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Search: Posts Made By: Territan
Forum: Hero Lab Discussion September 4th, 2014, 11:09 AM
Replies: 54
Views: 23,254
Posted By Territan
Is there a way to make an Aspect optional? My...

Is there a way to make an Aspect optional? My game offers players an optional Aspect, which Hero Lab needs to see filled.
Forum: Hero Lab Discussion February 22nd, 2014, 05:14 AM
Replies: 54
Views: 23,254
Posted By Territan
I had deleted the fatecore folder, reloaded it...

I had deleted the fatecore folder, reloaded it from the .hl file, and built from scratch, and the skills still wouldn't appear for me.

After recompiling the data files and shutting down and...
Forum: Hero Lab Discussion February 21st, 2014, 02:04 PM
Replies: 54
Views: 23,254
Posted By Territan
I have a custom data file for my campaign, which...

I have a custom data file for my campaign, which is a bit more high-powered (an extra optional Aspect and Refresh) and uses two custom skills.

The campaign comes up all right everywhere, including...
Forum: Hero Lab Discussion February 11th, 2014, 01:09 PM
Replies: 38
Views: 19,456
Posted By Territan
First posting of questions and stuff

Hello folks.

I'm trying to do a bit of hackery on the Fate Core template, in order to shoehorn in a campaign that I'm running. It seemed like an ideal use-case, since it's already a way in which...
Forum: Hero Lab Discussion June 8th, 2013, 07:25 AM
Replies: 0
Views: 2,828
Posted By Territan
Hero Lab, Boosted with the Power of Oxygen?

Okay, quick and maybe silly question. Anyone here use Oxygen XML (http://www.oxygenxml.com)? XML development suite, huge, feature-rich, available at a variety of levels up to the deceptively simply...
Forum: HL - Authoring Kit December 4th, 2012, 07:56 AM
Replies: 5
Views: 3,978
Posted By Territan
Okay, fair enough. I have another question,...

Okay, fair enough. I have another question, too...

(Incidentally, I think I found an interesting Hero Lab test case: 6th edition RuneQuest. It's a simplified version of the original system, with a...
Forum: HL - Authoring Kit November 30th, 2012, 04:27 PM
Replies: 5
Views: 3,978
Posted By Territan
I've been reviewing the wiki, and am coming to...

I've been reviewing the wiki, and am coming to grips with the terminology and hierarchy.

The Savage Worlds tutorials cover things like adding races, creatures, edges and hindrances, weapons,...
Forum: HL - Authoring Kit November 30th, 2012, 07:12 AM
Replies: 5
Views: 3,978
Posted By Territan
Starting from Scratch?

This has probably been covered elsewhere, and I'm simply too new to the forums to know where they are yet.

I'm looking over the Authoring Kit, and the Savage Worlds build... and I'm seeing where...
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