Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Search Forums

Notices

Showing results 1 to 25 of 191
Search took 0.02 seconds.
Search: Posts Made By: Gumbytie
Forum: HL - Savage Worlds August 26th, 2023, 11:22 AM
Replies: 1
Views: 1,429
Posted By Gumbytie
Never mind, I finally got this to work.

Never mind, I finally got this to work.
Forum: HL - Savage Worlds August 26th, 2023, 11:18 AM
Replies: 1
Views: 1,429
Posted By Gumbytie
Script based on created User Tag

So I have an Edge that applies a +1 to attack bonus for "light" swords only (aka rapier, heavy rapier, shortsword). Since I am nit using Standard Gear, all these weapons reside in my .user file.
...
Forum: HL - Savage Worlds August 26th, 2023, 04:16 AM
Replies: 1
Views: 1,498
Posted By Gumbytie
Displaying custom weapon damage

Hopefully I ask this clearly. So I have a custom Wizard's Staff as equipment. The damage starts at Str+d4 and increases with each Rank of the wizard. My code for that works just fine:

Traits/5000...
Forum: HL - Savage Worlds August 17th, 2023, 12:02 PM
Replies: 7
Views: 1,610
Posted By Gumbytie
That worked. Strange, I really thought I tried...

That worked. Strange, I really thought I tried that option. Sigh, getting old.
Forum: HL - Savage Worlds August 17th, 2023, 10:00 AM
Replies: 7
Views: 1,610
Posted By Gumbytie
Yes, I was wondering if it might be the timing....

Yes, I was wondering if it might be the timing. But didn't want to randomly guess at something new.
Forum: HL - Savage Worlds August 17th, 2023, 03:45 AM
Replies: 7
Views: 1,610
Posted By Gumbytie
Hmm, I used the Debug trick you used me to...

Hmm, I used the Debug trick you used me to double-check. Simplified code a bit to tes.


if (tagis[Equipped.Equipped] <> 0) then
var swim as number
swim = #trait[trPace]

debug #trait[trPace]...
Forum: HL - Savage Worlds August 16th, 2023, 02:30 PM
Replies: 7
Views: 1,610
Posted By Gumbytie
Swim speed = Pace

So I want to track Swim Speed to Pace.

Traits/5000


var swim as number
swim = hero.child[trPace].value
if (#resmax[resLoadLim] < hero.child[resEncumb].field[resSpent].value) then
swim -= 2...
Forum: HL - Savage Worlds August 12th, 2023, 10:26 AM
Replies: 2
Views: 1,444
Posted By Gumbytie
That solved it. Thanks!

That solved it. Thanks!
Forum: HL - Savage Worlds August 12th, 2023, 09:16 AM
Replies: 2
Views: 1,444
Posted By Gumbytie
Eberron Warforged

Yes, I know it isn't technically a SW setting but some players seem interested in porting the setting over to SW. So I am the HeroLab guy who has to make it work :)

Warforged have a a Racial...
Forum: HL - Savage Worlds August 3rd, 2023, 01:06 PM
Replies: 1
Views: 1,325
Posted By Gumbytie
Armor as a container

I ask this because of this thread: http://forums.wolflair.com/showthread.php?t=30998

Caped wrote this in response to question 3.



Okay, that is cool. I can easily create armour as a...
Forum: HL - Savage Worlds August 3rd, 2023, 10:20 AM
Replies: 6
Views: 1,691
Posted By Gumbytie
It doesn't like field[powPoints].text -= 1 ...

It doesn't like

field[powPoints].text -= 1

Same error code.

By individual power level, this gets applied to every power by hand? I got lost on that part.

This is an Edge that applies the...
Forum: HL - Savage Worlds August 3rd, 2023, 09:12 AM
Replies: 6
Views: 1,691
Posted By Gumbytie
Egads, that makes my eyes bleed :) Okay so I...

Egads, that makes my eyes bleed :)

Okay so I tried out your suggestion:

Setup/10000

herofield[powPoints].text -= 1


I get a syntax error: Only derived fields can generally be modified...
Forum: HL - Savage Worlds August 3rd, 2023, 03:28 AM
Replies: 6
Views: 1,691
Posted By Gumbytie
Setting "No Power Points"

I have never though about Power Point Cost, with or without "No Power Points."

Lankhmar setting uses No Power Points.

There is an edge Strong Caster:


I thought, easy enough. So I tried...
Forum: HL - Savage Worlds August 2nd, 2023, 10:00 AM
Replies: 10
Views: 2,364
Posted By Gumbytie
So this latest suggestion worked. ...

So this latest suggestion worked.

Pre-Traits/5000


if (field[grIsEquip].value <> 0) then
foreach pick in hero where "thingid.miSFAPath2"
eachpick.field[wpDmgBonus].value += 2
...
Forum: HL - Savage Worlds August 2nd, 2023, 04:17 AM
Replies: 9
Views: 3,855
Posted By Gumbytie
Not sure if any of the old users here are still...

Not sure if any of the old users here are still active but throwing this question out to jbearwillis just in case.

I came across this thread while researching other things. You mention you...
Forum: HL - Savage Worlds August 2nd, 2023, 04:14 AM
Replies: 10
Views: 2,364
Posted By Gumbytie
Heh, I think we got sidetracked. My original...

Heh, I think we got sidetracked. My original problem was the script at top of this thread would affect ALL weapons, etc. I was trying to figure out how to limit the effects to just applying to that...
Forum: HL - Savage Worlds August 1st, 2023, 07:55 AM
Replies: 10
Views: 2,364
Posted By Gumbytie
Hmm, okay, but this isn't for construction....

Hmm, okay, but this isn't for construction. Assuming I am understanding.

This is magic weapon listed in the new Fantasy Companion, just something a player can select normally.

I was just going...
Forum: HL - Savage Worlds July 31st, 2023, 05:09 AM
Replies: 10
Views: 2,364
Posted By Gumbytie
But this isn't a weapon the user "adds" magic...

But this isn't a weapon the user "adds" magic ability to. This is a weapon in the existing Fantasy Companion. There are several similar weapons that have these kind of affects (effects?) but there is...
Forum: HL - Savage Worlds July 30th, 2023, 03:28 PM
Replies: 10
Views: 2,364
Posted By Gumbytie
A good start hint, thank you very much. I can...

A good start hint, thank you very much. I can sorta see where I am supposed to going with this but Trademark Weapon uses a Chosen field to drive it.

I need this to work on a magic weapon the...
Forum: HL - Savage Worlds July 30th, 2023, 01:57 PM
Replies: 4
Views: 1,355
Posted By Gumbytie
Okay, getting somewhere now. Lots of cups of...

Okay, getting somewhere now. Lots of cups of coffee.

1. So on the Setting Adjust file make sure "Multiple Languages" checked.

2. Go with Smarts d4

3. Use this Mechanic script for starting...
Forum: HL - Savage Worlds July 30th, 2023, 01:22 PM
Replies: 2
Views: 1,422
Posted By Gumbytie
Now that is a serious bunch of code :) I...

Now that is a serious bunch of code :)

I should mention that this ties into the other question I had about starting languages, meaning this version is for Deluxe and uses lgLanguage, not the...
Forum: HL - Savage Worlds July 30th, 2023, 12:38 PM
Replies: 4
Views: 1,355
Posted By Gumbytie
Okay, some clarification. This is for Deluxe...

Okay, some clarification. This is for Deluxe setting right now. Eventually will roll this over to SWADE but that will utilize its default language method probably.

So for now. I came up with this...
Forum: HL - Savage Worlds July 30th, 2023, 12:18 PM
Replies: 295
Views: 146,258
Posted By Gumbytie
Okay, yes, it looks like number 1 is working. I...

Okay, yes, it looks like number 1 is working. I think I just happened upon a few items that must not have had the proper tag applied. Sigh, I probably should have kept a list of those.

I will try...
Forum: HL - Savage Worlds July 30th, 2023, 10:52 AM
Replies: 10
Views: 2,364
Posted By Gumbytie
Weapons specific damage and attack bonuses

So I have never tried to apply these bonuses to one particular weapon when equipped.

Example, from the Fantasy Companion the "Pathblocker". It grants the wielder +2 to his Fighting and damage...
Forum: HL - Savage Worlds July 30th, 2023, 10:35 AM
Replies: 12
Views: 2,537
Posted By Gumbytie
Ding, ding, ding! We have a winner! Thanks...

Ding, ding, ding! We have a winner!

Thanks Cape, that did it.

Amazing how delicate that timing issue can be.
Showing results 1 to 25 of 191

 
Forum Jump

All times are GMT -8. The time now is 09:58 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.