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Realm Works Update and Overview

rob

Administrator
Staff member
Back in late March, we gave a sneak preview of Realm Works to a small number of industry insiders at the GAMA Trade Show. The response was extremely positive. What we demonstrated was a second generation prototype – not a full-blown product yet. Since returning, we've been working hard on the actual product, which we expect to release late this year.

We've also been wrestling with how much information to share about Realm Works publicly at this comparatively early stage. While we definitely want to get the word out about the product, we also don't want to discuss features that are still in flux and subject to major change during development. In the end, we've determined that it's prudent to provide only a limited overview of Realm Works now and unveil more details as we get closer to release (i.e. when those details become confirmed).

So what is the overall Realm Works concept? Well, at its core, Realm Works is a collaborative tool for the creation, ongoing evolution, and sharing of campaign content. As such, Realm Works is tailored first and foremost for GMs, but the dissemination of content to players and even contributions *by* players represent an integral part of the overall product concept. Some of the basic features of Realm Works include the following:

• Brainstorm new ideas and revise content as quickly and easily as typing into your favorite word processor
• Organize content in a variety of complimentary ways, making it easy to manage game content in an intuitive manner
• Manage rich content of diverse types, including text, images, maps, audio, video, character portfolios, etc.
• Access content on-demand during play, having your entire world at your fingertips for instant availability
• Quickly add notes during play, then return later to integrate them at your leisure
• Readily share select material with players for out-of-game viewing and discussion

But that's just the tip of the iceberg. There are numerous major innovations within Realm Works that we're keeping under wraps right now. Nevertheless, this should give you a basic idea of the Realm Works concept. And just to be sure there's no confusion, Realm Works will be game system agnostic and is being designed to smoothly integrate with Hero Lab.

I hope this gives everyone a sense of what Realm Works is all about. We'll unveil more details in the months to come.

Until then, may the dice be with you. :)
 
Thanks Rob for giving us something, I understand not being able to give us much at this time. What you listed as what the concept idea is for Realm Works is what I'm wanting!

I can't wait to hear more, I don't know why but I'm dying for this as I'm a everywhere kinda DM/GM and need a system/program to help me organize my campaigns!

EK
 
thanks rob for giving us something, i understand not being able to give us much at this time. What you listed as what the concept idea is for realm works is what i'm wanting!

I can't wait to hear more, i don't know why but i'm dying for this as i'm a everywhere kinda dm/gm and need a system/program to help me organize my campaigns!

Ek
me too ek, me too!
 
I was expecting to see some announcement PR for Realmworks, or at least a mention in someone's GenCon blog. But I haven't seen a peep! :eek:

So what's the scoop? :)
 
The details certainly being closely guarded. It like a little more concrete info, or even a few more teasers.

Cheers
Mark
 
We unveiled a great deal of the Realm Works functionality at GenCon, and those present at the seminar now have a good idea of what's in the works. The plan is to get most of the information officially posted on the website. However, that's going to take a fair amount of time and we're currently up to our eyeballs after returning from GenCon. So it's going to be a few more weeks before we get everything posted.

This is one of the unfortunate realities of having a tiny company, since the people who need to focus on product development are the same ones who have to do the marketing related tasks associated with those products. :( And we're already working ridiculously long hours...
 
That's OK. I guess I'm just hungry for more stuff, especially stuff that'll help run my games. I'll be waiting with anticipation...

Cheers
Mark
 
No problem Rob...just anxious to learn more!

I was kinda hoping someone who was there would give us a report (or even better, a bit of a video clip from their phone!)
 
So is it going to be a client based software or a web based software? with how you talked about the collaberation part it alsmot sounds like it is web based. Or both possibly?
 
So is it going to be a client based software or a web based software? with how you talked about the collaberation part it alsmot sounds like it is web based. Or both possibly?

Both. There will be a rich client that allows offline operation, making it possible to reliably run games at Cons and other locales without internet access. There will also be synchronization through the net to enable the collaboration capabilities. More specifics will be announced once a few remaining things are finalized.
 
A little disappointed there was no concrete info on Realm Works in the funky newsletter.

There should be a LOT of info regarding Realm Works posted next month, and it will be featured prominently in the September newsletter.

I have to admit I'm curious and confused by your chose of words. What do you mean by "funky" newsletter?
 
There should be a LOT of info regarding Realm Works posted next month, and it will be featured prominently in the September newsletter.

I have to admit I'm curious and confused by your chose of words. What do you mean by "funky" newsletter?

Sorry to confuse. Most newsletters I've subscribed to are basically just written emails. Nice to get graphics and all:). Although, are you using roman numerals and it was eight days late, or is "August XX" is some cryptic reference?

Cheers
Mark
 
Well, we ran out of days in September and didn't get everything into place that was necessary before we could release major details about Realm Works. We're still in the midst of revamping the UI, which was initially crude and simple while we focused first on getting the core functionality working. One of the big things we want to provide along with product details is screenshots, which will be invaluable in describing many of the cool features of Realm Works. Alas, we didn't get the UI work sufficiently completed this month, so we don't have good screenshots yet, and that means we can't reasonably post lots of product details. :(

We're pushing hard to get important chunks of the UI work done, after which we'll be able to take some screenshots. As soon as we've got some good screenshots ready, we'll post a bunch of product details on the website and link to them here.

We appreciate everyone's patience on this, and apologize for the delay.
 
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