Forum: HL - Savage Worlds
March 23rd, 2021, 08:08 PM
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Replies: 235
Views: 127,537
Ah, okay. I haven't used the software in long...
Ah, okay. I haven't used the software in long enough that I couldn't remember if the editor were a special feature that had to be purchased separately. I thought I remembered it being so. There are a...
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Forum: HL - Savage Worlds
March 22nd, 2021, 10:22 AM
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Replies: 235
Views: 127,537
Not to be argumentative, but it's totally a...
Not to be argumentative, but it's totally a player-facing rule in the book.
Under "Breaking the Mold" on page 17 of SWADE, the first sentence is: "The racial arcetypes presented here are iconic...
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Forum: HL - Savage Worlds
March 22nd, 2021, 01:44 AM
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Replies: 235
Views: 127,537
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Forum: HL - Savage Worlds
March 21st, 2021, 06:18 PM
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Replies: 235
Views: 127,537
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Forum: Hero Lab Discussion
April 22nd, 2014, 05:44 PM
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Replies: 54
Views: 23,507
So, I hate to be the guy always asking for more...
So, I hate to be the guy always asking for more stuff, but I just dove into the (very awesome) Atomic Robo game. One of the optional rules from the System Toolkit is implemented there that changes...
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Forum: Hero Lab Discussion
April 14th, 2014, 01:56 PM
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Replies: 54
Views: 23,507
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Forum: Hero Lab Discussion
March 15th, 2014, 08:00 AM
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Replies: 54
Views: 23,507
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Forum: Hero Lab Discussion
February 18th, 2014, 02:37 PM
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Replies: 54
Views: 23,507
Good questions! I'll take a stab at them here:
...
Good questions! I'll take a stab at them here:
1) Fate Accelerated replaces the Skills concept with the Approaches concept in order to streamline the presentation. In doing so, they created a much...
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Forum: Hero Lab Discussion
February 14th, 2014, 07:33 PM
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Replies: 38
Views: 19,731
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Forum: Hero Lab Discussion
February 7th, 2014, 10:12 PM
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Replies: 38
Views: 19,731
I'll first say I've only had a few minutes to...
I'll first say I've only had a few minutes to play with the generator, so if some of these are indeed covered, I apologize in advance. It's been a crazy week and the weekend is probably not going to...
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Forum: Hero Lab Discussion
December 4th, 2013, 01:01 PM
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Replies: 14
Views: 8,060
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Forum: Hero Lab Discussion
November 16th, 2013, 09:24 PM
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Replies: 14
Views: 8,060
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Forum: Hero Lab Discussion
July 12th, 2013, 07:15 PM
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Replies: 8
Views: 6,246
Any update on when/if Fate Core will be...
Any update on when/if Fate Core will be implemented for Hero Lab? Fate Accelerated would also be nice, especially if we can customize skills and approaches for the two. With the core rules out *and*...
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Forum: Hero Lab Discussion
May 30th, 2013, 05:49 AM
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Replies: 31
Views: 12,654
Fate Core and Fate Accelerated
For anyone interested, Fate Core and Fate Accelerated are both available in "Pay what you want" variety (including free). It's available from the Fate RPG website here:
...
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Forum: Hero Lab Discussion
May 13th, 2013, 09:58 AM
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Replies: 31
Views: 12,654
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Forum: Hero Lab Discussion
May 7th, 2013, 04:15 PM
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Replies: 31
Views: 12,654
Great to hear you guys will be supporting Fate...
Great to hear you guys will be supporting Fate Core! (Assuming I'm reading the responses correctly) I thought I remembered reading that somewhere along the line, but I couldn't find a reference for...
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Forum: Hero Lab Discussion
May 6th, 2013, 03:12 AM
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Replies: 31
Views: 12,654
Fate Accelerated Edition (to help answer the...
Fate Accelerated Edition (to help answer the earlier question) doesn't just rename the skills as Approaches. It also replaces the multiple stress tracks with one single stress track.
Spirit of the...
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Forum: HL - Mutants & Masterminds
January 20th, 2012, 04:12 AM
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Replies: 14
Views: 9,070
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Forum: Realm Works Discussion
July 4th, 2011, 11:27 PM
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Replies: 15
Views: 13,001
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Forum: HL - Mutants & Masterminds
June 30th, 2011, 09:42 PM
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Replies: 5
Views: 3,674
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Forum: HL - Mutants & Masterminds
June 30th, 2011, 02:24 PM
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Replies: 5
Views: 3,674
I think because you're using Dodge as both a...
I think because you're using Dodge as both a passive defense and as your "Reflex Save" now, disabling the ability to do this was important for clarity. I don't see why it wasn't removed from the...
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Forum: HL - Mutants & Masterminds
June 8th, 2011, 10:03 PM
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Replies: 0
Views: 2,717
Extras display bug
Since the 3.7 update, Extras now display the name twice.
For some examples, check this thread over at the Atomic Think Tank: http://atomicthinktank.com/viewtopic.php?f=21&t=40954#p838941
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Forum: HL - Mutants & Masterminds
May 27th, 2011, 08:07 PM
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Replies: 2
Views: 2,906
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Forum: HL - Mutants & Masterminds
May 7th, 2011, 08:03 AM
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Replies: 6
Views: 3,862
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Forum: HL - Mutants & Masterminds
May 4th, 2011, 11:31 PM
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Replies: 6
Views: 3,862
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