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Forum: HL - D&D 5th Edition SRD October 8th, 2021, 12:39 PM
Replies: 4
Views: 233
Posted By spannclann
@dungeonguru I am using the Warlock type of...

@dungeonguru

I am using the Warlock type of spell slot pool. I was curious if there was a code to change the word Warlock to something else?

6743
Forum: HL - D&D 5th Edition SRD October 8th, 2021, 12:21 PM
Replies: 4
Views: 233
Posted By spannclann
@dungeonguru I am using the Warlock type of...

@dungeonguru

I am using the Warlock type of spell slot pool. I was curious if there was a code to change the word Warlock to something else?

6743
Forum: HL - D&D 5th Edition SRD October 7th, 2021, 05:13 AM
Replies: 4
Views: 233
Posted By spannclann
Yes it does. I was thinking more along the...

Yes it does. I was thinking more along the Warlock type of spell slot pool
Forum: HL - D&D 5th Edition SRD October 6th, 2021, 07:38 AM
Replies: 4
Views: 233
Posted By spannclann
Limited Spell Casting

I am creating a Martial Archetype and I am having some trouble adding limited spell casting.

I have specific spells in mind that the Archetype will get access to at certain levels and I know how...
Forum: HL - D&D 5th Edition SRD September 30th, 2021, 10:59 AM
Replies: 2
Views: 388
Posted By spannclann
Wow....57 views and crickets..... I know...

Wow....57 views and crickets.....


I know if I use the Eval Script:

field[wDamExtra].text = " + 3d6 piercing"

for a weapon, it will add + 3d6 piercing to the weapons damage when printed...
Forum: HL - D&D 5th Edition SRD September 29th, 2021, 01:13 PM
Replies: 2
Views: 388
Posted By spannclann
Fist Wraps

I need some help with Fist Wraps. It is my understanding that they are for our Unarmed Fighting style heroes to use without being considered "armed". The issue is that when they are equipped it drops...
Forum: HL - D&D 5th Edition SRD September 22nd, 2021, 05:58 AM
Replies: 0
Views: 477
Posted By spannclann
Shield equip code

I have the following code that checks if there is a weapon in either the main or off hand. Does anyone know the code to check if a shield is equipped?

if (hero.tagis[Hero.EquipMain] = 0) then
if...
Forum: HL - D&D 5th Edition SRD September 22nd, 2021, 05:32 AM
Replies: 1
Views: 1,599
Posted By spannclann
I just use ...

I just use

hero.child[wUnarmed].field[dmmBonus].value += 2
Forum: HL - D&D 5th Edition SRD September 22nd, 2021, 05:32 AM
Replies: 2
Views: 1,664
Posted By spannclann
Are you just trying to add +2 to Damage? If so,...

Are you just trying to add +2 to Damage? If so, this is the code I put in Fisticuffs:

hero.child[wUnarmed].field[dmmBonus].value += 2
Forum: HL - D&D 5th Edition SRD September 22nd, 2021, 04:57 AM
Replies: 1
Views: 1,207
Posted By spannclann
Hey Casey. I believe the following code is what...

Hey Casey. I believe the following code is what you are looking for. Do you know where to add it?

field[wDamExtra].text = " + 3d6 piercing"
Forum: HL - D&D 5th Edition SRD September 21st, 2021, 10:11 AM
Replies: 3
Views: 514
Posted By spannclann
I did find a bit of code that works, but it adds...

I did find a bit of code that works, but it adds +2 to the Attack AND Damage. What needs to be done to it to only add +2 to damage?

hero.child[wUnarmed].field[Bonus].value += 2

******Edit******...
Forum: HL - D&D 5th Edition SRD September 21st, 2021, 09:04 AM
Replies: 3
Views: 514
Posted By spannclann
Hero Lab 5e

Hero Lab 5e
Forum: HL - D&D 5th Edition SRD September 21st, 2021, 07:48 AM
Replies: 3
Views: 514
Posted By spannclann
Checking if unarmed then add +2 to Damage

I am trying to check a hero to see if they are unarmed then I want to add +2 to damage if true. I can check if unarmed by:

if (hero.tagis[Hero.EquipMain] = 0) then
if (hero.tagis[Hero.EquipOff] =...
Forum: HL - D&D 5th Edition SRD May 5th, 2021, 11:41 AM
Replies: 11
Views: 2,487
Posted By spannclann
No one has a suggestion?

No one has a suggestion?
Forum: HL - D&D 5th Edition SRD April 28th, 2021, 07:12 PM
Replies: 11
Views: 2,487
Posted By spannclann
The issue with my code is that, when that fighter...

The issue with my code is that, when that fighter holds a weapon in either hand, his unarmed 1d10+4 damage is supposed to drop to an unarmed 1d8+4 damage and I do not know how to do that.

I think...
Forum: HL - D&D 5th Edition SRD April 28th, 2021, 04:32 PM
Replies: 11
Views: 2,487
Posted By spannclann
@Fenris447 I have used your code and it is not...

@Fenris447
I have used your code and it is not working. I have a level 10 fighter with Grappler and Tavern Brawler. He should be doing 1d10+4 damage. With your code, he is doing 5 damage.

6686...
Forum: HL - D&D 5th Edition SRD April 23rd, 2021, 01:29 PM
Replies: 11
Views: 2,487
Posted By spannclann
I forgot to mention that I had a second Eval...

I forgot to mention that I had a second Eval script that is as follows:



~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)

~ If we're disabled, do...
Forum: HL - D&D 5th Edition SRD April 23rd, 2021, 11:47 AM
Replies: 11
Views: 2,487
Posted By spannclann
I have tried the code you've proposed. However,...

I have tried the code you've proposed. However, it does not conduct the check and reduces the unarmed damage to literal STR modifier damage.

As the character gains levels, their unarmed damage...
Forum: HL - D&D 5th Edition SRD April 23rd, 2021, 10:05 AM
Replies: 11
Views: 2,487
Posted By spannclann
Need help with Code fix

Okay, my code checks to see if the Actor is unarmed and, if so, then checks their level to apply something. My issue is, that when the Actor is armed, this check should not be done.

For Example....
Forum: HL - D&D 5th Edition SRD April 23rd, 2021, 06:04 AM
Replies: 0
Views: 1,490
Posted By spannclann
Where Did I Save It?

About 3 years ago I fixed the Fisticufs and Pugilist Variants to accurately reflect the unarmed fighting damage. Now, it seems wonky and i see the versions I made on the character, but i can't seem...
Forum: HL - D&D 5th Edition SRD November 19th, 2020, 03:12 PM
Replies: 1
Views: 1,610
Posted By spannclann
If anyone is curious, I did figure it out. The...

If anyone is curious, I did figure it out. The code is:

if (hero.tagcount[Classes.?] >= 12) then
field[wDamExtra].text = " plus 2d4"
endif
Forum: HL - D&D 5th Edition SRD November 19th, 2020, 11:55 AM
Replies: 1
Views: 1,610
Posted By spannclann
Weapon extra damage

I am trying to make magical weapons that get an extra damage dice at certain levels. I am assuming that i should probably bootstrap this but maybe eval scripts would be better. Anyone know how I can...
Forum: HL - D&D 5th Edition SRD November 19th, 2020, 11:47 AM
Replies: 2
Views: 1,610
Posted By spannclann
You are a genius Sir! My conditional works fine...

You are a genius Sir! My conditional works fine and your example is perfect.
Forum: HL - D&D 5th Edition SRD November 19th, 2020, 09:04 AM
Replies: 2
Views: 1,610
Posted By spannclann
Bootstrapping Spells to an Item

I am needing to bootstrap spells to an Item. I know I need to

1. Go to the bootstraps tab
2. Click to add another bootstrap
3. Choose the spell I want

What I need help with is the Conditions...
Forum: HL - D&D 5th Edition SRD November 19th, 2020, 07:42 AM
Replies: 13
Views: 2,455
Posted By spannclann
Yes, I did notice that late last night when...

Yes, I did notice that late last night when something wasnt showing up the wai I wanted.
Showing results 1 to 25 of 53

 
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