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Search: Posts Made By: CapedCrusader
Forum: HL - Savage Worlds March 14th, 2024, 10:50 AM
Replies: 47
Views: 22,839
Posted By CapedCrusader
Bad news. My day job went crazy. If things shake...

Bad news. My day job went crazy. If things shake out the way I expect I'll be between contracts and will have time to get this done soon. But the last few weeks have been, shall we say, challenging,
Forum: HL - Savage Worlds February 15th, 2024, 07:16 AM
Replies: 47
Views: 22,839
Posted By CapedCrusader
OK I got a bunch done over the holidays. Then...

OK
I got a bunch done over the holidays. Then my day job went crazy again. They seriously have no clue what a work/life balance is. Really tired of working every weekend since September.
It looks...
Forum: HL - Savage Worlds December 20th, 2023, 08:52 AM
Replies: 56
Views: 79,456
Posted By CapedCrusader
I hoping to get it done during my holiday break,...

I hoping to get it done during my holiday break, short as it is this year. This working 6-7 days a week is for the birds, though.
Forum: HL - Savage Worlds December 12th, 2023, 07:06 AM
Replies: 56
Views: 79,456
Posted By CapedCrusader
They're for both, actually. If you go into the...

They're for both, actually. If you go into the Settings for each character, there's a checkbox for Adventure Edition. Check this for SWADE, uncheck it for Explorer's Edition. Although some of the...
Forum: HL - Savage Worlds November 22nd, 2023, 04:23 PM
Replies: 235
Views: 117,309
Posted By CapedCrusader
October and November have been unfun. Missed...

October and November have been unfun. Missed automation deadlines are painful. So are 6-7 day work weeks. They tell me we're almost done working weekends.
Still making the new magic item system work...
Forum: HL - Savage Worlds November 22nd, 2023, 04:20 PM
Replies: 47
Views: 22,839
Posted By CapedCrusader
Forgive the quietude on this, folks. Things...

Forgive the quietude on this, folks.
Things got real tight in my day job, and I've been working 6-7 days a week for the last two months. I've had 2 days off this month. Thank heavens for holidays....
Forum: HL - Savage Worlds September 13th, 2023, 07:05 AM
Replies: 235
Views: 117,309
Posted By CapedCrusader
I'm working with the changes in the magic items,...

I'm working with the changes in the magic items, and finding a way to make it easier on players. The addition of the spell modifiers is a curve ball. I think I have a good solution, and I'm putting...
Forum: HL - Savage Worlds August 27th, 2023, 12:28 AM
Replies: 1
Views: 1,499
Posted By CapedCrusader
Tell them it's because while it's on the purchase...

Tell them it's because while it's on the purchase list, it's doesn't belong to them yet and therefore doesn't apply Rank yet LOL.
No, really though, that's kind of what it is. Although I'm surprised...
Forum: HL - Savage Worlds August 20th, 2023, 11:32 PM
Replies: 559
Views: 213,254
Posted By CapedCrusader
What update are you referring to? We haven't...

What update are you referring to? We haven't updated Deadlands in a while.
Remove the file 'DLR Setting Adjustment.user'. There was an earlier update that took care of that. That should fix it.
Forum: HL - Savage Worlds August 17th, 2023, 11:35 AM
Replies: 7
Views: 1,610
Posted By CapedCrusader
Try hero.child[trPace].field[trtBonus].value

Try hero.child[trPace].field[trtBonus].value
Forum: HL - Savage Worlds August 17th, 2023, 11:28 AM
Replies: 7
Views: 1,610
Posted By CapedCrusader
There are several places in the code that...

There are several places in the code that reference trPace like that. I don't see why it's not working.
Forum: HL - Savage Worlds August 17th, 2023, 07:45 AM
Replies: 7
Views: 1,610
Posted By CapedCrusader
Is the timing still set at Traits/5000?

Is the timing still set at Traits/5000?
Forum: HL - Savage Worlds August 17th, 2023, 01:14 AM
Replies: 7
Views: 1,610
Posted By CapedCrusader
I think it's that top one. Try: swim =...

I think it's that top one. Try:

swim = #trait[trPace]
Forum: HL - Savage Worlds August 12th, 2023, 09:34 AM
Replies: 2
Views: 1,444
Posted By CapedCrusader
Try a timing of Effects/5000 for that.

Try a timing of Effects/5000 for that.
Forum: HL - Savage Worlds August 4th, 2023, 08:21 AM
Replies: 6
Views: 1,691
Posted By CapedCrusader
Odd. The field "powPoints" *is* a derived...

Odd. The field "powPoints" *is* a derived field.
Forum: HL - Savage Worlds August 4th, 2023, 08:07 AM
Replies: 1
Views: 1,325
Posted By CapedCrusader
I think the answer to both of your questions lies...

I think the answer to both of your questions lies in the foreach loop. Here's an example where it goes through the weapons attached to a Vehicle and removes the weight - this code is part of each...
Forum: HL - Savage Worlds August 3rd, 2023, 09:44 AM
Replies: 6
Views: 1,691
Posted By CapedCrusader
I don't think herofield is right in this context....

I don't think herofield is right in this context. It should just be field, and you should be operating at the individual Power level.
Forum: HL - Savage Worlds August 3rd, 2023, 07:33 AM
Replies: 6
Views: 1,691
Posted By CapedCrusader
Dang zombies anyway LOL

Dang zombies anyway LOL
Forum: HL - Savage Worlds August 3rd, 2023, 07:33 AM
Replies: 6
Views: 1,691
Posted By CapedCrusader
Try this: herofield[powPoints].text -= 1 It's...

Try this:
herofield[powPoints].text -= 1
It's just stored in a text field rather than a number field is all. You can still do math with it. You just have to be a little more careful. And since...
Forum: HL - Savage Worlds August 2nd, 2023, 07:22 AM
Replies: 10
Views: 2,365
Posted By CapedCrusader
Don't modify Fighting Skill. Add to the items...

Don't modify Fighting Skill. Add to the items wpBonus. That will just affect the weapon.
And adding to wpDmgBonus is affecting all weapons??
Forum: HL - Savage Worlds August 1st, 2023, 09:55 PM
Replies: 10
Views: 2,365
Posted By CapedCrusader
Well, for pre-built items just bootstrap what you...

Well, for pre-built items just bootstrap what you need.
Forum: HL - Savage Worlds August 1st, 2023, 07:26 AM
Replies: 10
Views: 2,365
Posted By CapedCrusader
Well, they've completely changed how magic items...

Well, they've completely changed how magic items work as far as construction. In Deluxe, you could do pretty much whatever. In SWADE, there aren't any open construction rules like that.
Forum: HL - Savage Worlds July 30th, 2023, 09:34 PM
Replies: 4
Views: 1,355
Posted By CapedCrusader
That's the thing - in Deluxe it can be either way...

That's the thing - in Deluxe it can be either way - A Skill or a separate item. Hence the difficulty, most of the code is written to work either way in Deluxe.
Forum: HL - Savage Worlds July 30th, 2023, 09:32 PM
Replies: 10
Views: 2,365
Posted By CapedCrusader
The used chooses which weapon he is carrying that...

The used chooses which weapon he is carrying that it applies to.
Forum: HL - Savage Worlds July 30th, 2023, 12:11 PM
Replies: 295
Views: 146,265
Posted By CapedCrusader
1) This should be set up. Let me know if it...

1) This should be set up. Let me know if it isn't.
2) This system has been reworked significantly in the new version. Let me see what I can do.
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