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The "Singer of the Blades" Archetyp has the "Song of Blades Style" Ability which grants a dodge bonus to AC when wielding a longsword or rapier. How can I check this in a script?
Another question: I have a list of new weapon properties. When I create a custom magic item in HL I can use them. But how can I use them in the Magic weapon editor? Didn#t find any possibility to use them. Or have I bootstrapped them manually?
Add a longsword/rapier, right click and show the tags on it. Now equip and unequip it, what tags get added when equipped? Is there one that appears regardless of which hand equips it?
Now you can do a foreach on your class ability looking through the weapons that are equipped. If the equipped weapon is either a longsword or rapier, then have it add the dodge bonus.
I'm not exactly clear on what you are asking but I will take a whack at it. If you mean you are creating a specific magic weapon in the editor (for example, the Sunsword) and you want to add magic weapon powers (for example, keen, or any other ones you have made custom), you should bootstrap them to the weapon. Does that answer your question?
Do you know if there is an example i can look at?
I'm not exactly clear on what you are asking but I will take a whack at it. If you mean you are creating a specific magic weapon in the editor (for example, the Sunsword) and you want to add magic weapon powers (for example, keen, or any other ones you have made custom), you should bootstrap them to the weapon. Does that answer your question?
An example of what, a foreach loop?