted By
ghostman
I just got it to work with domDomain for one of...
I just got it to work with domDomain for one of my files,.
Forum:
HL - Savage Worlds
February 12th, 2014, 08:07 AM
Replies:
8
Picking n Edges For Free
Views:
3,850
Posted By
ghostman
Looks like Somebody is working on a Low Life...
Looks like Somebody is working on a Low Life file.. I was thinking about messing with that.. Let me know if I can be of any help.
Showing results 1 to 5 of 5
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