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Forum: HL - Authoring Kit September 12th, 2021, 12:13 PM
Replies: 10
Views: 2,615
Posted By TCArknight
If I recall, there is a way when setting up the...

If I recall, there is a way when setting up the editor tab for a component to add the entity by default, isn’t there?
Forum: HL - Savage Worlds August 28th, 2021, 03:54 PM
Replies: 2
Views: 387
Posted By TCArknight
If I remember correctly, CC has the Deadlands TWW...

If I remember correctly, CC has the Deadlands TWW Companion included in the next update.
Forum: HL - Authoring Kit August 18th, 2021, 03:10 PM
Replies: 9
Views: 506
Posted By TCArknight
Ok, things seem to be working fine as long as...

Ok, things seem to be working fine as long as there is only one Minion/Vehicle.

If the main hero purchases a second vehicle, then tries to shift to it the Minion doesn't seem to get the correct...
Forum: HL - Authoring Kit August 13th, 2021, 01:08 PM
Replies: 9
Views: 506
Posted By TCArknight
I'll give it a try that way, thanks. :) ...

I'll give it a try that way, thanks. :)

Another thing I notice though, is that no field other than a simple label with text is showing (per attached screenshot). Am I missing something?...
Forum: HL - Authoring Kit August 13th, 2021, 12:35 PM
Replies: 9
Views: 506
Posted By TCArknight
Ah. Ok, I see why in SR5 the Vehicle details are...

Ah. Ok, I see why in SR5 the Vehicle details are part of the RaceVeh component. If I understand correctly:

1) There are (at least) two sets of attributes in SR5, Character (Body, etc) and...
Forum: HL - Authoring Kit August 13th, 2021, 11:53 AM
Replies: 9
Views: 506
Posted By TCArknight
Thank you Mathias! That's what I get for...

Thank you Mathias!

That's what I get for cutting and pasting..... :(

Ok, I changed it to compset="Vehicle" and am getting this:


When I add thing="actor" to the templateref in the layout,...
Forum: HL - Authoring Kit August 13th, 2021, 09:35 AM
Replies: 9
Views: 506
Posted By TCArknight
As expected, when I add the vehicle from the Gear...

As expected, when I add the vehicle from the Gear tab for the hero, a secondary minion character is created.

When the minion is selected, I am trying to do is to display the appropriate fields on...
Forum: HL - Authoring Kit August 13th, 2021, 09:19 AM
Replies: 9
Views: 506
Posted By TCArknight
Minions Help?

Hi all.

After a time away from HL and related coding I'm diving back into it.

The dataset I'm attempting involves Vehicles as Minions (seems to be the default for the Sample Dataset)

I...
Forum: HL - Pathfinder Roleplaying Game July 12th, 2021, 09:47 AM
Replies: 26
Views: 14,588
Posted By TCArknight
Well, here's the thing..... There hasn't...

Well, here's the thing.....

There hasn't been a Paizo release for 1E since August 2019, and that was the last book in the Tyrant's Grasp AP.

What exactly is HLC missing for 1E?
Forum: HL - Savage Worlds June 26th, 2021, 04:11 PM
Replies: 550
Views: 136,471
Posted By TCArknight
re: acMaxWounds - the acMaxWounds field...

re: acMaxWounds -

the acMaxWounds field seems to determine how many points of wound damage it takes to show INC on the In-Play tab.

For a PC, this field seems to begin at 4, but for a...
Forum: HL - Savage Worlds June 26th, 2021, 04:03 PM
Replies: 550
Views: 136,471
Posted By TCArknight
Melee Vehicle weapons are showing RoF as part of...

Melee Vehicle weapons are showing RoF as part of the output for character sheets. (wpNotes field for special weapons doesn't exclude wpFireRate for melee weapons)
Forum: HL - Savage Worlds June 23rd, 2021, 12:55 AM
Replies: 284
Views: 96,790
Posted By TCArknight
Can alwaysupdate="yes" be added to the portals on...

Can alwaysupdate="yes" be added to the portals on the Basics tab and the Summary Basics tab (tab_basics.dat and the summ_basics.dat) (or at least to the bmStatus and smStatus portals)?

I have a...
Forum: HL - Savage Worlds June 20th, 2021, 07:39 AM
Replies: 10
Views: 8,046
Posted By TCArknight
What error are you getting?

What error are you getting?
Forum: HL - Savage Worlds June 18th, 2021, 08:45 PM
Replies: 550
Views: 136,471
Posted By TCArknight
I’ll get a bit more specific detail, but it looks...

I’ll get a bit more specific detail, but it looks like creatures at least begin with max wounds of 2. So, when taking wounds, it’s -1 -> -2 -> Incapacitated on the 3rd.
Forum: HL - Savage Worlds June 18th, 2021, 08:37 PM
Replies: 4
Views: 974
Posted By TCArknight
I had backed the KS for it and the subsequent...

I had backed the KS for it and the subsequent adventure book, and really love the take on a PA world.



There are some interesting SW takes as well…
Forum: HL - Savage Worlds June 17th, 2021, 03:22 PM
Replies: 4
Views: 974
Posted By TCArknight
Interest in The After?

Would there be interest in a dataset for The After (from Fainting Goat Games and Jade Monkey Studios)?

I'm finishing up the Creatures, but I think most all of the rest of the chargen stuff is in. ...
Forum: HL - Savage Worlds June 17th, 2021, 01:32 PM
Replies: 550
Views: 136,471
Posted By TCArknight
Size does not seem to be adding to Max Wounds....

Size does not seem to be adding to Max Wounds. For example, a creature with Size 4 should have 3 wounds before incapacitated. The acMaxWound value of the hero in this case though remains 2
Forum: HL - Savage Worlds June 10th, 2021, 11:38 AM
Replies: 284
Views: 96,790
Posted By TCArknight
Would it be possible to get an additional chooser...

Would it be possible to get an additional chooser added to adjustments? I'd like to be able to select a weapon/item (much like current adjWeapon) and apply a Tag to it (where the tag would be...
Forum: HL - Savage Worlds May 30th, 2021, 09:20 AM
Replies: 284
Views: 96,790
Posted By TCArknight
One big change in the latest version (v1.3) of...

One big change in the latest version (v1.3) of the core Savage Pathfinder is to revert to languages as a "have it or not" thing instead of a skill.

So we if this is the way things will be going,...
Forum: HL - Savage Worlds May 30th, 2021, 09:19 AM
Replies: 284
Views: 96,790
Posted By TCArknight
One big change in the latest version (v1.3) of...

One big change in the latest version (v1.3) of the core Savage Pathfinder is to revert to languages as a "have it or not" thing instead of a skill.

So we if this is the way things will be going,...
Forum: HL - User Projects May 5th, 2021, 05:15 PM
Replies: 185
Views: 61,556
Posted By TCArknight
A new version should be showing as available....

A new version should be showing as available. (@Farling - I double checked and this should have both the advancement.core and the components.core files. let me know if still not seeing them... )

...
Forum: HL - User Projects May 3rd, 2021, 09:31 AM
Replies: 185
Views: 61,556
Posted By TCArknight
Very odd.... do you have advancement.core and...

Very odd.... do you have advancement.core and components.core? I believe components.core would contain the ones you had listed...
Forum: HL - User Projects April 30th, 2021, 01:59 PM
Replies: 185
Views: 61,556
Posted By TCArknight
Ok, Intrepid and Miranda issues are fixed for...

Ok, Intrepid and Miranda issues are fixed for next release.

Also, looks like Photon Torpedoes still were including the Scale in the Damage calculation when they shouldn't:

I just need to go...
Forum: HL - Savage Worlds April 29th, 2021, 07:30 AM
Replies: 2
Views: 1,496
Posted By TCArknight
No luck. I get: That line 9 is...

No luck. I get:
That line 9 is eachpick.amendthing[...]

I found a thread I had about amendthing: https://forums.wolflair.com/showthread.php?t=55973&highlight=amendthing

In it, Mathias mentions...
Forum: HL - Savage Worlds April 27th, 2021, 02:58 PM
Replies: 2
Views: 1,496
Posted By TCArknight
Questions about PowerMods.??? tags

Ok, I'm playing around with this to find the best way to deal with Mega Modifiers for Savage Rifts... :)



I have no problem adding a new PowerMods.? tag as long as I add it before Setup/2000...
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